Cattleya
Diabloii.Net Member
Repusz's 1.07 Guide (repost)
The following guide/FAQ is the much updated, corrected and improved version of the previous v1.07 guides. This time many players of the SPF community have helped me, and we've managed to do a wonderful job You should be able to find more information here about 1.07 than you may ever need, but if you still have questions, feel free to post them on the diabloii.net Single Player Forums, our frequently visited lair (aka here ^^). Here we go again guys and gals, attach your belts for we're taking off...
Note: I don't have much more constructive to add to this fat guide, so from now on you won't see major improvements in it in the future. Minor polishing (typos, lil' corrections etc.) may be in order, but I won't repost the guide ever again.
--------------------------------------------
The contents of the v1.07 guide
--------------------------------------------
I,) General informations about v1.07
Q: What is v1.07?
Q: What is so hot about it? Why there are so many people who play it?
A) Certain unique/set items that are different from their v1.09 equivalents
B) Crafted items
Q: Is it true that v1.07 crafted items are bugged?
Q: According to different sources you cannot craft a cruel weapon before reaching Lvl 78. Is this true?
Q: Will crafted items keep the attributes of the base item?
Q: Can one really imbue crafted items?
C) +Max/Min damage charms/resist all charms
Q: So, how can I install v1.07? Do I need to download something?
II,) v1.07 differences from v1.09, gameplay features, bugs etc.
Q: How can I mule in v1.07?
III,) Treasure Hunting in v1.07: from Alpha to Omega
A) Unique/set items
Q: Is this true that MF is nerfed?
Q: So how to get the uber set/unique items then?
Q: Where and how to do rack runs?
The area levels of some of the most popular "racked" areas
Armor/Weapon types - qlvl
Rack running tips
B) +Minimum/maximum damage/ resist all charms
C) Crafting ingredients
D) Other important monster drops
IV.) Monsters
A) "Teleportation" bosses
B) Lord de Seis
C) Baal
D) The Ancients
V.) Mercenaries
VI.) Class-specific character build tips
1. Barbarian
2. Sorceress
VII.) v1.07 Ethics
VIII.) Credits
--------------------------------------------
I,) General informations about v1.07
Q: What is v1.07?
A: The patch version v1.07 is the release version of the Diablo II : Lord of Destruction expansion pack. It was the code name of the game during the final beta tests on battle.net and it has never been available there, but I still wouldn't call it "the beta" since it is an official version of the game. If you want to know what changes have been made to the game after v1.07 then you should dig up the patch.txt file in your Diablo II folder.
Q: What is so hot about it? Why there are so many people who play it?
A: As you know, v1.07 is a bit beta-smelling. I have never understood why Blizzard released the final game with this version when they had a nearly (or maybe completely?) finished v1.08 patch in their fridge... Anyway, v1.07 is full of unbalances, both in a positive and negative way. Beating v1.07 on hell is a big challange. I mean BIG. Certain monsters are very powerful, and you've got to go untwinked unless you upgrade a classic char to the expansion. However, what makes v1.07 so popular are all the overpowered items that you cannot get in v1.09. And which are these?
A) Certain unique/set items that are different from their v1.09 equivalents
Mainly the notorious "vita" items and several other great stuff. Most unique items are weaker than in v1.09 but the minority makes up for the crap majority... For v1.07 item stats check the http://www.d2realms.com/ - WAYBACK MACHINE VERSION - database, or directly the mpq files if you need perfectly correct stats. If you know how to read these files then you can find them (the extracted txt files) here:
http://wreckernl.homestead.com/file...s/107_files.zip ** no longer working **
The most popular v1.07 uniques are the following:
Arkaine's Valor (Balrog Skin) - +2 all skills, 1554 def, +2.5 vitality/per level, +2 life per level, 50% fire resist...
The Grandfather (Colossus Blade) - 150% ED, but +175 life and 25% life and mana bonus
Harlequin Crest (Shako) - +2 all skill, 100% ED, +40% life, no PDR or life/mana per clvl, 50% MF
Baranar's Star (Devil Star) - 1.5 vitality per level, no elemental damage
Stormshield (Aegis) - The special item type makes it interesting, but the mods on it are the same like in v1.09, and the Aegis has more str req and less blocking..
Lightsabre (Elegant Blade) - 200% ED, 30% lightning absorb, interesting item type
Wizardspike (Bone Knife) - 95% res all!
Hellslayer (Decapitator) - +2 vitality per level, 150% ED, Indestructible, but the Enhanced max damage is less than in v1.09
Arreat's Face (Slayer Guard) - +2 barb skills, +0.5 max damage per clvl, 15% target's defense (especially useful in PvP)
Vampire Gaze (Grim Helm) - 8% life and mana leech, 25% PDR, rest is same
Valkyrie Wing (Winged Helm) - 30% IAS, faster cast, faster run/walk
Gerke's Sanctuary (Pavise) - +1 vitality per level etc.
