Disciple of Erebos
Diabloii.Net Member
Thanks a lot for all the detailed information! I'm interested specifically in the usefulness of CDR in regards to high-CD skills like Archon, Vengeance and the like. I have absolutely no interest in trying to play Archon build again, but I would be interested to see how high-CD skills work when you have a lot of CDR. For example, if you could theoretically get up to 80-90% CDR, could you get multiple sets of Ancients from Call of the Ancients, or could you drop multiple shamans with Big Bad Voodoo? And, even if that amount of CDR is excessively high and unattainable (which I now strongly suspect is the case), how much more usable are support-y high-CD skills like these than they are now? Currently, Call of the Ancients and Big Bad Voodoo are basically useless and nobody plays with them, but if you could stack CDR and get it so that you could almost always have them up, they would probably be a lot more meaningful to have.
In terms of RCR, I am once again thinking about using it to make previously-useless skills more worthwhile. For example, very few DH builds play with Cluster Arrow, even though it seems to do damage comparable with Meteor, which is pretty popular among wizards. Having a high RCR could help with this and make skills like Cluster Arrow more useful. Also, a minor thought that just came to me: do you know if RCR applies to Discipline costs as well as Hatred costs? I'd assume the usefulness would be much lower, as Discipline costs tend to be smaller, but even with the 41.8% RCR you've got, that makes a lot of Discipline spenders a lot more efficient, especially since aside from the ancient Legacy Natalya's set, there's no way to improve Discipline regeneration rate.
In any case, thanks so much for testing this stuff and gathering all the information! I really appreciate it; I've already got my creative juices flowing!
In terms of RCR, I am once again thinking about using it to make previously-useless skills more worthwhile. For example, very few DH builds play with Cluster Arrow, even though it seems to do damage comparable with Meteor, which is pretty popular among wizards. Having a high RCR could help with this and make skills like Cluster Arrow more useful. Also, a minor thought that just came to me: do you know if RCR applies to Discipline costs as well as Hatred costs? I'd assume the usefulness would be much lower, as Discipline costs tend to be smaller, but even with the 41.8% RCR you've got, that makes a lot of Discipline spenders a lot more efficient, especially since aside from the ancient Legacy Natalya's set, there's no way to improve Discipline regeneration rate.
In any case, thanks so much for testing this stuff and gathering all the information! I really appreciate it; I've already got my creative juices flowing!