Due to the 1.06 anti-dupe feature that actually will delete legit-ly farmed items (Items in pre-LOD can be generated with identical fingerprints), and also because I just screwed up the Necro build completely, I decided to restart him in 1.05b. This is a continuation of this thread: https://www.diabloii.net/forums/threads/saimats-1-06b-adventure.959270/ So Saimat restart his adventures. This time, I looked at the skill tree and thought about a few things. 1. If my skeletons suck, what could I use to kill stuff? I know Blood Golem + Iron Maiden is a good combination, but that isn't a primary form of attack and also I need to be level 18 for Blood Golem anyways. With no "players" command being available, leveling will be slow, so we need to go slow and steady. 2. If I can't buy mana potions, then I need to have a build that can kill stuff but without relying on mana too much. Due to the above two things, I felt I needed to go the old "Diablo 1" way which is that for the most part, every character is a melee character to some extent, and you use the skills for that specific class to play your melee character differently. So for now, Saimat will be a melee necromancer. This solves both the killing problem, and the reliance on mana problem. Now the thing is that Necromancers aren't exactly tanky, however, due to the way classic block works, getting a shield with 50% CtB is really nice. Also, my best skill at the moment _has to be_ Bone Armor. With BA on, I can pretty much handle any monster so far, I just need to have some mana pots to bring the bone armor back up cause if I don't, I will die pretty quickly. Also another thing that opens up is that I can basically decide to not use a shield and instead use a two handed weapon for the increased damage, since my Bone Armor will provide that physical layer of protection. I will just need to worry about elemental resistances in order to handle it, but so far I got from level 1 to 11 in a few hours after taking my time and exploring stuff. Level 1 Spoiler Tanking 3 monsters in Underground Passage. Come at me! Spoiler Two handed bardiche with bone armor Spoiler Level 7 (Notice the "MAX" resistance for Fire (with Fire Shrine enabled) rather than 75) Spoiler First rare on this char Spoiler I even explored Hole level 1 Spoiler Battle with the Smith Spoiler As I was playing, I also noticed that Diablo II Classic definitely feels A LOT more like Diablo 1 in terms of play and pace. When I play LOD I never feel like this even though they are using the same assets, but I felt this with Classic. Look at the artwork orientation, definitely feels like the dungeon design in the first few floors of D1: Spoiler At the end I got the Jail Level 1 WP and called it a day. Ultimately, I've always liked that classic was a much more simpler game and that everything meant something. Yesterday I felt like every magic item that dropped, every identity and town portal scroll, mana/hp/stamina potions, gems, and rares that dropped, actually meant something. Gold seems to be scarce in Classic, at least in the early levels, so I felt really good that everything meant something and had a purpose. I definitely enjoy Classic more than Expansion (Even though I like Expansion as well), so I actually might continue playing Classic as my official mode of play in 1.07+, and only play Expansion with friends that play it.