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Rebuilding my summoner/shaman, any advice?

Basically just looking for tweaking advice here, my last summoner used shockwave and grizzy, or just plain teleport + grizzly for lower life/defense builds like zons and sorcs.

I want to incorporate armageddon into the build, so I'm restructuring the skills a bit, here's what I'm thinking so far (per the gear I have):

Gear choices:

Helm:Cham'd +2 summon, +3 grizzly pelt with 25% poison length reduced, some fire and cold res.
Armor: light plate enigma, going for low strength
belt:arachnids
gloves: magefists (sexy mana regen, +1 fire skill)
"weapon": 7% fhr, 105 light res wiz spike, OR sexual ethereal suicide branch
shield: ber stormshield = max dr with enigma
Boots: This is a tossup. Considering aldurs, sandstorms, soul spurs, or perfect waterwalks, and natalyas
Amulet: +2 summon, 10% fcr, +90 mana, +40 fire res (wish it was +3 and 9-10 fcr)
rings = 2 sojs. I really need a lot of mana for spamming summons.

10 summon charms, some with life, one 12%fhr, a couple 7% faster r/w.
9 life/mana small charms (18-20 life with 10-14 mana each)
15/16 annihilus

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That covers what gear I am planning, although some of it may be a tossup, and some of you may have better suggestions. now on to the skills:

The obvious - maxed grizzly. This is where his damage comes from.

Now, I am debating whether oak sage or HoW would work best, or even just abse level oak. I maxed HoW on my other summoner for the additional damage and attack rating for my grizzly. Does anyone know how much HoW and spirit wolves actually boosts the attack rating of my grizzly? This question needs to be answered for my next skill tossup:

Spirit wolves: to max or to leave at base? With all of my +skills they will be at a fairly high level for additional attack rating. My grizzly doesn't care about defense though, as he will be hit in pvp regardless.

Dire wolves: these guys can stay at base. 5k or 10k life, the grizzly dies just as fast.

I like to have a point into carrion vine for leeching PvM.

I liek to shapeshift against Melee so one point into shockwave.

If I go to lvl 90, I will be able to max Armageddon, volcano, molten boulder, grizzly, and about 10 points into a spirit. Remember I only have 13 to all skills total with my prebuff (mangs) so my armageddon will be around the 6k damage mark with two synergies.

Would 1 synergy armageddon work to stun, add about 4k fire damage to my arsenal, and allow me to max out a spirit?

I want to note that I don't want to make a fire based elemental druid, I want to make a druid that uses the grizzly bear to kill. Verses sorcs, amazons, and trap assassins I find that the grizz does better than tornados sometimes, as the grizzly attacks within 4 frames of landing after a teleport , much faster than the fastest cast for a tornado.


Laid out simply, this is my plan for now:
Max grizzly
Max HoW
Max Volcano
Max Armageddon
1 point into lycanthropy and shockwave
1 point into carrion vine for pvm
rest into molten boulder (about 5)
(in non shifted form I will use twisters)

This gets me to a level 48 grizzly doing ~6500-6700 dmg before HoW
about 4500 damage from armageddon
volcanos that can stun lock people in certain rare circumstances
shockwave to make the stunning power of armageddon and the grizzly bear all that much more powerful.
If I leave the spirits alone I can focus on wither spirit wolves or another geddon synergy, bringing it up to about 7k damage.



I know there aren't many people out there who care about/play summon based builds, but I expect Garbad and Welt to do some brainstorming for me. Or Else.

Thanks everyone for reading, and I hope this gets some interest back into summon based druids.

(Gar should give me all those summoning things he has on west so I can go over there and dominate :) )
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