Rushing guide, by q_Werty Rushing guide v0.1 By q_Werty, aka leetserv 1. Introduction 2. Normal rush 2.1 Getting started 2.2 Doing the acts 3. Glitch rush 4. Hints, tips and info 1. Introduction So, i've been playing diablo for some time, and by the time i got a good enough char to rush my friends i looked around for a guide about how to rush people as fast as possible, but with grim results. There are small tidbits of information here and there, but no complete guide. So this is my attemt to fill the hole. This guide is split in two. The first part is a normal rush, and the second part a glitch rush. The glitch rush is a lot quicker if you do it right, but requires a lot more skill and effort from the rusher, because the rushee will be level 1-5 and die from a single hit from any enemy during most of the rush. The first part, "Normal rush" is how most people do it. This will cover most aspects of rushing, and how to do it as fast as possible. The second part "Glitch rush" isn't a complete guide, but modifications to the "Normal rush" technique so you can do it faster. In this guide, tp means a Town Portal. wp means a Waypoint. Rusher is the high level char who is rushing, and the rushee is the low level char who is being rushed. 2. Normal rush The normal rushing technique works like this: You get level 25 by yourself or with your rusher, because that's the lowest level you get considerable ammounts exp from baal running. This is done fastest if your rusher helps, but can easily be done on your own. After that you get rushed to baal, and baal runned until you are level 40, the minimum level to do nightmare ancients and thus nightmare baal. Then you keep baalrunning in nightmare until level 60, at which point you do hell ancients and can start baalrunning in hell on your own. The rush is complete. It is important that the rusher has a char with teleport, good killing speed, and enough survivability to solo hell on players 2. As a quite poor player with no high runewords and such, i use two chars when rushing. My first char is a meteorb sorceress with stormshield and max block. That ensures i survive, as well as being able to kill both cold and fire immunes fast. I use a merc with the cheap insight runeword so i can telport forever without the need of potions. The merc usually dies around late nightmare, at which point i start using pots. My other char is a zealot with lightsabre and dracul's grasp gloves. This ensures i can survive through most situations, and i can kill physical immunes, although slowly. I use the zealot when faced with fire/cold dual immunes. It is important to note that leveling your rushers is a good way to gain survivability. Some people only level high enough to equip their gear and max their main attack, but two more levels is a small ammount of life and often more damage as well. Especially if you are poor, every little bit helps. My rushers are level 87 and 80 (planning to level more on the 80.) 2.1 Getting started Your first goal is reaching level 15. This is done by running tristram. If you have your rusher with you, have him make successive games (i trist you xx, where xx is an increasing number), tele to tristram and make a tp. Clear tristram as fast as possible and make a new game. At first you will be alone, but after 3-4 runs the games will fill up, and you will level fast. If your rusher is not with you at this point, quest through the game in a normal manner (twinked or untwinked, you can find a good twinking guide here) until you are at the end of act 2. (you might also join someone elses tristruns, they are easy to find) After reaching level 15, your rusher will go to catacombs level 4, open a tp at the stairs, where the rushee will wait. The rusher kills andariel and both move on to act 2. Here the rusher gives the rushee his Hordadric cube. Then he teleports to maggot lair and claw viper temple and makes a tp for the rushee at each one respectively. The rushee makes the staff, and talks to drognan. After talking to drognan and jehryn, then says "Ready". If this is not done you might have to do a detour later. From here on, the rusher goes to Arcane sanctuary and makes a tp. While the rusher is searching for the summoner, the rushee makes a tp at the wp in arcane, so the rusher can open a tp and just go up and down again if he teles the wrong way. The rusher secures the area around the summoner without killing him and makes a tp. The rushee comes through and the rusher kills the summoner. After going through the portal and taking the waypoint, the next stage begins. Tomb running. The next goal is reaching level 20. This is easily done by making "tombrun xx" games and killing things in the tombs of tal rasha with 8 players in the game. One or two runs will be sufficient. Joining or making games like this should be entirely possible, but slower, without a rusher as well. At this point we can kill the ancients and do baalruns, but, you get very little exp until you are level 25. So we do cowruns. Just like tombruns, one or two games will suffice. After reaching level 24, do ancients, which will bump you to 25. This is the part that's specific for a "normal" rush. From now on, the rush is a breeze. Baal until 40, rush to nightmare. Baal until 60, rush to hell. Look below for the quickest possible way of doing each act. 2.2 Doing the acts In these steps i assume that the rushee is ready at all times to go through the portal as soon as it appears. Act 1: Catacombs lv 2 waypoint -> Tele to level 4 -> Open portal at stairs -> Tele into andy, pull her down to the other side of the wall from the rushee -> Kill. Act 2: If this is normal, rusher gives rushee cube. You