Yeah, I had a 2 socket head earlier that I filled with emeralds for Andy, still lugging it around. And I agree with the confuse part, I had no idea non-Confused monsters attacked those with the curse. I think I might prefer this over attract, even though it can be overridden.Sir Lister of Smeg said:I already found a two socket head, now I just need a few more gems to put in them. The gloams in normal difficulty are not bugged iirc, still, finding the great march waypoint might be dangerous. Confuse deals quite well with dangerous monsters, but against the gloams the problem will be their piercing attack. In act II I had some problems especially with the greater mummy packs, until I started using confuse a lot. I wasn't managing well trying to raise skellies or corpse explode before they would resurrect, but when instead of raising skellies they started to attack each other, the problem was solved. I didn't know though that confuse also attracted monsters from further away, which made for some interesting situations.
Another way of dealing with gloams would be dim vision. As for non-necromancers, barbs have their warcries, assassins can use cloak of shadows, druids have some meat shield, paladins can convert, but how will sorcs and zons deal with them?
As for zons, they have decoy, which is a fantastic skill. And while sorcs have no minions, they have the most overpowered skill for normal/nightmare: the all-mighty FO. All must bow down before its wide area-of-effect and powerful freeze duration, as they stand shivering from its broken damage. :thumbsup: