a problem they created for themselves because apparently they can't stop themselves from pumping enough cash into development and marketing to bend reality.Lots of game companies end up not really earning much on their original game, knowing that if the game succeeds, they can earn some on expansions/dlc.
no, their team is bigger than 25 people because that's how AAA companies that make games with an emphasis on visuals and narrative at the expense of game mechanics roll. however, fixing bugs and glitches post-release is one thing, but creating band-aids like paragon, MP, ubers, etc or work they never anticipated pre-release costs money. it shouldn't take any AAA company almost two years to release secondary digital content. they were so far behind schedule in RoS due to the problems of D3V and delays in a company of that size also costs big money. there is no sub price to defray costs and RMT is going away soon. of course, the cost to pay the piper is not going to come out bobby's pocket. ultimately, it's going to come out yours.Their team is bigger than 25 people because they are incompetent, when it games to game design.
bobby would probably strangle the accountant who suggests a $10 discount. anyway, why shouldn't they be confident? it's like i said in another thread. the era of paying for a complete game up-front and never reaching for your wallet again is practically dead ( what do you think RMAH was about). years ago, the accountants at these companies must have threw up in a paper bag when they looked at the amount of time players spent online effectively playing for free. today, companies like EA and others build micro-transactions into everything it does. the new generation of consoles is making it easier for microtransactions on their systems.While I'm still excited about the changes/improvements, mystic, rifts, etc, it would have been good policy to knock 10 dollars off to appease the more disgruntled fans.Or maybe Blizzard is still confident in the "they'll buy it anyway..." policy.
Sadly no. Being jerks to Europe when it comes to exchange rates are normal behavior.Any chance Blizzard will hear the cries from the EU realms and adjust the price, after realising that one dollar does not equal one Euro?
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:-( Was trying to decide if it was worth waiting before ordering. Guess we would get a refund if/when they adjusted/corrected the price later.Sadly no. Being jerks to Europe when it comes to exchange rates are normal behavior.
it's probably due to the money hat deal between sony and blizz. generally, the way a money hat works is MS and Sony will pay 3rd party developers excessive amounts of money or preferential treatment for exclusivity or timed exclusivity as an incentive for developers to put their games on the platforms. MS and Sony will also do the same for console exclusive content, DLC or features like the RoS PS4 dualshock touch pad integration, adventure kills system, player mail and player gifts. i think it's likely RoS will be on the xbone, but MS probably didn't pony up any cash which is why blizz isn't talking about the xbone right now. so, why give them the free advertisement.On a side note: still no xbox360 and no xbox1 development (we only know about PS4)...what\'s the deal with that??
Personally I think the price should be $5-10 lower than it is, but that would never happen...
For comparaison with D2 LoD:
before € we had FF:
- D2 LoD : 200 FF = 30.50 €
- D3 RoS : 262 FF = 39.99 €
What justifies this increase for a \"digital\" version ?
In the US, $10 won't buy a case of good beer, and even if you drink slowly you're not going to get 500 or even 100 hours of entertainment out of that.I like D3 and specially the PTR changes but I must say that the content of the expansion is a bit low on the new content side. They said they are doing a very early closed beta so I was expecting the beta to be longer than usual AND that they would actually add some new features during the course of this long beta. Instead...this is it, it seems.
Price
I think 40 is a bit too much, 30 would be ok....
Not that I have a crystal ball, but I predict you will buy it at $40 in order to complain for another couple of years about how D3 has ruined your life forever and RoS made it even worse.i feel only commiseration for anyone who purchases or even preorders this abomination. but hey, i guess getting screwed over and then regretting it is an experience one has to make on his own.
I agree completely. From what I have read and seen in beta videos, it looks like a substantial overhaul to items, skills and gameplay, in addition to a new act and character class (actually, rebalancing the classes and tweaking skills will in some sense make every class worth "re-learning"...)I, for one, am completely pleased with the price and content value in RoS.
Given, I am a grown up now, with responsibilities, a job, a relationship.. and sure, I\'ve only played about 500-550 hours of D3 throughout the last year and a half, but you know what? It was worth the 59.99 euros I paid for it, and the expansion is going to be worth the 59.99 I paid for as well (deluxe edition).
When you really think about it, for 60 euros (or 480 norwegian crowns, here locally), one can barely eat at a restaurant for two, or shop some groceries for a couple of days. It\'s really not that big of an expense, for a game I willl surely sink at least another 500-1000 hours into again, throughout the years.
Sure, I can understand why people feel it\'s little content, and it surely is not much NEW per-say.. especially when listening to the podcast of flux, archon, monstrous and the devs, and hearing them say over and over again, they do not want to \"burden\" the other teams with creating new effects, new levels, new animations, new anything at all\".
Basically, they are only recycling the animation, tiles, affixes and systems we already have in the game today, just in a much more sophisticaed, interesting and eventually FUN way.
I, for one, can accept that. And cannot wait the remaining 94 days until the expansion is finally in my hands! It will be a blast!![]()