Blizzard has announced a Tavern Talk live chat with three Reaper of Souls developers, scheduled for next Monday, March 23, at 4pm California time. This is our chance to ask all about Patch 2.2.0, Season 3, and other relevant issues, so be there or be slightly rectangular. As with the past Tavern Talks, we'll be watching live and posting a transcript, or at least a bullet point summary, for those of you who prefer to read quickly than watch an hour of video. Reaper of Souls Live Chat March 23: As the 2.2.0 PTR comes to a close, we know you've probably got plenty of questions about what the next patch and season have to offer. Well, good news everyone! To answer your questions and more, we'll be hosting a live Q&A next week on Twitch! Join Nevalistis and the following developers Monday, March 23 at 4:00 p.m. PDT: Wyatt Cheng, Senior Technical Game Designer Travis Day, Senior Game Designer John Yang, Associate Game Designer The four of us will be hanging out in the Blizzard Studio for a full hour, taking your questions LIVE from Twitch chat and digging into the design, iteration, and implementation of our upcoming patch and season. Unlike previous Tavern Talks, we won't be pulling any questions in advance, so be sure to have yours ready to go when the show begins![source]http://us.battle.net/d3/en/blog/18382012/[/source] A fan adjusted his shiny silver hat and threw up a question about the format, earning a Blue explanation. I think that it's really cowardly that they will NOT be taking questions that are well thought out and well up-voted, and only ones that get spammed threw on the day of the Tavern talk. Feels like they don't want to be asked any real hard questions. Basically... it feels like they are choosing a easy way to opt-out of being asked good questions... Nevalistis: Actually, this shift was in response to feedback we received that we took too many prepared questions in advance and that the presence of such questions made the show feel "staged" or pre-recorded. It's an experiment with the format and not at all indicative of our willingness to take one type of question over the other. The right answer is probably a mix of the two styles, which is what we did with the last Tavern Talk (which still received the above feedback). This way, we have a basic litmus of each experience and can see what works best for our audience. Tavern Talk is still undergoing iteration, and I appreciate all the feedback folks have been providing on it. We'd like to continue providing excellent video and stream content, and your thoughts about what works and what doesn't helps us fine tune.[source]http://diablo.incgamers.com/blizzard-tracker/devthread/us/16716441490[/source] Obviously fans who want to watch and ask questions can write them out in advance and paste them into the chat at the time, so pre-prepare all you like. Or submit/suggestion questions in comments here, and we'll spam them during the chat next week, if you can't be there live. What do you guys want to know about? As we've seen on past Tavern Talks and live streams, the devs tend to get into explaining theories and approaches when they're speaking extemporaneously, so questions about "why" tend to yield good results. For instance, Mr. Yang, why is the new DH Unhallowed Essence set limited to just Multishot, when that skill already works quite well with Marauder's and Natalya's sets, and other skills like Rapid Fire, Strafe, and Impale don't work very well with any sets? *cough* Continue reading the Original Blog Post.