Revived monster stats

Mr.Freel

Diabloii.Net Member
Hey guys, so I was checking out the sats regarding revived monsters and the bonuses they get from summon resist and skeletal mastery, and I ran across something that intrigued me. If you revive a Balrog in Hell for example, they have the following base resistances : cold-50, fire-110, lightning-75, magic-0, physical-50, poison-75. With 9 points in summon resist, they get a 56% bonus to all elemental resistances, so would that mean they would be completely immune to all forms of damage except for magic and physical?
Sorry if the question is stupid, but I just thought that the statistics were a bit funny.
Thanks,
 

RealmOftheWolf

Diabloii.Net Member
I don't know completely myself but I'm sure the general consensus was that summon resist doesn't apply to revives unfortunately.

EDIT

Just checked and summoned venom lords on my bonemancer with level 12 summon resist and they do not have any immunity that doesn't come naturally.

He should of been immune to cold.
 
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Drystan

Diabloii.Net Member
In 1.13, monsters/creatures can only have 2 Immunities. I assume this would apply to Revives as well. As to Summon Resist not working on Revives, I haven't heard, but in both cases, the Revive should not have more than two Immunities.
During old patches, it was possible to see some monsters with 3 or 4 immunities. I believe the Ancients could be immune to several elements.

As said, hovering over the monsters with Unsummon should give you their Immunities.
 

Mr.Freel

Diabloii.Net Member
In 1.13, monsters/creatures can only have 2 Immunities. I assume this would apply to Revives as well. As to Summon Resist not working on Revives, I haven't heard, but in both cases, the Revive should not have more than two Immunities.
During old patches, it was possible to see some monsters with 3 or 4 immunities. I believe the Ancients could be immune to several elements.

As said, hovering over the monsters with Unsummon should give you their Immunities.
That's not exactly true. While most monsters only have 2 immunities, the pit lords in the pandemonium event are immune to all elemental damage.
 

Mr.Freel

Diabloii.Net Member
I don't know completely myself but I'm sure the general consensus was that summon resist doesn't apply to revives unfortunately.

EDIT

Just checked and summoned venom lords on my bonemancer with level 12 summon resist and they do not have any immunity that doesn't come naturally.

He should of been immune to cold.
Well whats funny to me is that it says that revive receives benefits from summon resist, so I'm not really sure as to how they would not get the benefits and subsequent immunities.
 

Drystan

Diabloii.Net Member
Mr.Freel said:
That's not exactly true. While most monsters only have 2 immunities, the pit lords in the pandemonium event are immune to all elemental damage.
You ask a question on the Single Player forum. You get someone reply based on the Single Player experience. The monsters in the Pandemonium Event cannot be spawned legitimately in Single Player.
 

Mr.Freel

Diabloii.Net Member
You ask a question on the Single Player forum. You get someone reply based on the Single Player experience. The monsters in the Pandemonium Event cannot be spawned legitimately in Single Player.
Oh crap dude I'm sorry, I forgot that the pandemonium event isn't in single
 

Drystan

Diabloii.Net Member
Haha, all good man. :) But yeah, those monsters do spawn with multiple immunities on B.net, it's just that they are a special case which isn't an option to most people here. I've never played through D2 on B.net, so unfortunately, never had the chance to do that event.
 

Mr.Freel

Diabloii.Net Member
Haha, all good man. :) But yeah, those monsters do spawn with multiple immunities on B.net, it's just that they are a special case which isn't an option to most people here. I've never played through D2 on B.net, so unfortunately, never had the chance to do that event.
Me neither, I just remembered that they had all those immunities,
unfortunate the pandemonium event isn't available in single.
 

pharphis

Diabloii.Net Site Pal
Though an exception is that iron golem can spawn immune to everything but physical and magic, right? But that's not an enemy monsters and i'm not 100% sure it applies to 1.13
 

ioupainmax

Diabloii.Net Member
I don't know completely myself but I'm sure the general consensus was that summon resist doesn't apply to revives unfortunately.
I had a quick look at another source and if Onderduiker says it doesn't work, I believe it:

Re: Question about points in Summon Resistance

I ran some tests recently which indicated that Summon Resist's Resist All +% is only applied to Necroskeletons, Necromages and Golems, not Revives. :sad2:
 

RealmOftheWolf

Diabloii.Net Member
Well whats funny to me is that it says that revive receives benefits from summon resist, so I'm not really sure as to how they would not get the benefits and subsequent immunities.
Take a look for yourself man, Summon a venom lord who should then be immune to 3 elements off the top of my head. I tried this personally and came up with that answer.

Now this I think is a bug as you correctly state it is shown to be a synergy to revives but from a slight ingame test and quick search of the forums which turned up a post by RTB who is a very knowledgeable and respectable member of the forum who confirms it didn't work at least back then.

On further inspection it is not a display bug as a venom lord was getting damaged by lightning from afflicted bolts and poison from andy.


130% Fire
50% Cold
75% Lightning
75% Poison

I used level 11 summon resists for +60 all and resulted in a venom lord with immunity to fire only.

Now I further tested it with damage from a lightning sorc which obliterated them in short order WITHOUT infinity or lower resist.


EDIT

I had the same thoughts when I remembered RTB had mentioned it didnt work.
 
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Mr.Freel

Diabloii.Net Member
Take a look for yourself man, Summon a venom lord who should then be immune to 3 elements off the top of my head. I tried this personally and came up with that answer.

Now this I think is a bug as you correctly state it is shown to be a synergy to revives but from a slight ingame test and quick search of the forums which turned up a post by RTB who is a very knowledgeable and respectable member of the forum who confirms it didn't work at least back then.

On further inspection it is not a display bug as a venom lord was getting damaged by lightning from afflicted bolts and poison from andy.


130% Fire
50% Cold
75% Lightning
75% Poison

I used level 11 summon resists for +60 all and resulted in a venom lord with immunity to fire only.

Now I further tested it with damage from a lightning sorc which obliterated them in short order WITHOUT infinity or lower resist.


EDIT

I had the same thoughts when I remembered RTB had mentioned it didnt work.
Cool, I never noticed revives dying to much of anything in single player, and I assumed that was because they were just by a default better than the monsters they were facing. I don't play PvP so i'll take your word on the sorceress.
 

NoisemakerArrow

Diabloii.Net Member
Revives don't die because monsters have much higher life than damage, so two of them will never deal enough damage to kill each other.
 
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