Visceratuant (Defender) - +2 necro skills, +80 life
Saracen's Chance ammy - Prismatic Atma's Scarab...
String of Ears (Demonhide Sash) - fixed 8% LL, 15% PDR etc.
Herald of Zakarum (Gilded Shield) - Cannot be frozen, +damage!
Hellmouth (War Gauntlets) - Cannot be frozen, 20% IAS
Skullder's Ire (Russet Armor) - +30 vitality and perfect ED% along with all the bonuses of the v1.09 one
From the set items, the most interesting ones are the Laying of Hands (Bramble Mitts) for it's 50% fire absorb, the Mavina's Tenet (Sharskin Belt) for it's 10-15% mana leech and 40% faster run/walk and the Griswold's Honor (Vortex Shield) for it's random class-specific auto mod ( Ed% +AR or resist all ). There is a section below in the guide that explains how to get these uber items. IMPORTANT: The v1.07 Veil of Steel (Spired Helm) does NOT have the +1.5 vitality per level ingame( stupid Bliz...sigh...), so do not waste your time on such a rack!
B) Crafted items
If you check the patch.txt file, you can read the following sentence in the v1.08 changes paragraph:
"-Crafted items cannot generate with affixes meant for magic items only."
It means that in v1.07 they CAN get magic-only affixes, like Cruel, Godly etc. And since crafted items work as rares, they can get up to 6 additional affixes along with the pregenerated mods. And these crafted items could also get up to 3 sockets from a single socketing quest at Larzuk... Just imagine a crafted CB with 500% ED, 40% IAS, +2 barb skills and 3 sockets... Naturally, the odds of getting something decent are very low, and the ingredients are damned hard to get, since both the rune and jewel drop rates are low. This is the list of the working crafting recipes:
Lesser Crafting Recipes
Any Weapon + Jewel + Ort Rune + Perfect Sapphire -> Lesser Hitpower Weapon
Light Plated Boots + Jewel + Eld Rune + Perfect Ruby -> Lesser Blood Boots
Heavy Gloves + Jewel + Tir Rune + Perfect Ruby -> Lesser Blood Gloves
Belt + Jewel + Nef + Perfect Ruby -> Lesser Blood Belt
Any Weapon + Jewel + Ort Rune + Perfect Ruby -> Lesser Blood Weapon
Light Plated Boots + Jewel + Eld Rune + Perfect Amethyst -> Lesser Caster Boots
Heavy Gloves + Jewel + Tir Rune + Perfect Amethyst -> Lesser Caster Gloves
Plate Mail + Jewel + Ith Rune + Perfect Amethyst -> Lesser Caster Body
Breast Plate + Jewel + Ith + Perfect Emerald -> Lesser Safety Body
Any Weapon + Jewel + Ort Rune + Perfect Emerald -> Lesser Safety Weapon
Greater Crafting Recipes
Vampirfang Belt + Jewel + Dol Rune + Perfect Sapphire -> Greater Hitpower Belt
Any Weapon + Jewel + Fal + Perfect Sapphire -> Greater Hitpower Weapon
Mirrored Boots + Jewel + Sol + Perfect Ruby -> Greater Blood Boots
Vampirebone Gloves + Jewel + Shae Rune + Perfect Ruby -> Greater Blood Gloves
Mithril Coil + Jewel + Dol Rune + Perfect Ruby -> Greater Blood Belt
Aegis + Jewel + Hel Rune + Perfect Ruby -> Greater Blood Shield
Kraken Shell + Jewel + Io Rune + Perfect Ruby -> Greater Blood Body
Any amulet + Jewel + Lum Rune + Perfect Ruby -> Greater Blood Amulet
Any Ring + Jewel + Ko Rune + Perfect Ruby -> Greater Blood Ring
Any Weapon + Jewel + Lum Rune + Perfect Ruby -> Greater Blood Weapon
Wyrmhide Boots + Jewel + Sol Rune + Perfect Amethyst -> Greater Caster Boots
Vambraces + Jewel + Shae Rune + Perfect Amethyst -> Greater Caster Gloves
Troll Belt + Jewel + Dol Rune + Perfect Amethyst -> Greater Caster Belt
Luna + Jewel + Io Rune + Perfect Amethyst -> Greater Caster Shield
Hellforge Plate + Jewel + Io Rune + Perfect Amethyst -> Greater Caster Body
Amy Amulet + Jewel + Lum Rune + Perfect Amethyst -> Greater Caster Amulet
Any Ring + Jewel + Ko Rune + Perfect Amethyst -> Greater Caster Ring
Any Weapon + Jewel + Fal Rune + Perfect Amethyst -> Greater Caster Weapon
Greater Hauberk + Jewel + Io Rune + Perfect Emerald -> Greater Safety Body
Any Weapon + Jewel + Fal Rune + Perfect Emerald -> Greater Safety Weapon
Note: all these recipes work in SP,you don't need a perfect gem to execute any of these, any quality will do the job, and they don't have to be magical, white ones will do the job. Greater craftings have better preset mods, but since the rest of the affixes get picked randomly, nothing guarantees that the outcome of a greater crafting will be any better than a normal crafted item of that sort.
