Results of ~17K LK Runs So after seeing Denton's runs with his light sorc on youtube I decided I needed to have a pimped out Light Sorc with an infinity merc. Because I think Hellforge Rushing is a little too high on the mozzerella scale for me, I decided to take up running LK. I am not gonna lie, I have been obsessed with it, especially after finding a Sur only ~2500 runs in. After I got the second Sur (this one from a corpse) I have pretty much abandoned doing anything in D2 until I finish getting the runes for my infinity. I kept track of runs just to see how many it took. I didn't keep an exact number, but I estimated 100 runs/hr even though I can do them slightly faster, and rounded the hours down, so my number of 17K is pretty conservative, it could have been a couple thousand more. I only pop 1 log, 2 corpses, 1 skeleton and the 6 superchests. Last night I finally got the Ber drop. So 2 Surs make a Ber and 2 Bers make an infnity: Infinity Thresher 'BerMalBerIst' Two-Hand Damage: 47 to 562 Durability: 62 of 65 Required Dexterity: 118 Required Strength: 152 Required Level: 63 Polearm Class - Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 80 Fingerprint: 0x15830534 +299% Enhanced Damage 30% Better Chance of Getting Magic Items 35% Faster Run/Walk Prevent Monster Heal 40% Chance of Crushing Blow Level 12 Conviction Aura When Equipped 50% Chance to cast Level 20 Chain Lightning When You Kill an Enemy Level 21 Cyclone Armor (30/30 Charges) +0 to Vitality (Based on Character Level) -46% to Enemy Lightning Resistance Socketed (4: 4 used) Went the Thyiad route for the base weapon. The merc shouldn't always be using a weapon like that. Yes, the -LR is low, but who cares its an infinity!:tongue: So theres the big thing, but I also got a lot of other good stuff along the way I thought I would share. Hopefully this will give some hope to the other LK runners that will experience long disheartening dry streaks. Runes: Ber 1 Sur 2 (1 superchest, 1 corpse) Lo 1 (same corpse as the Sur) Ohm 0 Vex 0 (would have been nice to get one or two) Ist 3 Mal 0 Um 4 Pul 7 These runes ended up contributing in part or all to these runewords also: Code: Fortitude Dusk Shroud 'ElSolDolLo' Defense: 1401 Durability: 20 of 20 Required Strength: 77 Required Level: 59 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x25230fbe +200% Enhanced Defense +300% Enhanced Damage +15 Defense Damage Reduced by 7 Fire Resist +26% Lightning Resist +26% +5% to Maximum Lightning Resist Cold Resist +26% Poison Resist +26% Replenish Life +7 +1 to Light Radius 25% Faster Cast Rate 12% Damage Taken Goes to Mana 20% Chance to cast Level 15 Chilling Armor when struck +1 to Life (Based on Character Level) Socketed (4: 4 used) Call to Arms Crystal Sword 'AmnRalMalIstOhm' One-Hand Damage: 18 to 56 Durability: 20 of 20 Required Strength: 43 Required Level: 57 Sword Class - Very Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 80 Fingerprint: 0x45d6d050 +278% Enhanced Damage Adds 5-30 fire damage 7% Life stolen per hit Replenish Life +12 30% Better Chance of Getting Magic Items 40% Increased Attack Speed +5 to Battle Orders +2 to Battle Cry +2 to Battle Command Prevent Monster Heal +1 to All Skill Levels Socketed (5: 5 used) Heart of the Oak Flail 'KoVexPulThul' One-Hand Damage: 1 to 24 Durability: 30 of 30 Required Dexterity: 35 Required Strength: 41 Required Level: 55 Mace Class - Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 43 Fingerprint: 0xc5e9f1fb +10 to Dexterity All Resistances +39 Adds 3-14 cold damage