rip off from d3?

KTang

<font color="#93ad4f">Official Diablo 3 Item Value
Re: rip off from d3?

http://diablo.incgamers.com/blog/torchlight-debuts/

http://diablo.incgamers.com/forums/showthread.php?t=724363&highlight=torchlight

I never played the Mythos/Fate mentioned in the discussion thread, but the setting does look a lot like the cathedral we see in the D3 previews. Apparently the game is more similar to the two I mentioned. And also, I believe I saw the guy using a gun at one point...I can't quite see how guns would fit into Diablo ;)

Looked briefly at Mythos, seems similar actually. Not sure about calling hacking and slacking skeletons a similarity to D3 though, just the catherdral-colour and layout.

KT
 

Visage

Diabloii.Net Member
Re: rip off from d3?

yah i saw a gun also.. but its just so similar to d3 with 1/10 the budget
 

Krugar

Banned
Re: rip off from d3?

Mythos, and particularly Fate, were essentially Diablo clones. This is fine if you ask me. Nothing wrong in taking a successful recipe and serve your own dish.

But Runic is made up of the same lead folks at Blizzard North responsible for Diablo 2. Particularly the two Schaefer brothers.

And Huston we have a problem...

These gentleman, after leaving Blizzard, proceeded to start Flagship Studios with the poor sod Bill Roper. They tried to do Mythos which never saw the light of the day. What did saw the light of day was Hellgate: London. And we all know the disaster this game was. So with two fails, their own company answered according to the respectable laws of the universe; It went bankrupt.

Not happy (naturally) they start Runic Games. Having milked Bill Roper, it's not the time to try and milk Travis Baldree, the creator of Fate, a mildly successful Diablo clone. They now present us with another Diablo clone, which again I see no problem whatsoever. But...

You can guess from my acidic commentary above, I'm not trusting one pixel of my money to these folks until I read about Torchlight by anyone foolish enough to blindly buy it.

These two gentleman, the Schaefer brothers did give us one great game, Diablo. That's theirs and theirs alone (along with David Brevick). No one can take that from them. Blizzard bought their company shortly before the release of Diablo. So it's important to remember Diablo is not really a Blizzard creation.

But the vastly more successful Diablo II was a different matter altogether. That's Blizzard baby and a completely different game to Diablo. The brothers where just two of 5 designers and Blizzard/Vivendi were on top of production.

Somehow the story of the Schaefer brothers (along with their... ermm... suspicious leaving of Blizzard North*) doesn't help me trust their work. If I'm proved to be wrong, I'll happily put my foot where my mouth is and play Torchlight because I do like what I'm seeing. But I also liked Hellgate: London before it was released...

...

* I never bought the "we want to do something new" argument. Fact is since they left Blizzard they did nothing else then Diablo clones (Mythos, Hellgate and now Torchlight). And while some may argue Hellgate wasn't, I'd say it is. Some good ideas there. A shame they screwed it. And that's precisely what they seem to be good at.
 

Flux

Administrator
Re: rip off from d3?

These two gentleman, the Schaefer brothers did give us one great game, Diablo. That's theirs and theirs alone (along with David Brevick). No one can take that from them. Blizzard bought their company shortly before the release of Diablo. So it's important to remember Diablo is not really a Blizzard creation.

But the vastly more successful Diablo II was a different matter altogether. That's Blizzard baby and a completely different game to Diablo. The brothers where just two of 5 designers and Blizzard/Vivendi were on top of production
Not to exactly disagree, but Dave Brevik was far and away the chief architect of D1 and D2, with much formative assistance from the Schaefers. (He was equally to credit for the design concept of HGL, for better or worse.) There was some consideration given to calling it "Dave Brevik's Diablo II" since it was back in the "John Romero's Doom" and "Sid Meyer's Civilization" etc. Dave nixed that since he didn't want it to not be a group project/credit (I talked about that with Ben Boos, though it didn't get into his interivew. I don't think Blizzard would have gone along with that, even if Bliz North had decided to argue for it.)

I was able to conduct long interviews with Dave and both Schaefers about Diablo story stuff a couple of years ago while they were still at Flagship, and it was interesting to hear them talk about those early days. (Albeit 10+ years later, so memories might have been drifting a bit.) I did the interviews for my senior project (and because I wanted to talk about that stuff), so I can't post the full transcripts. But here's a click of Dave talking about the invention of D1, just for fun.

Dave: I originally designed the game and came up with the idea when I was in high school. It got modified over and over again through the years, and eventually in college I played a game called Angband. It was originally called Moria, but it got renamed to Angband, which was Tolkien-esque. It's the mines of Moria, just like in the movies when they go into the caves. I guess it's in book 2, but anyway.

So yeah, the idea was we were going to go against this Greater Evil. In the game you went after the Balrog, so we needed to come up with the equivalent of a Balrog, which in the game is called Diablo. Which is named after, I lived at the base of Mt. Diablo in the East Bay, and I knew what the name meant (Spanish for "devil"), and, "We're just going to call our monster Diablo."

So when Erich (Schaefer) and I were working on it, he was doing a lot of the art design and things like that, and we started coming up with a list of the monsters we wanted to get, and it wasn't really intentional that Erich and I sort of leaned towards a gothic feel to the world. It was like, we're going to have this main bad guy in the one town, and the town's going to be kind of this English countryside, church-y, small village feel to it, and we're going to have this bad guy Diablo. Erich just started making up monsters, and we're going to have skeletons and zombies and things like that, and we came up with the Skeleton King and we started putting them in the game and people just started latching onto that. There was kind of a general transition into it. The story and the lore grew as we designed the game. It wasn't like we sat down and came up with a game and started making art for the story. It was almost like the reverse, we came up with the art and game and we put a story into it.