Q: Is it true that v1.07 crafted items are bugged?
A: In a special way, yes. Sometimes, instead of getting all the different preset mods of the recipe, only one of the mods spawns on the item but it stacks multiply times. This frequently happens with the blood recipe items, and the result is a 10%+ life leech or sometimes mana leech item. This may occure with other recipes as well, though.
Q: According to different sources you cannot craft a cruel weapon before reaching Lvl 78. Is this true?
A: No, it is definately a rumor. I got my first cruel at Lvl. 58. I haven't heard 100% exact informations about how the game selects the affixes that the crafted item may get, but one thing is sure: the crafted item's ilvl has nothing to do with the possible affixes. I crafted with a Level 6 char and Level 74 item an Ilvl 3 Beserker Axe and it had +2 masteries as one of its mods. In test crafting 2 I used a ilvl 9 bow and a clvl 79 char and the result was an ilvl 51 item, with mid-high affixes. Jarulf mentioned once that the max alvl on .07 crafted items is either clvl*0.66 or ilvl*0.66, and the higher one is used in the alvl determining, but he wasn't sure back then. It seems to be true, though.
Q: Will crafted items keep the attributes of the base item?
A: No, it is a rumor that I've started spreading after reading it somewhere. I've tested it many different ways, and the result never kept the base item's sockets, runeword, or the stats of the jewels/gems/runes that I previously socketed in it. It did seem to keep, however, the superior mods. Whenever I crafted a superior +15% ED, +1 AR, 3 socketed Mythical Sword, I always got relatively high ED% and some AR bonus. It might have been only my luck, though.
Q: Can one really imbue crafted items?
Yes, no matter how impossible it sounds. You can imbue crafted rings, ammys or even sorceress orbs. You *might* have some small[i/] chance of imbuing a +4 skill orb or ammy this way, but doing so would require some insane luck.
C) +Max/Min damage / Resist all charms
A v1.08 change: "- Decreased values on +maximum damage and +minimum damage charms.
(This will not affect existing items.)"
In v1.07 you can get up to +40 max damage from a single grand charm, on the Serrated g.ch. of Maiming. They have also very low clvl reqs, so they will be the best friends of your untwinked "fighter" chars who lack of a hurty weapon. Remember, these charms add their +damage to that of the weapon, and their bonuses are multiplied by your skills, stats, etc.
Resist all charms are equally great, too: the Shimmering prefix adds up to 3-6% res all on a small charm, 7-13% res all on a large charm and 14-20% res all on a grand charm...
Q: So, how can I install v1.07? Do I need to download something?
First of all, no, you need nothing but your expansion disk and some free space on your HDD to install v1.07.
This is how to do it:
1, Copy your current Diablo II folder to a separate directory, and re-name it to something like Diablo II v1.07 or whatever you like.
2, Delete the patch.mpq file in this folder.
3, Replace the current Game.exe, D2game.dll, D2Client.dll and D2Common.dll file with the v1.07 files. You can find the zip file that contains these files here:
Now you can run v1.09 in the orginal folder and switch to v1.07 anytime with the other folder. You should know, however, that both versions will save your chars in the save subdirectory of the original folder. If you start v1.09, you will see your v1.07 char(s) on the character selection screen. But DON'T panic! As long as you don't actually start a game with a .07 char in .09, s/he doesn't get upgraded! This means that you don't have to backup your .07 chars everytime you play .09!
II,) v1.07 differences from v1.09, gameplay features, bugs etc.
- There is no "players x" command, so you cannot increase the XP you get from monsters. The only way to get more XP requires either a home LAN or a good PC. The trick is easy enough: you host a game with your char, then join with another one to this game and team up with him/her. To do this on one PC, you need the modified d2gfx.dll self-muling file: it works with all the versions of the D2X.
- You cannot find elemental damage charms. They were added in .08.
- You cannot find/create socketed Troll Nests, Bone Visages, or assassin claws with more than 2 sockets. Also, polearms and crossbows seem to be the only item types with potentially 6 sockets. Circlets, Tiaras, Coronets, Diadems and sorc-only orbs are always at least magical, no white ones exist, so you cannot imbue any of these.
- No minions can be summoned in town, Iron Golems are not saved with their necros..
- You cannot sell items for more than 25k gold.
