A fan brings up a fairly common argument/complaint that I don’t really understand. Many players says that Reaper of Souls “end game†is not enough, or doesn’t even exist at all. I’ll comment, but first here’s the quote and the Blue reply:
"RoS has no endgame
So… What is endgame for you?
PVP? Trading? Ladder?
Vaneras: I have seen quite a lot of feedback on this topic already, and I am well aware of the various suggestions for endgame gameplay that have been posted on these forums as well as various other Diablo sites so far, but I still think this is a very good question because it is one that has many different answers
If you have answered this question already somewhere else, then there is probably not a need for you to answer it again. But if you haven’t answered this question yet, then I am very interested in reading your feedback. So, if you can, please try to answer the question using your own words: What is endgame for you? " - BLUE POST
I guess by “end game†some people mean “a game feature that you can only access with max level characters.†If that’s your definition then no, neither D3 nor RoS have much of an end game, but of course neither did Diablo 1 or Diablo 2, so at least it’s consistent. Reaper of Souls has far varied game modes and activities than we saw in Diablo 3 (or D1 or D2) with the added Adventure Modeand Nephalen Rifts, but since you can do those before max level, I guess they don’t count as “end game†material?
I am 100% in favor of additional game content, and I’d put a quality PvP system atop that list. (I’d prefer one based on skill and tactics rather than gear and paragon levels, with a selection of premade chars and solo dueling or team death matches, like we played and loved at Blizzcon in 2009 and 2010.) But it’s weird to say RoS had no end game just because there’s no major content that’s locked until you hit lvl 70.
It makes me curious… why would anyone want an end game of that type? If it’s a fun game feature, why wouldn’t you want access to it all along, rather than having to grind to max level before you get to do the cool stuff? Is it just an elitist thing, or do people really think dessert tastes better if they have to force down a plate full of brussell sprouts first?
End Game for me: What keeps you playing once you reached the max. level. Knowing you will find an awesome item at the next corner. New events, quests, gameplay options funny to play with.
Also, 4+ years of feedback on PvP and we got brawling =D
That is the results of ‘feedback’.
In game like Diablo you need to have strong and flexible character building mechanic with tons of build possibilities, not 10 boring difficulties and mostly-useless skills with mostly-useless and boring rune effects. Diablo 2 did it, POE did it but Diablo 3 completely failed to do it.
If they don’t recognize this as a problem the second expansion will feature Adventure mode 2.0 with 1 new short-sized-act, 1 new OP class, new legendary gimmicks and 10x more damage multiplier and another 5 difficulty levels with enemies with 100bilions of health.
We want something do after we gear up. More ways to gear up just doesn’t cut it. I don’t want to farm just to be able to farm easier. In D2, that was PvP
I still play D3V to this day, on and off, but only because I’m still grinding out paragons , my single driving force as I feel there is absolutely no other reason to play right now. I fear the same fate for RoS.
In Diablo 3, you reach max level in a few hours. You grind and grind but in the grand scheme of things, there is NO PURPOSE to the gear aqquired.
We need hard to beat , unique challenges (even if it requires 4 players) that drops unique loots even if they have a weekly lockouts like the panda MMO. We need reason to grind for better gear. We want to fight that super epic dragon with Bobby eyes breathing fire and not the same damn re-coloured mobs with same abilities.
To me, though, one of the most important thing about this kind of endgame system is that the level should be challenging, it should be themed, and it should be tied in with the lore somehow or maybe a never ending dungeon.
What's improved in this game last 15 years, I would say almost anything they repeat all the old stuff again and again like Ubers in D3V look like the same in ROS and the rings sux hard. Today we are 2014 and again we smashing monsters like crazy : ) but nothing new.
So, What are your conclusions from this and what should be improved in ROS ?
"RoS has no endgame
So… What is endgame for you?
PVP? Trading? Ladder?
Vaneras: I have seen quite a lot of feedback on this topic already, and I am well aware of the various suggestions for endgame gameplay that have been posted on these forums as well as various other Diablo sites so far, but I still think this is a very good question because it is one that has many different answers
If you have answered this question already somewhere else, then there is probably not a need for you to answer it again. But if you haven’t answered this question yet, then I am very interested in reading your feedback. So, if you can, please try to answer the question using your own words: What is endgame for you? " - BLUE POST
I guess by “end game†some people mean “a game feature that you can only access with max level characters.†If that’s your definition then no, neither D3 nor RoS have much of an end game, but of course neither did Diablo 1 or Diablo 2, so at least it’s consistent. Reaper of Souls has far varied game modes and activities than we saw in Diablo 3 (or D1 or D2) with the added Adventure Modeand Nephalen Rifts, but since you can do those before max level, I guess they don’t count as “end game†material?
I am 100% in favor of additional game content, and I’d put a quality PvP system atop that list. (I’d prefer one based on skill and tactics rather than gear and paragon levels, with a selection of premade chars and solo dueling or team death matches, like we played and loved at Blizzcon in 2009 and 2010.) But it’s weird to say RoS had no end game just because there’s no major content that’s locked until you hit lvl 70.
It makes me curious… why would anyone want an end game of that type? If it’s a fun game feature, why wouldn’t you want access to it all along, rather than having to grind to max level before you get to do the cool stuff? Is it just an elitist thing, or do people really think dessert tastes better if they have to force down a plate full of brussell sprouts first?
End Game for me: What keeps you playing once you reached the max. level. Knowing you will find an awesome item at the next corner. New events, quests, gameplay options funny to play with.
Also, 4+ years of feedback on PvP and we got brawling =D
That is the results of ‘feedback’.
In game like Diablo you need to have strong and flexible character building mechanic with tons of build possibilities, not 10 boring difficulties and mostly-useless skills with mostly-useless and boring rune effects. Diablo 2 did it, POE did it but Diablo 3 completely failed to do it.
If they don’t recognize this as a problem the second expansion will feature Adventure mode 2.0 with 1 new short-sized-act, 1 new OP class, new legendary gimmicks and 10x more damage multiplier and another 5 difficulty levels with enemies with 100bilions of health.
We want something do after we gear up. More ways to gear up just doesn’t cut it. I don’t want to farm just to be able to farm easier. In D2, that was PvP
I still play D3V to this day, on and off, but only because I’m still grinding out paragons , my single driving force as I feel there is absolutely no other reason to play right now. I fear the same fate for RoS.
In Diablo 3, you reach max level in a few hours. You grind and grind but in the grand scheme of things, there is NO PURPOSE to the gear aqquired.
We need hard to beat , unique challenges (even if it requires 4 players) that drops unique loots even if they have a weekly lockouts like the panda MMO. We need reason to grind for better gear. We want to fight that super epic dragon with Bobby eyes breathing fire and not the same damn re-coloured mobs with same abilities.
To me, though, one of the most important thing about this kind of endgame system is that the level should be challenging, it should be themed, and it should be tied in with the lore somehow or maybe a never ending dungeon.
What's improved in this game last 15 years, I would say almost anything they repeat all the old stuff again and again like Ubers in D3V look like the same in ROS and the rings sux hard. Today we are 2014 and again we smashing monsters like crazy : ) but nothing new.
So, What are your conclusions from this and what should be improved in ROS ?