rusher advice needed

cakemountain

Diabloii.Net Member
rusher advice needed

couple questions for rushing. My gf with play the mules, and I will have a sorc and barb for rushing.

1. can I say have 3 chars, 1 for each difficulty, already have the staff used so the door is open to duriel. I would not complete the quest with these characters, I would create the game then leave and bring the char i do want to complete the quest on.

ex.
rush mule1 to normal act 2, do staff, put it in and leave.
create mule2 kill andy, do summoner leave.
mule 1 creates game leaves, mule 2 comes in and rush the rest of the way through norm.
mule 2 completes everything up to opening duriels lair and leaves.
create mule 3, complete summoner quest, leave, mule 1 creates game and leaves. continue to NM summoner and leave.
mule 2 creates game with duriels door open and leaves. Mule 3 continues to hell summoner and leaves.

That would leave 3 shortcuts to duriel, one for each difficulty.


2. regarding the 20 lvl restriction. assuming i can find someone that either:
needs normal baal and is lvl 40 so i can rush right to hell or
finding a second person that needs nightmare baal and is lvl 40+
can I take a lvl 1ish char to hell hellforge?

3. assuming I am not going to invest too heavily at this time into a sorc, will basically any sorc build do for rushing? I can switch to barb for parts that may be easier with him(also mediocre gear atm but can take up to hell meph).

4. would it just be easier to create a rushing sorc in classic and convert the mules to xpac after hell andy to avoid the lvl restriction? what lvl would the sorc need to be and would it need decent gear at all?
 

Tarantella

Diabloii.Net Member
Re: rusher advice needed

All these things are possible and have been done not just for hellforge but for having mules in hell difficulty and for duelling characters etc however I would suggest that the significantly increased high rune drop odds in the latest version of the game means that the time is better spent running hell countess and generally killing lots of monsters/opening chests etc in hell for runes above gul value.
 
Re: rusher advice needed

1. Just use your main character to kill duriel, then get your mule to come in an talk to the angel and you will get the quest.

2. Sometimes when you ally with someone and he/she killed Baal and you're in town, regardless of your level you'll past that dificulty (Doesn't always work).

3. Best you get your sor's level up. The stronger you are, the faster and less frustrating the rush will be.

4. No idea.
 

cakemountain

Diabloii.Net Member
Re: rusher advice needed

well, I have been running the crap out of hell countess and not really gotten crap. I don't have the gear for a hell countess sorc runner, and besides I am tired of killing her for orts and maybe a lucky shael.

I also don't use maphack(dont want my account banned) so it takes quite a bit. If I setup my duriel shortcuts the time spent rushing a char through norm would be comparable to running a char through hell, even with char switching and game remaking. Takes me like 10 min to find all the stairs for countess and taking her ort.

The point is I am poor, my barb cannot quickly kill high lvl mobs very quickly because I cant get a Lo or mal for a grief. have a flamebellow and a barnars and lvl 86. I can kill meph in the time it takes to kill 10 act 5 mobs due to crushing blow wep switch.

the only other option I can think of is making a glitch meph killer, and just hunting games where they have killed meph already. I just don't know if he will actually give me anything useful though. No one wants crappy uniques anymore, got barnars for like 5 perf gems for example.
 

cakemountain

Diabloii.Net Member
Re: rusher advice needed

is killing hell andariel sufficient to keep a rushed char in hell after changing to expansion?
 

Marapper

Diabloii.Net Member
Re: rusher advice needed

is killing hell andariel sufficient to keep a rushed char in hell after changing to expansion?
No, you have to kill Duriel and be in hell Act 3 classic - then, when you convert to expansion, your char will be in hell Act 3 expansion.

It is not hard to make classic sorc rusher, I have rushed all my 8 mules to hell with classic lvl 63 sorc without any special equipment. There are some guides in Classic forum, check it out.

M.


 

cakemountain

Diabloii.Net Member
Re: rusher advice needed

can anyone answer the very first question I posted? I am trying to streamline this as much as possible, and a crappy geared sorc teleporting around aimlessly looking for staff on all 3 diffs doesnt sound like something I want to do if I can avoid it.
Would it work and prevent me from having to get the staff again for future mule rushes?