- Full Rejuvenation bug: With the following trick you will never run out of full rejuves. You should get the Horadric Cube as soon as possible and then cube 2 Full Rejuves. Now empty your belt, sell one of them, and put the other in one of the slots of the lowest row of your belt. Then hold down Shift and right click on the rejuve in the vendor's shop. This will fill that column in your belt where you put your 2nd big purple with other big purples. Now repeat this until your belt is filled with them.
- Increased attack speed, faster cast rate and enhanced maximum damage mods do not display the exact %, only fast, faster, fastest ( legacy of CD2 ) and it can be very confusing, since let's say fastest run/walk on a grand charm and the same mod on M'avina's belt mean totally different values, 14% vs 40% f r/w.
- Horadric Cube recipes: The 2 popular recipes of v1.09, the 3 chipped gems + 1 sword and the 3 perfect gems + 1 magical item, seem to be broken. The chippie recipe generates long swords only ( a hard-earned soldier's long sword of alacricity, anyone? : / ), and the other recipe seems to generate magical items with low level affixes only like +1 max damage grand charms and the like way too frequently... Certain researches have shown, however, that with some patience you can cube such items this way like Godly Sacred Armor...
We have also the classic recipes. The 6 perfect gems ( one of each type but the skull ) + any quality ammy creates a random quality ammy with "hidden" prismatic mod. I am not usre if you can get a unique amulet this way. However, you can surely get anot her prismatic mod on these for some amazing resists! The same is true for the single resist ring recipes.
- Runewords do exist, but not those that in v1.09. The working v1.07 runewords are listed here: http://forums.diabloii.net/showpost.php?p=4013342&postcount=5
Note: these runewords are lost once you upgrade them to v1.09, with the exception of those that work in v1.09, like Ancient's Pledge for example.
- A change from v1.07 -> v1.08: "Adjusted damages for all Elite weapons."
Heh, this is nice...In 1.07, it is amazing how underpowered the elite items, especially the weapons are. A typical example:
The damage of the Colossus Blades is 17-107, less than that of the Executioner Swords ( 47-80 ), but the CBs have a base clvl req of 73!!!
The probably only elite item type with the same damage as in 1.09 is the Hydra Bow. So, I must say that in v1.07, elite items are useless junk with outrageous clvl reqs. Luckily, once you upgrade a char to v1.09, the stats of the elite items are adjusted in accordance to the v1.09 stats.
- Rare jewels: long ago, when we started playing v1.07 one of the most exciting things were the rare jewels, with their 6 potetial mods. Since then we've learnt that:
1, It is close to impossible to find a rare jewel
2, Those very few rare jewels that I know about in v1.07 all have only 3 mods.
3, The most popular v1.09 jewel affixes ( Ruby, Thunder, Scintillating ) are all worse in v1.07 than in v1.09: the best example is probably my Jewel of Thunder with 1-30 lightning damage...
- Ethereal weapons and the special, mysterious "Enhanced Maximum Damage" mod: This is an attribute that existed only pre-1.09, and occasionally spawned on ethereal items. It adds 50% ED to the max damage of the weapon that is then enhanced by the etherealness. So the damage of these items - instead of the (min damage+1)*1.5 - (max damage+1)*1.5 formula of the v1.09 ethereals - is (min damage+1)*1.5 - (max damage+1)*2.25 (1.5*1.5). If an item has ED% and +max damage on it, then the max damage will be (base item max damage+1)*(1+ED%/100+0.5)*1.5 + max damage.The ED% is the sum of any possible ED affix, superior mod, plus the ED jewels and/or OHM runes socketed in the item. So a 10% ED superior ethereal Enhanced Maximum Damage 250% ED Cruel Thunder Maul of Eviscreation ( let's say +50 max damage ) socketed with OHM and a 40% ED +10 max damage jewel has a max damage of: (180+1)*[1+(250+40+50+10)/100+0.5]*1.5 + 60 + 10 = 181*5*1.5+60= 1410 damage! *faints*...
- Larzuk's socketing quest: this topic was a subject of many arguements and discussions. It would be cool to be able to socket multiply times the uber set/unique items, but over time it was proven to be a rumor only, started by Blizzard himself, grrr:
Quote:
- Version 1.07
Attention
- Items with one or two sockets may gain an additional socket.
Every time I use the quest reward on a unique item, it gets only 1 socket, and the game doesn't allow me on other difficulties to use the socketing on that item again.
What we've learnt about his quest is:
1, White items get sockets depending on their ilvl, but if dropped in NM or Hell they always get maximum number of sockets
2, Uniques/sets get 1 socket
3, Crafted items can get up to 3 sockets, but if the an item type cannot have 3 sockets, then it gets the maximum number of possible sockets - e.g. 2 for all claws. Some items are unsocketable(?) - Troll Nest, Blade Barrier, Bone Visage - as I have mentioned it before.
4, Magical items get randomly 1-4 sockets from a single socketing quest, or less if they cannot have as much as 4 sockets.