over 3 seconds 7% Mana stolen per hit Replenish Life +20 Increase Maximum Mana 15% 40% Faster Cast Rate 75% Damage to Demons 150% Damage to Undead +100 to Attack Rating against Demons +3 to All Skill Levels Level 4 Oak Sage (25/25 Charges) Level 14 Raven (60/60 Charges) Socketed (4: 4 used) Charms Skillers (Any suffixes are in parentheses) Sorceress 10 Lightning (33Life,+3MaxDamage,FireDamage) 6 Cold 5 Fire (24%ExtraGold,ColdDamage,LitDamage) Paladin 6 Combat Skills (33Life,14%ExtraGold,LitDamage) 6 Offensive Auras (5Str,4Dex,13%ExtraGold) 4 Defensive Auras (7%FRW,5Str) Amazon 2 Passive and Magic (5Dex) 7 Bow/Crossbow (7%FRW,4Str,ColdDamage,33%ExtraGold) 5 SpearandJavelin (37Life,26Life,16Life) Necro 12 Poison and Bone (23Life,6Dex,LitDamage) 6 Summoning (+3MaxDamage,22%ExtraGold,16%ExtraGold) 6 Hexing (4Str,5Str) Druid 9 Summoning (40Life,35Life,30Life,21Life,7%FRW,5Dex,3Dex,31%ExtraGold) 2 Shape-Shifting (+1MaxDamage) 1 Elemental (+5Life) Assassin 9 Trap (PsnDamage,30%ExtraGold) 7 Shadow Disciplines (10Life,12%FHR,3Dex) 4 Martial Arts (19Life) Barbarian 8 Warcries (31Life,3Dex,30%ExtraGold) 9 Combat (33Life,26Life,7%FRW,39%ExtraGold,+1 MaxDamage,PsnDamage,PsnDamage) 10 Masteries (37Life,12Life,LitDamage) That makes 135 Skillers. For the first 2K runs or so, I was muling off gems and rolling lower ilvl charms, so I know there are about 8-10 more that are the result of my LK running. After those first few runs I cubed pgems (except p-amethysts) and grand charms as I went. Shimmering Charms Small Charms 5% 3 (6%MF,1Dex) 4% 7 (2Str,2Str,ColdDamage) 3% 7 (1Dex) Grand Charms 15% 4 (27Life,PsnDamage,28%ExtraGold,24%ExtraGold) 14% 1 (21Life) No other shimmering grand charms found! Large Charms 8% 1 (5Dex) 7% 4 (5%FRW,+2MaxDamage,ColdDamage) 6% 5 (21Life,4Dex,FireDamage) Vita SCs 20Life 17 (some with various mods) 16-19Life ~80-90 MF SCs 7% 32 (7/9LitRes,7/8/9FireRes,2xFine,19Def,1-16LitDam,7stamina) 6% 24 (5%ResAll,5ColdRes,9ColdRes,+2AR,+7AR,7Def) Jewels: Some of the most notable: Code: Ruby Jewel of Fervor Required Level: 58 Item Version: 1.10+ Expansion Item Level: 80 Fingerprint: 0xd17ad13b +31% Enhanced Damage 15% Increased Attack Speed Vermilion Jewel of Fervor Required Level: 50 Item Version: 1.10+ Expansion Item Level: 80 Fingerprint: 0x47877fdf +13 to Maximum Damage 15% Increased Attack Speed Vermilion Jewel of Fervor Required Level: 50 Item Version: 1.10+ Expansion Item Level: 80 Fingerprint: 0x1632e56a +13 to Maximum Damage 15% Increased Attack Speed Scintillating Jewels: 15% 2 14% 1 13% 3 (-15%Req,8Dex,11Life) 12% 2 (22%ExtraGold) 11% 4 (1-54LitDamage,3MinDamage,7Dex,AttackerTakeDam4) Jewels of Envy: 23 (12%ColdRes,38%ED,+3MinDamage,+4MinDamage,+15MaxDamage) Ruby Jewels: 40%ED 5 (-15%Req,20Life,6%MF,+3MinDamage) 39%ED 2 (8Energy) 38%ED 5 (6Dex,FireDamage,AttackerTakeDamage4) 37%ED 6 (5Str,Envy,1-39LitDamage) 36%ED 8 (6Dex,4Life,7Energy,7Energy, 31-35%ED 24 (15%IAS,24-46FireDamage,+14MaxDamage,+13MaxDamage,+12MaxDamage,+9MaxDamage,8Dex,7Dex,AttackerTakeDamage5,5Life,3Str,7Str,15%ExtraGold) Jewels of Thunder: 10 Jewels with max damage of 90+. One perfect with 1-100 LitDamage. Edit: I'm planning now to make a run at 99 with my currently level 92 Lit Sorc. I know it will take a long time, but it is one of the only goals I have left in the game. Plus I know JJScud will be busy running the MF Pentathalon for the next 6 or so weeks, which gives me a chance at possibly catching him (a little friendly competition, since it appears in the 99 thread that most runners are inactive).