I am really only rushing the chars for hellforge and socket quests. I will probably delete them after accomplishing that once I have more than a couple of them. Just so sick of spending 5-10 min on countess for an ort rune. Maybe if I can get some real income I can afford a LOD sorc for rune runs, but in the meantime the only income I have is trying to grab stuff before 7 other people do off hell baal.
 

Goryani

Diabloii.Net Member
Re: rusher advice needed

1. can I say have 3 chars, 1 for each difficulty, already have the staff used so the door is open to duriel. I would not complete the quest with these characters, I would create the game then leave and bring the char i do want to complete the quest on.

ex.
rush mule1 to normal act 2, do staff, put it in and leave.
create mule2 kill andy, do summoner leave.
mule 1 creates game leaves, mule 2 comes in and rush the rest of the way through norm.
mule 2 completes everything up to opening duriels lair and leaves.
create mule 3, complete summoner quest, leave, mule 1 creates game and leaves. continue to NM summoner and leave.
mule 2 creates game with duriels door open and leaves. Mule 3 continues to hell summoner and leaves.

That would leave 3 shortcuts to duriel, one for each difficulty.
Mule 1 completes the staff head quest and leaves? If so, mule 2 CANNOT enter the palace basement area and CANNOT enter town portals there or arcane sanctuary or beyond. Mule 2 will be stuck and can't finish A2 in that game.

Each and every mule you wish to talk to Tyrael and complete A2 must have finished the staff head quest.

There is a "shortcut" which avoids needing the maggot lair piece. However, that "shortcut" requires killing each and every mob along the path from arcane sanctuary to duriel's lair in exchange for not doing the maggot lair piece. Killing every mob is required because the mule skipping the maggot lair can't enter town portals or waypoints in canyon of the magi or beyond.

If you are limited to 1 rusher and 1 mule per game, experience tells me that completing the maggot lair quest with a sorceress is faster than killing the mobs between arcane sanctuary and duriel's lair. Those factors change as you add more mules per game into the equations.

There is another shortcut that works much better. Your sorc rusher doesn't need to be in the game for the mule to complete A2. Talking to Tyrael then talking to NPCs in town completes A2 - killing Duriel just opens a door. Once your sorc rusher has killed Duriel, make a portal and send mule 1 down into duriel's chamber. Log off sorc rusher and join with mule 2, who is in A2 town. Mule 1 and Mule 2 join the same group. Mule 1 explores the chamber, talks to Tyrael, takes the portal back into town, talks to the NPC's and moves to A3. Mule 2 gets credit for exploring Duriel's chamber and talking to Tyrael. Mule 2 then talks to Jheryn and Meshif then moves to A3. Drop mule 2 and continue rushing mule 1. When mule 1 is rushed, finish mule 2.

2. regarding the 20 lvl restriction. assuming i can find someone that either:
needs normal baal and is lvl 40 so i can rush right to hell or
finding a second person that needs nightmare baal and is lvl 40+
can I take a lvl 1ish char to hell hellforge?
Glitch rushing works. A L20 character can get past the ancients to kill normal baal and glitch a character into nightmare. A L40 character can get past ancients to kill nightmare baal and glitch a character into hell.

People pay for getting their characters glitched. I've seen Puls to HRs offered for a glitch tag along. You will make more money glitch rushing others than the hellforge is worth. If you go the route of rushing your own characters, double up on the income by glitching others. If you are able to rush others, offer nightmare/hell rushes in exchange for L20+ and L40+ characters able to complete the baal quest.

3. assuming I am not going to invest too heavily at this time into a sorc, will basically any sorc build do for rushing? I can switch to barb for parts that may be easier with him(also mediocre gear atm but can take up to hell meph).
Not investing in a sorc may be the issue. Sorcs need VERY LITTLE gear to be effective in hell. Barbs need quite a bit of help in hell. Any amount of investment to get a sorc hell rush viable is more than enough to build wealth just by using the sorc instead of the barb. Spirit sword, Lore helm, Rhyme shield, Stealth/Smoke armor, non-elite insight merc weapon, treachery merc armor, life leach merc helm and random yellows/blues to fix resists/FCR/FHR can beat the game.