Note: no items can be socketed by Larzuk twice.
The following guide/FAQ is the much updated, corrected and improved version of the previous v1.07 guides. This time many players of the SPF community have helped me, and we've managed to do a wonderful job You should be able to find more information here about 1.07 than you may ever need, but if you still have questions, feel free to post them on the diabloii.net Single Player Forums, our frequently visited lair (aka here ^^). Here we go again guys and gals, attach your belts for we're taking off...
Note: I don't have much more constructive to add to this fat guide, so from now on you won't see major improvements in it in the future. Minor polishing (typos, lil' corrections etc.) may be in order, but I won't repost the guide ever again.
--------------------------------------------
The contents of the v1.07 guide
--------------------------------------------
I,) General informations about v1.07
Q: What is v1.07?
Q: What is so hot about it? Why there are so many people who play it?
A) Certain unique/set items that are different from their v1.09 equivalents
B) Crafted items
Q: Is it true that v1.07 crafted items are bugged?
Q: According to different sources you cannot craft a cruel weapon before reaching Lvl 78. Is this true?
Q: Will crafted items keep the attributes of the base item?
Q: Can one really imbue crafted items?
C) +Max/Min damage charms/resist all charms
Q: So, how can I install v1.07? Do I need to download something?
II,) v1.07 differences from v1.09, gameplay features, bugs etc.
Q: How can I mule in v1.07?
III,) Treasure Hunting in v1.07: from Alpha to Omega
A) Unique/set items
Q: Is this true that MF is nerfed?
Q: So how to get the uber set/unique items then?
Q: Where and how to do rack runs?
The area levels of some of the most popular "racked" areas
Armor/Weapon types - qlvl
Rack running tips
B) +Minimum/maximum damage/ resist all charms
C) Crafting ingredients
D) Other important monster drops
IV.) Monsters
A) "Teleportation" bosses
B) Lord de Seis
C) Baal
D) The Ancients
V.) Mercenaries
VI.) Class-specific character build tips
1. Barbarian
2. Sorceress
VII.) v1.07 Ethics
VIII.) Credits
--------------------------------------------
I,) General informations about v1.07
Q: What is v1.07?
A: The patch version v1.07 is the release version of the Diablo II : Lord of Destruction expansion pack. It was the code name of the game during the final beta tests on battle.net and it has never been available there, but I still wouldn't call it "the beta" since it is an official version of the game. If you want to know what changes have been made to the game after v1.07 then you should dig up the patch.txt file in your Diablo II folder.
Q: What is so hot about it? Why there are so many people who play it?
A: As you know, v1.07 is a bit beta-smelling. I have never understood why Blizzard released the final game with this version when they had a nearly (or maybe completely?) finished v1.08 patch in their fridge... Anyway, v1.07 is full of unbalances, both in a positive and negative way. Beating v1.07 on hell is a big challange. I mean BIG. Certain monsters are very powerful, and you've got to go untwinked unless you upgrade a classic char to the expansion. However, what makes v1.07 so popular are all the overpowered items that you cannot get in v1.09. And which are these?
A) Certain unique/set items that are different from their v1.09 equivalents
Mainly the notorious "vita" items and several other great stuff. Most unique items are weaker than in v1.09 but the minority makes up for the crap majority... For v1.07 item stats check the http://www.d2realms.com/ - WAYBACK MACHINE VERSION - database, or directly the mpq files if you need perfectly correct stats. If you know how to read these files then you can find them (the extracted txt files) here:
http://wreckernl.homestead.com/file...s/107_files.zip ** no longer working **
The most popular v1.07 uniques are the following:
Arkaine's Valor (Balrog Skin) - +2 all skills, 1554 def, +2.5 vitality/per level, +2 life per level, 50% fire resist...
The Grandfather (Colossus Blade) - 150% ED, but +175 life and 25% life and mana bonus
Harlequin Crest (Shako) - +2 all skill, 100% ED, +40% life, no PDR or life/mana per clvl, 50% MF
Baranar's Star (Devil Star) - 1.5 vitality per level, no elemental damage
Stormshield (Aegis) - The special item type makes it interesting, but the mods on it are the same like in v1.09, and the Aegis has more str req and less blocking..
Lightsabre (Elegant Blade) - 200% ED, 30% lightning absorb, interesting item type
Wizardspike (Bone Knife) - 95% res all!
Hellslayer (Decapitator) - +2 vitality per level, 150% ED, Indestructible, but the Enhanced max damage is less than in v1.09
Arreat's Face (Slayer Guard) - +2 barb skills, +0.5 max damage per clvl, 15% target's defense (especially useful in PvP)
Vampire Gaze (Grim Helm) - 8% life and mana leech, 25% PDR, rest is same
Valkyrie Wing (Winged Helm) - 30% IAS, faster cast, faster run/walk
Gerke's Sanctuary (Pavise) - +1 vitality per level etc.
