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Respec strategies

Discussion in 'Single Player Forum' started by JKS, Jul 10, 2010.

  1. JKS

    JKS IncGamers Member

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    Respec strategies

    Previously the best way to make long-term mistakes was to invest in skills not required for end game. As a result of this sometimes leveling was rather unpleasant.

    Now it is a whole new story, and being new to 1.13 I still have not considered all the possibilities.

    I noticed that for a barb, I can start off with Frenzy or Double swing since they are a lot less item dependent and switch to WW later on.

    However due to the common advise here to park the barb and make a sorc to have an easier time to start off fresh (and to some extent due to successfully installing RWM) I made a sorc.

    As soon as I started to plan her skills I noticed that my plan is outdated.

    What is the hottest now? Put 20 in Ice bolt, Ice Blast and Glacial Spike to make use of synergies and spam them like crazy while in normal and NM there are not many immunities and respec when I reach Hell to a more balanced build?

    Any other ideas for respecing for fast leveling with sorc and any other class? Any guides out there on the subject?
     
  2. TheReadMenace

    TheReadMenace IncGamers Member

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    Re: Respec strategies

    I don't think a lot of us have fully embraced the respec feature. I'm not saying some don't use it, but we haven't had many chances to... abuse it, I guess. Most of us have been around for a while, so we're all used to slogging through the early parts of the game with little to no skills.

    That said, I personally think that starting a sorc in the lightning tree is best. You have your pick of Charged Bolt, Lightning, and Chain Lightning. Get some good +mana gear and/or loads of Tir runes and a Deathspade Axe and you're pretty much set. By the time you hit clvl27 Insight comes into play, and soon thereafter you can practically spam spells to your heart's content.

    edit: Duh. Leaf staff, too, for a fire sorc. A +6 Fireball staff will always help.

    edit2: You can also potentially abuse the broken Raven Claw Long Bow from earlier patches. I don't know if you do/can trade, nor do I know how available they are or how much they cost. But an Enchantress with a 1.09 RC is the win, hands down.
     
  3. xxnothing

    xxnothing IncGamers Member

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    Re: Respec strategies

    While I tend to TRY to play a character as it will be end game, I still find myself giving many of my new characters similar stuff at times, such as a long bow or crystal sword stuffed with Jewels of Envy. This is particularly true of caster builds, as mana is an issue early on.
    As TRM points out though, Tir Runes and Sapphires can go a long way to help that until you can get Insight.

    Where I see respec being super useful is that you can build a VIABLE, balanced character to play to the end, and then respec into a niche build. Example would be pure cold sorceress, which is famous for having to teleport through large chunks of the game to get past CI monsters. Now you can go dual-tree, finish the game and respec to Blizzard and run AT happily ever after!
     
  4. TheReadMenace

    TheReadMenace IncGamers Member

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    Re: Respec strategies

    One last thought (that I neglected because I haven't ever respec'ed) is that you can always drop a ton of points into Energy in the early game to increase your mana pool. Before 1.13, investing a single point into Energy was unforgivable... but not anymore! :crazyeyes:
     
  5. xxnothing

    xxnothing IncGamers Member

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    Re: Respec strategies

    Good point! I never thought of that... The whole respec thing is so new to me.



     
  6. Grapeape

    Grapeape IncGamers Member

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    Re: Respec strategies

    I just got done leveling up a sorc just to MF, i haven't cleared hell with her yet waiting untill i get everything i need to get from normal and nightmare before continueing into hell. Anyway this is how i leveled her up.

    i put 1 point in all cold armors, 1 TK, 1 Tele, around 7 to 10 points in glacial spike, and the rest in FO. for the stats i put all but 50 points into energy, i hate useing mana pots and i didn't plan on using insight, and i had a bunch of armor socketed with chipped saphires, all in all i think i ended up with about 1k mana give or take. the purpose for doing this was to be able to spam any spell i wanted without the need of insight or the use of an endless amount of mana pots.
    This seemed to work out quite well for me for all of normal and nightmare, when i get ready to do hell i'll switch to lightning (my end game build) and use a more useful gear set up. This just an example of what you could do, you dont really need to spend points in anything specific spell (imho) to do well, just experiment a little and try out spells that you think sound cool, it makes the boreing grind of normal and nightmare a little bit more enjoyable imo.

    Anyway hope this maybe gives you some idea's or helps you figure out what exactly what you want to do.
     