But to answer your question: Many sorc builds are viable for rushing. My personal favorite is pure frozen orb (max FO, synergy, CM, teleport) using the gear I mentioned above, minus the merc stuff since you won't need a merc. Pure lightning also works but takes a bit more mana to go as fast. Your merc needs to be pretty beefy to survive hell, which matters if you rely on insight for mana regen. All hybrids work but take more gear than a single element sorc to kill as fast.

4. would it just be easier to create a rushing sorc in classic and convert the mules to xpac after hell andy to avoid the lvl restriction? what lvl would the sorc need to be and would it need decent gear at all?
If you are dead set on doing hellforges and rushing, yes. However, the time it takes to create a classic rushing sorc will let you gear up a full Tal's sorc on expansion. A full Tal's sorc can run anything and becomes your means to build wealth. It's just faster to gear up a sorc on expansion and skip the middleman of classic.

I am really only rushing the chars for hellforge and socket quests. I will probably delete them after accomplishing that once I have more than a couple of them. Just so sick of spending 5-10 min on countess for an ort rune. Maybe if I can get some real income I can afford a LOD sorc for rune runs, but in the meantime the only income I have is trying to grab stuff before 7 other people do off hell baal.
Runes are really devalued since the drop rate changes. I personally don't think hell countess is worth it unless you want spirit/insight/crafting runes. I don't think hellforges are worth it either. In addition, 3 normal socket quests are easier/faster than 1 normal/nightmare/hell socket quest set.


The point is I am poor, my barb cannot quickly kill high lvl mobs very quickly because I cant get a Lo or mal for a grief. have a flamebellow and a barnars and lvl 86. I can kill meph in the time it takes to kill 10 act 5 mobs due to crushing blow wep switch.

the only other option I can think of is making a glitch meph killer, and just hunting games where they have killed meph already. I just don't know if he will actually give me anything useful though. No one wants crappy uniques anymore, got barnars for like 5 perf gems for example.
Pgems, spirit runes and crafting supplies are the most reliable way of obtaining early game wealth once uniques no longer sell at a premium. Luckily, those items are as plentiful in nightmare as in hell. Collect them in nightmare until you can afford gear that lets you survive in hell.

Barbs excel at Travincal council, horking, gold find for gambling, and Nihlathak for Dkeys. Those would be much better options than running countess or doing hellfoge rushes. None of those require something so expensive as a Lo or Grief.



 

cakemountain

Diabloii.Net Member
Re: rusher advice needed

i dont know if we are on the same page with my first question.

each difficulty will require creating 2 games (my custom pc can create games pretty much instantly except for the 10% chance of failed to join game). Once I have the short cut characters built.
the short cut chars are just to open the door to duriel once I get to that part.
The point is that the mule I am rushing will join the game at the point where they just need to put the staff in.

Seriously, 1 ist will be worth more than I have ever been able to find anywhere else, and i relish the idea of not having to kill bosses with my fingers crossed for the inevitable disappointment.

I am doing this in classic because it will be the fastest. Not trying to mess around finding lvl 20, 40 chars to do quest with.

just skipping maggot lair would still be wonderful since i guess I have to do amulet, especially for nm and hell. The time spent creating these placeholders probably wouldnt pay off if I only planned on rushing 4 or 5 chars, but if this works as I see it then I really won't be farming ever again, unless its for keys, or ubers(if I get that geared).

if you are calculating time to complete anything, remember that I do not use maphack and just have to poke around aimlessless till I get where I am going. If I did use maphack then it wouldnt be a big deal to just do the runs each time. The andy and meph pattern for finding the stairs helps, combined with skipping a part of staff and an entire act will speed things up a lot.
 

Goryani

Diabloii.Net Member
Re: rusher advice needed

If you want to experience rushing characters through classic, converting to expansion then doing hellforges on expansion, go right ahead. You can build wealth, but it will be slow given the devalued rune prices.