Visceratuant (Defender) - +2 necro skills, +80 life
Saracen's Chance ammy - Prismatic Atma's Scarab...
String of Ears (Demonhide Sash) - fixed 8% LL, 15% PDR etc.
Herald of Zakarum (Gilded Shield) - Cannot be frozen, +damage!
Hellmouth (War Gauntlets) - Cannot be frozen, 20% IAS
Skullder's Ire (Russet Armor) - +30 vitality and perfect ED% along with all the bonuses of the v1.09 one
From the set items, the most interesting ones are the Laying of Hands (Bramble Mitts) for it's 50% fire absorb, the Mavina's Tenet (Sharskin Belt) for it's 10-15% mana leech and 40% faster run/walk and the Griswold's Honor (Vortex Shield) for it's random class-specific auto mod ( Ed% +AR or resist all ). There is a section below in the guide that explains how to get these uber items. IMPORTANT: The v1.07 Veil of Steel (Spired Helm) does NOT have the +1.5 vitality per level ingame( stupid Bliz...sigh...), so do not waste your time on such a rack!
B) Crafted items
If you check the patch.txt file, you can read the following sentence in the v1.08 changes paragraph:
"-Crafted items cannot generate with affixes meant for magic items only."
It means that in v1.07 they CAN get magic-only affixes, like Cruel, Godly etc. And since crafted items work as rares, they can get up to 6 additional affixes along with the pregenerated mods. And these crafted items could also get up to 3 sockets from a single socketing quest at Larzuk... Just imagine a crafted CB with 500% ED, 40% IAS, +2 barb skills and 3 sockets... Naturally, the odds of getting something decent are very low, and the ingredients are damned hard to get, since both the rune and jewel drop rates are low. This is the list of the working crafting recipes:
Lesser Crafting Recipes
Any Weapon + Jewel + Ort Rune + Perfect Sapphire -> Lesser Hitpower Weapon
Light Plated Boots + Jewel + Eld Rune + Perfect Ruby -> Lesser Blood Boots
Heavy Gloves + Jewel + Tir Rune + Perfect Ruby -> Lesser Blood Gloves
Belt + Jewel + Nef + Perfect Ruby -> Lesser Blood Belt
Any Weapon + Jewel + Ort Rune + Perfect Ruby -> Lesser Blood Weapon
Light Plated Boots + Jewel + Eld Rune + Perfect Amethyst -> Lesser Caster Boots
Heavy Gloves + Jewel + Tir Rune + Perfect Amethyst -> Lesser Caster Gloves
Plate Mail + Jewel + Ith Rune + Perfect Amethyst -> Lesser Caster Body
Breast Plate + Jewel + Ith + Perfect Emerald -> Lesser Safety Body
Any Weapon + Jewel + Ort Rune + Perfect Emerald -> Lesser Safety Weapon
Greater Crafting Recipes
Vampirfang Belt + Jewel + Dol Rune + Perfect Sapphire -> Greater Hitpower Belt
Any Weapon + Jewel + Fal + Perfect Sapphire -> Greater Hitpower Weapon
Mirrored Boots + Jewel + Sol + Perfect Ruby -> Greater Blood Boots
Vampirebone Gloves + Jewel + Shae Rune + Perfect Ruby -> Greater Blood Gloves
Mithril Coil + Jewel + Dol Rune + Perfect Ruby -> Greater Blood Belt
Aegis + Jewel + Hel Rune + Perfect Ruby -> Greater Blood Shield
Kraken Shell + Jewel + Io Rune + Perfect Ruby -> Greater Blood Body
Any amulet + Jewel + Lum Rune + Perfect Ruby -> Greater Blood Amulet
Any Ring + Jewel + Ko Rune + Perfect Ruby -> Greater Blood Ring
Any Weapon + Jewel + Lum Rune + Perfect Ruby -> Greater Blood Weapon
Wyrmhide Boots + Jewel + Sol Rune + Perfect Amethyst -> Greater Caster Boots
Vambraces + Jewel + Shae Rune + Perfect Amethyst -> Greater Caster Gloves
Troll Belt + Jewel + Dol Rune + Perfect Amethyst -> Greater Caster Belt
Luna + Jewel + Io Rune + Perfect Amethyst -> Greater Caster Shield
Hellforge Plate + Jewel + Io Rune + Perfect Amethyst -> Greater Caster Body
Amy Amulet + Jewel + Lum Rune + Perfect Amethyst -> Greater Caster Amulet
Any Ring + Jewel + Ko Rune + Perfect Amethyst -> Greater Caster Ring
Any Weapon + Jewel + Fal Rune + Perfect Amethyst -> Greater Caster Weapon
Greater Hauberk + Jewel + Io Rune + Perfect Emerald -> Greater Safety Body
Any Weapon + Jewel + Fal Rune + Perfect Emerald -> Greater Safety Weapon
Note: all these recipes work in SP,you don't need a perfect gem to execute any of these, any quality will do the job, and they don't have to be magical, white ones will do the job. Greater craftings have better preset mods, but since the rest of the affixes get picked randomly, nothing guarantees that the outcome of a greater crafting will be any better than a normal crafted item of that sort.