 

Krugar

Banned
Re: rip off from d3?

Interesting stuff you have there. You are right on all accounts. As soon as you mentioned it, it dawn on me my mistake of moving David to the background. Ugly forgetfulness.

I'm not so sure as to II however. I can surely understand the importance of him in the whole development process. Both practically and spiritually. But with 5 lead designers, it has always been Hedlung name that standout as the real mind behind Diablo II -- and not so much David despite what the credits list says.

I'd like to get this straight though.
 
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Kentalicious

Diabloii.Net Member
Re: rip off from d3?

correct me if im wrong.. but isnt mythos by the same people who made diablo 2 that left blizzard to make their own company?
 

Firvagor

Diabloii.Net Member
Re: rip off from d3?

correct me if im wrong.. but isnt mythos by the same people who made diablo 2 that left blizzard to make their own company?
Read the rest of the thread.


Mythos was supposed to be more of an MMO, and Torchlight will also have an MMO component at some point, which set them apart from Diablo. While they're very similar in many other respects, seeing that they're former Blizzard guys it makes sense that they would try using a similar formula. Mythos was (planned to be at release) free, and IIRC Torchlight is also supposed to be free with some sort of premium shop, which isn't really a point, but just thought I'd bring it up anyway. I'll gladly play a potentially good clone for free. :D



 

stillman

Diabloii.Net Member
Re: rip off from d3?

Yeah, it's a d3 clone. Big time. Imo, it says a lot about the people who make these games. Desperate. Anything for a quick buck. Therefore, we can guess it's going to be a low quality game and not worth the time or money.

Edit: talking about OP link.
 

Starving_Poet

Diabloii.Net Member
Re: rip off from d3?

I hate to break it to you guys, but a blue-light cobblestone dungeon is going to look the same in ANY game. :)
 

Risingred

Diabloii.Net Member
Re: rip off from d3?

I played Mythos for quite a while. Torchlight looks to be the spiritual successor since Mythos never really got a chance to be released.

It wasn't a horrible game. I wouldn't call it a Diablo 3 ripoff...but I would compare it more to fate, which Torchlight appears to take some cues from.

Yes, it had guns and very strange classes which weren't fully fleshed out.
This game convinced me that there is no way to do a light radius in 3D and NOT have it look stupid.

The starting area in Mythos looked exactly like the human starting area in World of WarCraft, down to the quest-giver outside the church with the yellow "!" over his head.

I'm surprised that nobody has mentioned warrior epic.
 

lazylink

Diabloii.Net Member
Re: rip off from d3?

Mythos is not a D3 clone, Mythos was in beta before D3 was announced.

I was in the closed and open beta for the game, it was pretty fun, fast action. The items were interesting and the skills were fun to use.
 

Putz

Diabloii.Net Member
Re: rip off from d3?

I hate to break it to you guys, but a blue-light cobblestone dungeon is going to look the same in ANY game. :)
Much like a game in the rpg genre that's click and kill isn't a clone. It'll be the same game play regardless.


 

Felix

Diabloii.Net Member
Re: rip off from d3?

As the above poster said Mythos was well on it´s way as hellgate was taking it´s fall and those at Hellgate realised people liked their lefthand work Mythos much better than their main.

It was in Beta and everything that came out on forums was wholeheartedly positive. As a DII incarnate I was at last beginning to believe in a worthy successor.

Then they went bankrupt and I thought that was the end of Mythos too, but if not we may see the first really good Diablo II clone come out aside Diablo III.
 

In the name of Zod

Diabloii.Net Member
Re: rip off from d3?

Mythos sounds like another DN:F to me. Problem is competition, the game is getting old already and it should have been out by now. I mean 'Starting in 2007, the game had been in an ongoing closed beta testing stage,' - from wikipedia. That's nonsense.
 

Risingred

Diabloii.Net Member
Re: rip off from d3?

Mythos sounds like another DN:F to me. Problem is competition, the game is getting old already and it should have been out by now. I mean 'Starting in 2007, the game had been in an ongoing closed beta testing stage,' - from wikipedia. That's nonsense.
Mythos was nearing completion but ultimately axed when Flagship went out of business.

In addition, Mythos was not a typical video game release, and it was also kind of the child of Flagship. Hellgate London actually served to test out fan reaction and other aspects of gameplay that would then end up in Mythos.


 

Valindria

Diabloii.Net Member
Re: rip off from d3?

Maybe I am mistaken but this is how I remember it:

I thought they made mythos to 1st test the mulitplayer parts (Ping0). Then later decided they would make it a full game and hired people to work on it. So then Flagship was paying to develop HG:L and Mythos and not getting money on either (well not very much from HG:L). They cut Mythos 1st, then closed FSS/ rights to the IP went to Hanbit.

It's too bad. HG:L had such potential.
 

Risingred

Diabloii.Net Member
Re: rip off from d3?

The problem was a flawed subscription system, imo, for HG:L. The gameplay was getting better with added content but they couldn't keep up with costs. Then Mythos was designed on a similar financial model. : /
 
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