Rogue amp dmg consistency, + vs. barb merc Anyone out there, for physical dmg dealing druids (this includes wind), have a witchwild rogue merc? Or, perhaps, a "of amp dmg" bow using rogue merc? If so, does one find it more efficient than a high damage bow? Does the amp go off ENOUGH to warrant them using the probably lower damage bow than some others? 2% for WWS and 5% for rares doesn't seem like a lot. Obviously I'd shoot for the fastest breakpoint possible using this: http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english I have been contemplating using WWS/rare vs Windforce (although I don't have a windy, I dream about a lot of equipment setups) for a fire rogue merc. I'm looking more for kind of "yea I have one and I find it great" comments, rather than theoretical ones, although I encourage those as well :thumbsup: My second question is also hugely opinion based. Anyone use barb mercs, and prefer them over rogues? Note, I'm not asking about barb vs act2, I've had a ton of those and I know they rock. Pro barb vs rogue: - More life - MUCH faster regen - hidden 70% resist poison in all difficulties - Can tank for me rather than the other way around - Can take advantage of eth items, bows cant be eth - Can also set off amp dmg - Can wear full sazabi's set for cool factor ^_^ although I'm not sure about efficiency (sword cant be eth => can get ridiculous rare eth sword dmg for mercs these days), I've heard its good but not the best. Pro rogue vs barb: - Ranged - Amp Dmg - Smarter and somewhat stays alive better - CANNOT die to iron maiden - Does fire/cold whereas barb does not add another element (remember, physical dmg builds) Any comments are appreciated.