Reaper of Souls Collector's Edition Pricing and Features Controversy

Bazkur

Diabloii.Net Member
If you weren\'t getting 3 additional character slots, then I\'d say the DE/CE are not worth it. but I\'d have now problem, and in fact have already, purchasing the Deluxe edition. i would have done it for nothing more than the slots (in addition to the base content of course).
 

mr punk

Diabloii.Net Member
Re: Reaper of Souls Collector\'s Edition Pricing and Features Controversy

Lots of game companies end up not really earning much on their original game, knowing that if the game succeeds, they can earn some on expansions/dlc.
a problem they created for themselves because apparently they can't stop themselves from pumping enough cash into development and marketing to bend reality.
Their team is bigger than 25 people because they are incompetent, when it games to game design.
no, their team is bigger than 25 people because that's how AAA companies that make games with an emphasis on visuals and narrative at the expense of game mechanics roll. however, fixing bugs and glitches post-release is one thing, but creating band-aids like paragon, MP, ubers, etc or work they never anticipated pre-release costs money. it shouldn't take any AAA company almost two years to release secondary digital content. they were so far behind schedule in RoS due to the problems of D3V and delays in a company of that size also costs big money. there is no sub price to defray costs and RMT is going away soon. of course, the cost to pay the piper is not going to come out bobby's pocket. ultimately, it's going to come out yours.
While I'm still excited about the changes/improvements, mystic, rifts, etc, it would have been good policy to knock 10 dollars off to appease the more disgruntled fans.Or maybe Blizzard is still confident in the "they'll buy it anyway..." policy.
bobby would probably strangle the accountant who suggests a $10 discount. anyway, why shouldn't they be confident? it's like i said in another thread. the era of paying for a complete game up-front and never reaching for your wallet again is practically dead ( what do you think RMAH was about). years ago, the accountants at these companies must have threw up in a paper bag when they looked at the amount of time players spent online effectively playing for free. today, companies like EA and others build micro-transactions into everything it does. the new generation of consoles is making it easier for microtransactions on their systems.

CoD:BO sold 18 million map packs and users spent an average of $76 on the game. MW2 sold 11 million at $15 each. FIFA 10 generated $30m in DLC sales. FIFA 13 Ultimate Team generated $70 million with their weird MtG-like system. BL2 generated over 10 million in it's first year. GTAV is projected to make $93 million in microtransactions and $344 million for DLC over it's five year life span. there's a lot of money to be made beyond the initial box sale in secondary digital content and the demand is driven by players. players aren't exactly proving them wrong either by opening up their wallets like trained doggies.
 
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SabreWolfy

Diabloii.Net Site Pal
Re: Reaper of Souls Collector\'s Edition Pricing and Features Controversy

Any chance Blizzard will hear the cries from the EU realms and adjust the price, after realising that one dollar does not equal one Euro?

Sent from my Nexus 7 using Tapatalk
 

ShadoutMapes

Diabloii.Net Member
Re: Reaper of Souls Collector\'s Edition Pricing and Features Controversy

Any chance Blizzard will hear the cries from the EU realms and adjust the price, after realising that one dollar does not equal one Euro?

Sent from my Nexus 7 using Tapatalk
Sadly no. Being jerks to Europe when it comes to exchange rates are normal behavior.
 

SabreWolfy

Diabloii.Net Site Pal
Re: Reaper of Souls Collector\'s Edition Pricing and Features Controversy

Sadly no. Being jerks to Europe when it comes to exchange rates are normal behavior.
:-( Was trying to decide if it was worth waiting before ordering. Guess we would get a refund if/when they adjusted/corrected the price later.

Hahahahahaha!

