Posted this on the PTR forums: http://us.battle.net/d3/en/forum/topic/18300093294 "Take this as an xpac idea as I don't see changes this major ever being implemented before then. The idea behind Greater Rifts is fundamentally flawed. With infinitely scaling damage, eventually the only solution is perma CC as there will come a point where every hit is a one-shot even with mitigation. With infinitely scaling health the pressure is there to have items grant x10, x100, x1000 damage making all other content meaningless. Three part suggestion: (1) Eliminate GRs as they exist now. (2) Scale all class skills and items so that TX level content is challenging. (3) Add Challenge Rifts. Challenge Rifts would give less rewards than TX Rifts. Instead they would exist for competition, leaderboards, cosmetic rewards, and epeen. Challenge rifts are like Greater Rifts now except scaling would be capped at a reasonable level--say GR50. The could be a wide variety of types of Challenge Rifts. Some examples: -- a rift with all elites -- a rift with all RGs -- a rift with no elites -- a rift with no CC at all -- a rift with a long path where speed would be king -- a rift with a huge open area and no walls where defense / kiting would be king -- a rift where damage at a distance is reduced -- a rift where up close damage is reduced -- a rift where all mobs are vampiric -- a rift where all mobs spawn zombie version of themselves when they die -- a rift with nothing but summoner mobs Each rift type would have its own leaderboards. One class/build might have slight time advantage on one rift type but not on all. Different weapons/builds would be encouraged. (In geom would rule on an all elite rift but be useless on a no elite rift.) This is far more interesting that that next GR level where mobs hit for a % higher and have a % higher health. Players would be challenged to find the best gear/skill/class composition to get the best time in whatever crazy rift design Blizzard could think of next." but was curious what the dii.net community thought.