Running D2 through RAM?

frozzzen

Diabloii.Net Member
I tried it for pindle MFO. Doesn't help.

I think there is some fixed amount of loading time or something; perhaps someone that understands how d2 is coded could explain this. Also, the faster your runs are, the longer loading time in next run is. This can be mostly notable by running andy with 200fcr firesorc that does 13 sec runs or so. Your save time will be 5-10 sec or so. Then try doing 40 sec slowpoke runs and it will be much less. I'm sure you know about this thing.

I didn't to frame by frame comparison of load/save times, but 800 ramdisk sample pindleruns were slower than ~8000 with regular hard disc (not even SSD). Player mistake probably, but I don't think ramdisk will help you out much.
 

Corrupted

Diabloii.Net Member
I tried it for pindle MFO. Doesn't help.

I think there is some fixed amount of loading time or something; perhaps someone that understands how d2 is coded could explain this. Also, the faster your runs are, the longer loading time in next run is. This can be mostly notable by running andy with 200fcr firesorc that does 13 sec runs or so. Your save time will be 5-10 sec or so. Then try doing 40 sec slowpoke runs and it will be much less. I'm sure you know about this thing.

I didn't to frame by frame comparison of load/save times, but 800 ramdisk sample pindleruns were slower than ~8000 with regular hard disc (not even SSD). Player mistake probably, but I don't think ramdisk will help you out much.
Sounds odd. I'm aware there seems to be some quirks with the saving process. My anecdotal "evidence" suggests a correlation between monsters alive/active spells around your character upon S&E and the time it takes to save.
When you tested this did you save/load the char on the ramdisk? I'm not sure how Win7 works but I know if you just move/copy your D2 folder on Windows XP your char is still being saved at the original location because of the registry settings.
 
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