will get another in act 3, don't worry. Far oasis waypoint -> Tele to and clear the last room of maggot lair -> open portal -> Lost city waypoint -> Tele to the claw viper temple altar. If there are ranged in the room, clear, then make tp. If there are none, tele to the altar, make tp, then tele to the stairs to block the monsters. Rushe can go down, get the ammy and go back up in about 2 sec, so this should not be a problem. It is important that, before taking the waypoint to arcane, that the rushee makes the staff, talks to cain, then drognan, then jehryn. Then the rushee says "R" or "Ready" and the rusher can move on. This will let the rushee enter the palace, and will save some time later on. When the rusher is in arcane sanctuary, the rushee makes a tp at the middle, so when the rusher reaches the end of a path, if it's the wrong one, he can quickly return without having to run through town to the wp. Arcane waypoint -> tp at summoner (stand closer than the tp when rushee comes out to prevent death) -> kill summoner -> Tele to duriel -> Make tp -> Kill. When taking tyrael's tp back, run straight to cain, then Jehryn. Walk down the stairs and immediately make a tp, to pop up right beside Meshif. This time should be used by the rusher to do as many of the following as possible, in that order of priority: Refill potions and tomes. Tele and find the hellforge. Tele and find Durance level 3. Act 3: Travincal. If softcore and glitched, make tp in the middle of the temple and have the rushee die there. If hardcore, you shouldn't be glitching. So if not glitching, kill most of the council, but save one unique. Then the rushee comes and you kill the last member. Rushee talks to cain. Durance lv 2 waypoint -> make tp at stairs of level 3 -> kill meph -> make tp at red portal. Act 4: River of flame waypoint -> tele to hellforge, clear it, make tp -> get hellforge. -> River of flame waypoint -> Tele to sanctuary -> open all seals -> almost kill diablo -> Make tp -> Kill diablo. If softcore, it doesn't matter if the rushee dies, as long as he stays dead (no hitting esc) and the rusher sees to it that diablo dies close to the dead body. Act 5: The ancients' way waypoint -> Tele to ancients -> Make tp -> Kill ancients. -> Worldstone keep lv 2 waypoint -> Tele to and kill minions and baal. 3. Glitch rush The glitch rush is a rush involving a glitch (duh). Normally you have to pass level 20, 40 and 60 to pass ancients in normal, nightmare and hell respectively, but if the rushee is partied with another person who has done ancients and needs the baal quest, the quest is completed for the rushee as well when the other person completes it, and the rushee can move on to the next difficulty. The only problem is that you can't do baal in hell without doing the ancients, so you have to level somewhere else. The best place for this is the Chaos Sanctuary. Even though the exp penalty for a level 1 char here is huge, even a 0.1% of the exp from a monster is a whole bunch when you only need 100 exp to level. After level 15 the leveling just goes faster and faster. Do the rush as described in section 2.2. When you get to act 5, just quit the game. Make a new game and call it something along the lines of "Baal for quest". The rushee stands in town while the rusher clears the throne and damages baal. Once a person comes who's in the realistic level range for having killed ancients but not baal, be nice and polite, invite him, make tp, and help him kill baal. Hopefully, he needed the quest. Quit the game, disconnect, reconnect, voilÃ¡, you're on to the next difficulty. Rinse, repeat. When you finally arrive at act 4, hell, it's time for leveling. Rushee runs around in chaos sanctuary, trying not to get killed, while the rusher kills enemies there as fast as possible. Try to get a char that can kill quick even if you are the only one killing in an 8 player game, as other low levels are sure to join. Get a hammerdin or LF javazon with infinity, and the exp will come quick. As soon as you reach level 60, kill ancients and baalrun. The rush is done. 4. Hints, tips and info At the beginning of a rush, the rusher should give the rushee enough gold for a tome of tp and potions for the rest of the rush. This saves some time later. The rusher will run out of TPs at one time or another, and when he does, you will be delayed. To prevent this, two things can be done. Either buy another tome so you have 40 scrolls. That should be enough for a long time. The other option is to buy one additional scroll, as the tome and scrolls are different "skills" and when your char complains about no TPs left, there is still one in your inventory although your tome is empty. The rusher should make a tp at every wp he visits, so the rushee can get them while waiting. When doing arcane, you can tp up and walk to the waypoint when you reach one end. But a faster way is that the rushee makes a tp in the middle so the rusher can just go up and down again right away. At the end of act 2, the rushee can go talk to jerhyn, then go down the stairs and tp, effectively teleporting right to meshif. If, in act 2, the summoner accedentally dies before the rushee gets there, the rushee can't take a tp to tombs. This is solved by making a tp at the entrance, finding the orifice, and then clearing the way back so the rushee can run al the way. I think this is what spawned the myth that you need a certain level to enter tombs. For now, this is my guide. All critique, on looks, punctuation, errors, grammar, my views or my experiences, are greatly appreciated. - q_Werty, aka leetserv All content herein is Â© to the original writer. Copying without premission is illegal.