Q: Is it true that v1.07 crafted items are bugged?
A: In a special way, yes. Sometimes, instead of getting all the different preset mods of the recipe, only one of the mods spawns on the item but it stacks multiply times. This frequently happens with the blood recipe items, and the result is a 10%+ life leech or sometimes mana leech item. This may occure with other recipes as well, though.
Q: According to different sources you cannot craft a cruel weapon before reaching Lvl 78. Is this true?
A: No, it is definately a rumor. I got my first cruel at Lvl. 58. I haven't heard 100% exact informations about how the game selects the affixes that the crafted item may get, but one thing is sure: the crafted item's ilvl has nothing to do with the possible affixes. I crafted with a Level 6 char and Level 74 item an Ilvl 3 Beserker Axe and it had +2 masteries as one of its mods. In test crafting 2 I used a ilvl 9 bow and a clvl 79 char and the result was an ilvl 51 item, with mid-high affixes. Jarulf mentioned once that the max alvl on .07 crafted items is either clvl*0.66 or ilvl*0.66, and the higher one is used in the alvl determining, but he wasn't sure back then. It seems to be true, though.
Q: Will crafted items keep the attributes of the base item?
A: No, it is a rumor that I've started spreading after reading it somewhere. I've tested it many different ways, and the result never kept the base item's sockets, runeword, or the stats of the jewels/gems/runes that I previously socketed in it. It did seem to keep, however, the superior mods. Whenever I crafted a superior +15% ED, +1 AR, 3 socketed Mythical Sword, I always got relatively high ED% and some AR bonus. It might have been only my luck, though.
Q: Can one really imbue crafted items?
Yes, no matter how impossible it sounds. You can imbue crafted rings, ammys or even sorceress orbs. You *might* have some small[i/] chance of imbuing a +4 skill orb or ammy this way, but doing so would require some insane luck.
C) +Max/Min damage / Resist all charms
A v1.08 change: "- Decreased values on +maximum damage and +minimum damage charms.
(This will not affect existing items.)"
In v1.07 you can get up to +40 max damage from a single grand charm, on the Serrated g.ch. of Maiming. They have also very low clvl reqs, so they will be the best friends of your untwinked "fighter" chars who lack of a hurty weapon. Remember, these charms add their +damage to that of the weapon, and their bonuses are multiplied by your skills, stats, etc.
Resist all charms are equally great, too: the Shimmering prefix adds up to 3-6% res all on a small charm, 7-13% res all on a large charm and 14-20% res all on a grand charm...
Q: So, how can I install v1.07? Do I need to download something?
First of all, no, you need nothing but your expansion disk and some free space on your HDD to install v1.07.
This is how to do it:
1, Copy your current Diablo II folder to a separate directory, and re-name it to something like Diablo II v1.07 or whatever you like.
2, Delete the patch.mpq file in this folder.
3, Replace the current Game.exe, D2game.dll, D2Client.dll and D2Common.dll file with the v1.07 files. You can find the zip file that contains these files here:
Now you can run v1.09 in the orginal folder and switch to v1.07 anytime with the other folder. You should know, however, that both versions will save your chars in the save subdirectory of the original folder. If you start v1.09, you will see your v1.07 char(s) on the character selection screen. But DON'T panic! As long as you don't actually start a game with a .07 char in .09, s/he doesn't get upgraded! This means that you don't have to backup your .07 chars everytime you play .09!
II,) v1.07 differences from v1.09, gameplay features, bugs etc.
- There is no "players x" command, so you cannot increase the XP you get from monsters. The only way to get more XP requires either a home LAN or a good PC. The trick is easy enough: you host a game with your char, then join with another one to this game and team up with him/her. To do this on one PC, you need the modified d2gfx.dll self-muling file: it works with all the versions of the D2X.
- You cannot find elemental damage charms. They were added in .08.
- You cannot find/create socketed Troll Nests, Bone Visages, or assassin claws with more than 2 sockets. Also, polearms and crossbows seem to be the only item types with potentially 6 sockets. Circlets, Tiaras, Coronets, Diadems and sorc-only orbs are always at least magical, no white ones exist, so you cannot imbue any of these.
- No minions can be summoned in town, Iron Golems are not saved with their necros..
- You cannot sell items for more than 25k gold.