Practice in expansion using L1 mules through normal hellforge. Time yourself. Remind yourself that each hell hellforge averages 2pgems + Lem. Find the pgem equivalent price of Lem's, usually 3-5 pgems. Therefore each hell hellforge averages about 5-7 pgems. Assuming that each hell hellforge is simply 3 normal hellforges in length (in reality, a hell hellforge rush takes way longer than 3 normal hellforge rushes), calculate how long it will take to obtain the 5-7 pgem equivalent. For fun, calculate your wealth per hour using normal hellforge rushes for gems, ignoring the runes.

I can guarantee you that using a ghetto frozen orb or lightning sorc will make more per hour slaughtering nightmare for gems, crafting sets (junk jewels, nef, ith, tal, ral, ort, thul, amn, shael, sol), spirit sets (tal, thul, ort, amn, hel), and charms.

I know this is straying from the topic of rushes, but you started the topic of rushes as a way to build wealth. I'm just giving my recommendation to skip the slowish wealth building that is hellforge rushes and use a faster method that is collecting items that ARE NOT botted or duped and therefore not only hold their value but increase in value as the ladder season progresses.
 

cakemountain

Diabloii.Net Member
Re: rusher advice needed

well, you havent really taken into consideration that although the average drop will be a lem, you have an equal chance of a hel or a gul. If I get 5 hels and 1 gul, what have I earned? A lot more than I have earned to date.

When I used to play 5 years ago it would take me about 20 min to rush normal, 25-35 for nm, and about 40 for hell. Now certain things have changed, and I will have to finish lvling my sorc(currently 34 after about about a day and a half of light playing), and get some basic gear(which can be had for 1-2 million gold or skulls), but after my system is setup(including part staff skip) I will have to run about 10 times to start coming out even for my time investment, ASSUMING of coarse I dont get some good rune drops which would instantly pay off the entire investment.
the higher the drop the more exponential the reward. If i just get a lem(which ive gotten pul on nm hellforge) or below, It would yes, be a dissapointing run, but I get 3 chances to get a good socket roll, which can pay off decently also.

I have cleared to nm baal about 20 times now, with an average of about a perf gem each run(2-4 flawless) and run nm countess about 30 times with an average of a nef, hell about 20 times with an average of an ort, and am quite tired of wasting my time.

i have gotten the odd unique such as wiz spike off hell baal runs, but I don't want my income to depend on everyone not having that pick up program(which bots will) or being faster to the draw.

I have a crap ton of thulish lvl runes that frankly arent going to do a ton for me, unless I could magically be able to socket large amounts of crystal swords or monarchs, wink wink.

I dunno, your char is no doubt better geared than mine, but I don't find crap where I can kill, and I'm not into techno music. the 2-3 hours(assuming my rushes suck balls) of rushing a char for a guarenteed chance at 2 decent lvl runes and 3 sockets will be exponentially more valuable than everything I have tried to date. And honestly starting a classic char and working my way through has been fun, so I dont even consider that work like I would running countess.

of coarse, im not really interested in arguing wealth building philosophy further. I am looking for advice on what I am choosing to attempt, and appreciate any input directed towards my intended topic.
 

cakemountain

Diabloii.Net Member
Re: rusher advice needed

well, took me about a week and a half, but have a sorc and a barb that can do what i wanted in less than an hour. Very excellent and quick for getting a mule to the hell act4 LOD.
HOWEVER, I am too weak to clear the hell difficulty hellforge lol. Have a barnars star and some unique sword of similar damage on a frenzy barb, and wow was I shocked that the act4 hell mobs were taking so little damage. Crazy that you have to be geared to touch pre-end game content.
Not worth mesing with the staff placeholders since I already clear norm and nm so fast, and have to switch chars a couple times for hell. The temp ban hammer comes down pretty hard if I am not careful, which is just a joy and a half.

So in conclusion it is a pretty solid idea, but apparently need to be geared or run a hammerdin to kill **** in hell. I can atleast do the nm version in about half an hour, so a sol-um every 35 min plus 2 socket quests. now if I could just get some damn white items worth socketing.............
 

cakemountain

Diabloii.Net Member
Re: rusher advice needed

was actually able to do hell, just had to have other player leave game and be very patient with a light enchanted mana draining smith. got 2 fals and an eth for the forges though :( oh well. Got it figured out so maybe another 15 runs or so I can get a grief
lol ya right
 
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