  7. XCodes

    XCodes IncGamers Member

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    Re: Respec strategies

    With the way Sorc synergies are set up, they can just dump points into low-level skills and not regret it later regardless. The only serious benefit for them is that they can dump into one element and get extremely hard-hitting attacks up until Hell, and then re-spec to a dual-element build for getting through Hell. After that, they can re-spec again into a specialist build for doing whatever.

    Summon Druids can make heavy investments into Ravens and Spirit Wolves early before Dire Wolves and Bears are available, and then re-spec at level 30 to move points down the tree to HoW, Dire Wolves, and Grizzly.

    The only other advantage is that Druids, Necromancers, Sorceresses, and, to some extent, Assassins can make use of dumping points into Energy and then re-spec later when they don't need the excess mana anymore.

    That's the thing, level 30 just comes up so fast that there's really not a whole lot of grief over waiting to invest skill points.
     
  8. TheNix

    TheNix IncGamers Member

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    Re: Respec strategies

    I'm not saying this is wrong or bad or anything, but the idea leaves me with a very bad taste in my mouth.



     
  9. Smips

    Smips IncGamers Member

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    Re: Respec strategies

    I typically only use respecing for stat points and continue along a normal skill placement routine like I've always done. I pump vit and sometimes energy just to make normal a little easier in the later difficulties. I used to never distribute points into vit before 1.13 in case I needed the stat points. That made places like CS and WSK keep pretty tough ;)
     
  10. Shagsbeard

    Shagsbeard IncGamers Member

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    Re: Respec strategies

    I think the respecs really shine when playing with a complementary restrictive ruleset. The idea of a single-pass/untwinked always bothered me because you couldn't adapt to the items that the game was generous enough to drop. Rune words help, since you have some degree of control there... crafting helps too. But builds that center around sets or uniques can't really be planned for if playing untwinked. I'm hoping to do some variants of play that embrace the respec after I feel "done" with my current project.
     
  11. AeroGear

    AeroGear IncGamers Member

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    Re: Respec strategies

    I'd probably save respec to switch from say, a pure trapper build to a kick/trap hybrid. Or similarly for another char hybrid that requires more wealth or a higher level to be enjoyable.

    It can also be used to completly transform one char. into another, say a zealot becoming an hammerdin, to avoid being forced through the 1-90 leveling process. Its especially interesting in HC, where higher level characters tend to be dead so you dont have access to 1 char of each build.

    I would'nt use it to "perfect" the same build by swapping a few talent points or stats points, I usually have solid layouts and at /p1 (even in normal), there's no need to invest more than 1 points in lower level talents.
     
  12. wielanja

    wielanja IncGamers Member

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    Re: Respec strategies

    The only character I have really used the respec system to power through normal with is the sorc. On my last couple of sorcs I have pumped firebolt until lvl 12, then put all points into fireball. From lvl 12 on I just pump fireball until I hit the lvl for the main skill in my sorcs arsenal, 24 for my blizz sorc and 30 for my FO sorc. I usually powered through normal with the synergized fireball and a very minimal amount of twinking (usually just some sapphire'd equipment and insight.)
     
  13. Painman

    Painman IncGamers Member

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    Re: Respec strategies

    The respecs are yours to do whatever you want with... leveling concerns, endgame concerns, whatever suits your taste.

    Personally I use them for endgame. Examples would be a blizz/fireball sorc who was respec'd to pure Blizz after questing was finished, so she could efficiently run Meph, Pindle, AT, etc., not worrying about the rest of the game anymore. Or a Bowazon who recently got a Faith bow. Due to +2 all skills on the weapon and no need for more than 1 hard point in Penetrate, she got an overhaul on the skills side.

    Neither character ended up being radically different from what they were before; they just got optimized and tweaked, for the most part.
     
  14. xxnothing

    xxnothing IncGamers Member

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    Re: Respec strategies

    My two "big" respec's were on my IK Whirlwind Barb that I respec'd to Axe Mastery and a couple points in Find Item to make him a Trav runner.
    The other was my Necro that I had started as a summoner and then I got this bug to try Poison Dagger. A bit later in the game I decided I wasn't enjoying that much, so I changed to Poison Nova, which is one of those "cookie-cutter" builds that I had never tried before.
     
  15. SeCKSEgai

    SeCKSEgai IncGamers Member

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    Re: Respec strategies

    Yeah, mentally, I have trouble leveling a character and placing points as I go from an old fear I'd regret it later. When I was on bnet I would still wait to about at least 80 before any significant point distribution.

    Too bad we didn't have it last season - would have saved me sooo much time and I'd have had fewer chars restricted to mule duty.


     

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