- Full Rejuvenation bug: With the following trick you will never run out of full rejuves. You should get the Horadric Cube as soon as possible and then cube 2 Full Rejuves. Now empty your belt, sell one of them, and put the other in one of the slots of the lowest row of your belt. Then hold down Shift and right click on the rejuve in the vendor's shop. This will fill that column in your belt where you put your 2nd big purple with other big purples. Now repeat this until your belt is filled with them.
- Increased attack speed, faster cast rate and enhanced maximum damage mods do not display the exact %, only fast, faster, fastest ( legacy of CD2 ) and it can be very confusing, since let's say fastest run/walk on a grand charm and the same mod on M'avina's belt mean totally different values, 14% vs 40% f r/w.
- Horadric Cube recipes: The 2 popular recipes of v1.09, the 3 chipped gems + 1 sword and the 3 perfect gems + 1 magical item, seem to be broken. The chippie recipe generates long swords only ( a hard-earned soldier's long sword of alacricity, anyone? : / ), and the other recipe seems to generate magical items with low level affixes only like +1 max damage grand charms and the like way too frequently... Certain researches have shown, however, that with some patience you can cube such items this way like Godly Sacred Armor...
We have also the classic recipes. The 6 perfect gems ( one of each type but the skull ) + any quality ammy creates a random quality ammy with "hidden" prismatic mod. I am not usre if you can get a unique amulet this way. However, you can surely get anot her prismatic mod on these for some amazing resists! The same is true for the single resist ring recipes.
- Runewords do exist, but not those that in v1.09. The working v1.07 runewords are listed here: http://forums.diabloii.net/showpost.php?p=4013342&postcount=5
Note: these runewords are lost once you upgrade them to v1.09, with the exception of those that work in v1.09, like Ancient's Pledge for example.
- A change from v1.07 -> v1.08: "Adjusted damages for all Elite weapons."
Heh, this is nice...In 1.07, it is amazing how underpowered the elite items, especially the weapons are. A typical example:
The damage of the Colossus Blades is 17-107, less than that of the Executioner Swords ( 47-80 ), but the CBs have a base clvl req of 73!!!
The probably only elite item type with the same damage as in 1.09 is the Hydra Bow. So, I must say that in v1.07, elite items are useless junk with outrageous clvl reqs. Luckily, once you upgrade a char to v1.09, the stats of the elite items are adjusted in accordance to the v1.09 stats.
- Rare jewels: long ago, when we started playing v1.07 one of the most exciting things were the rare jewels, with their 6 potetial mods. Since then we've learnt that:
1, It is close to impossible to find a rare jewel
2, Those very few rare jewels that I know about in v1.07 all have only 3 mods.
3, The most popular v1.09 jewel affixes ( Ruby, Thunder, Scintillating ) are all worse in v1.07 than in v1.09: the best example is probably my Jewel of Thunder with 1-30 lightning damage...
- Ethereal weapons and the special, mysterious "Enhanced Maximum Damage" mod: This is an attribute that existed only pre-1.09, and occasionally spawned on ethereal items. It adds 50% ED to the max damage of the weapon that is then enhanced by the etherealness. So the damage of these items - instead of the (min damage+1)*1.5 - (max damage+1)*1.5 formula of the v1.09 ethereals - is (min damage+1)*1.5 - (max damage+1)*2.25 (1.5*1.5). If an item has ED% and +max damage on it, then the max damage will be (base item max damage+1)*(1+ED%/100+0.5)*1.5 + max damage.The ED% is the sum of any possible ED affix, superior mod, plus the ED jewels and/or OHM runes socketed in the item. So a 10% ED superior ethereal Enhanced Maximum Damage 250% ED Cruel Thunder Maul of Eviscreation ( let's say +50 max damage ) socketed with OHM and a 40% ED +10 max damage jewel has a max damage of: (180+1)*[1+(250+40+50+10)/100+0.5]*1.5 + 60 + 10 = 181*5*1.5+60= 1410 damage! *faints*...
- Larzuk's socketing quest: this topic was a subject of many arguements and discussions. It would be cool to be able to socket multiply times the uber set/unique items, but over time it was proven to be a rumor only, started by Blizzard himself, grrr:
Quote:
- Version 1.07
Attention
- Items with one or two sockets may gain an additional socket.
Every time I use the quest reward on a unique item, it gets only 1 socket, and the game doesn't allow me on other difficulties to use the socketing on that item again.
What we've learnt about his quest is:
1, White items get sockets depending on their ilvl, but if dropped in NM or Hell they always get maximum number of sockets
2, Uniques/sets get 1 socket
3, Crafted items can get up to 3 sockets, but if the an item type cannot have 3 sockets, then it gets the maximum number of possible sockets - e.g. 2 for all claws. Some items are unsocketable(?) - Troll Nest, Blade Barrier, Bone Visage - as I have mentioned it before.
4, Magical items get randomly 1-4 sockets from a single socketing quest, or less if they cannot have as much as 4 sockets.
Note: no items can be socketed by Larzuk twice.
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