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Reaper of Souls Item Set Bonuses Evolving, Improving

Discussion in 'Diablo 3 General Discussion' started by flux, Apr 13, 2016.

  1. flux

    flux Guest



    Player comment about some of the still-lame Reaper of Souls Item set bonuses got a useful Blue reply.

    The new 5 piece Natalya's gives cooldown reduction to Rain of Vengeance. That is cool, but I recently found out there's another legendary cloak that gives this very same affix. Which is quite a bummer because it just makes completing the set feel lackluster, when I could just equip that legendary for that straight up speciality affix.

    My point is: players are essentially giving up 3-5 slots for a particular set, which could have been equipped by other legendaries of exciting orange affixes. AND these makes set items lacking in comparison.

    Nevalistis: I know I've said this before, but I'd like to reiterate that Set Items have been going through iteration behind the scenes. Not all of these changes have made it onto the PTR/Closed Beta just yet, but there's a bundle more of them coming in the next patch. =) As we approach the release of Reaper of Souls and more items are reviewed, you'll see them pop up for testing.


    My point is: players are essentially giving up 3-5 slots for a particular set, which could have been equipped by other legendaries of exciting orange affixes. AND these makes set items lacking in comparison.
    Travis mentioned this during the Design a Legendary episode hosted by Twizzcast, but generally speaking the "crazier" Legendary bonuses are usually reserved for completing Set Bonuses. If something sounds really cool, but is a bit too much of a must-have for a single gear slot, then it's a better candidate for a Set Bonus. In the same right, we also need to be sure that the cool things you get for completing a Set are worth not being able to equip other Legendaries in some of those slots.

    In short, what you're asking for is already being kept in mind. As we go into the next patch, I definitely encourage you to give us feedback on Set Item bonuses, because if something feels like it needs improvement, we definitely want to know!


    For the Tal Rasha set, might I recommend that the (5% more to skill) is changed to added fire damage/added cold etc to all attacks. This way all 3 of the bonuses will work and it becomes useful if you use the passive elemental exposure?
    I don't believe we've shared the full details on the revised Tal Rasha's set bonuses yet, so just to make sure we're talking about the same item, here's what the upcoming bonuses on this particular set will look like:

    [caption id="attachment_374630" align="alignright" width="291"][​IMG] Rare vs. Set stat value comparison. Green is bigger.[/caption](2) Set:
    • Cold skills deal 5% more damage.
    • Fire skills deal 5% more damage.
    • Lightning skills deal 5% more damage.
    • Arcane skills deal 5% more damage.


    (3) Set:
    • +100 Resistance to All Elements
    • Increases Arcane Power Regeneration by 2.00 per second.


    (4) Set:
    • Damage enemies with Arcane, Cold, Fire, or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.



    The 4 Set bonus will work quite nicely with an Elemental Exposure build where you use varying elemental types across different abilities, as the cooldown for each type of Meteor is independent of the others. To really maximize this set's potential, you're encouraged to switch up your damage type, and the 2 Set bonus also encourages this style of play.

    This is a pretty good example of an ability that, on a single item, would be far too powerful and a bit of a no-brainer, but as a reward for a 4-piece, feels like an awesome perk to work toward and build around.[source]http://us.battle.net/d3/en/forum/topic/11224842913#10[/source]


    Obviously the general improvement to set bonuses is a good thing, though we can't really judge without the final versions to evaluate. Any wizards with direct feedback on those Tal Rasha's set bonuses?

    Bear in mind that set/legendary items have higher potential rolls to all the good stats; attributes, DPS, etc. When you go from a Rare up to a Set/Leg in the RoS beta now, you're usually looking at maybe +100 to your mainstat and vit, a bit more damage on weapons, etc. Plus the special bonus properties found on most such items.

    One thing I've never heard word about yet... are their higher quality Sets, Torment-only drops? We know there are higher level Legs and crafting sets that can only be found on Torment+, but are any set items, or entire sets also so designated? Should there be? I think yes, with the lower quality ones dropping much more frequently, and on lower difficulties. The system in D3 is more forgiving than D2's was, (where many sets had 1 or 2 items that were 1/500th as common) since you don't need to equip the entire set to get the biggest bonus in D3.
    Continue reading the Original Blog Post.
     

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