Sent from my Nexus 7 using Tapatalk
 

SabreWolfy

Diabloii.Net Site Pal
Re: Reaper of Souls Collector\'s Edition Pricing and Features Controversy

The reason I ask is that the Digital Deluxe version, at current exchange rates, is about double the price of the full game for me :-(

Sent from my Nexus 7 using Tapatalk
 

MengNa

Banned
Those nostalgia glasses must be very nice to wear :) Either that or you\'re simply misinformed.
D2X was very good, but it was hardly as it is now when it was released. Runewords were mostly useless before 1.10 came in 2003, 2 years after the expansion was released. Most of the runes were just a waste of space... Gems as well unless you got the duped ED+ ones.
There wasn\'t any endgame content until 2005, and even then it was just a single event in the form of Uber Tristram.
The 2 expansion classes... Well IMHO they were broken messes before 1.10, consisting of poorly fleshed out skills copied over from other classes with minor changes. They improved vastly after that, but the first impression of them ruined it for me.
And Diablo was hardly their biggest franchise, ever. Maybe before WoW it had a bigger playerbase than SC and WC, but both of those were a lot more important to Blizzard due to their competitive online and modding community that spawned DOTA.
The one thing I think D2X nailed right from release was act 5. It\'s simply the most enjoyable and graphically immersive act in the game IMO.

Don\'t get me wrong, I love D2 and D2X to death and played them for years on end. But I\'m sick and tired of people acting like the game never had any problems or any post release development. It\'s not like the game erupted fully formed from the mind of David Brevik or something.
 

Lord_Vega

Diabloii.Net Site Pal
I, for one, am completely pleased with the price and content value in RoS.

Given, I am a grown up now, with responsibilities, a job, a relationship.. and sure, I\'ve only played about 500-550 hours of D3 throughout the last year and a half, but you know what? It was worth the 59.99 euros I paid for it, and the expansion is going to be worth the 59.99 I paid for as well (deluxe edition).

When you really think about it, for 60 euros (or 480 norwegian crowns, here locally), one can barely eat at a restaurant for two, or shop some groceries for a couple of days. It\'s really not that big of an expense, for a game I willl surely sink at least another 500-1000 hours into again, throughout the years.

Sure, I can understand why people feel it\'s little content, and it surely is not much NEW per-say.. especially when listening to the podcast of flux, archon, monstrous and the devs, and hearing them say over and over again, they do not want to \"burden\" the other teams with creating new effects, new levels, new animations, new anything at all\".

Basically, they are only recycling the animation, tiles, affixes and systems we already have in the game today, just in a much more sophisticaed, interesting and eventually FUN way.

I, for one, can accept that. And cannot wait the remaining 94 days until the expansion is finally in my hands! It will be a blast! :)
 

Steven Hazani

Diabloii.Net Member
It should really be either free or 6.66 in whatever unit of currency your country uses for anyone that preordered the original game. Just for the symbolic nature of rewarding those who were loyal since day 1 and were let down.

Only reason I\'m not a lot more annoyed about this is I\'m not paying a dime even if I do deem it worth purchasing as AH flipping got me enough for it.
 

AbrielNei

Diabloii.Net Member
Any pictures of the extra stuff in the RoS physical collectors edition?

On a side note: still no xbox360 and no xbox1 development (we only know about PS4)...what\'s the deal with that??
 

ShadoutMapes

Diabloii.Net Member
They didnt talk about 360 for vanilla-console D3 either. I bet it is the same deal.

Or maybe they just realize how much better PS4 is /troll
 

Bazkur

Diabloii.Net Member
I\'m sure they know 1 dollar isn\'t 1 euro. The issue is that they have to pay currency exchange taxes/fees most so they have to sell it for a higher amount to recoup the cost of doing business.

My opinion based on my own job experience with an international company.
 

chief84

Diabloii.Net Member
I\'m in the exact same situation. Job, wife, house, responsibilities. So I don\'t log the time that most people do, but I get in my fair share of play-time. To me, the amount of fun I have playing the game is worth it. I can\'t name another game that I have gotten as much replay-ability out of, regardless of price.

On the other hand, for the people who are upset about the price and content being added, there is one easy way to send a message and that is to simply not buy the expansion. I know it\'s probably difficult for some that are so passionate about the game to just give up on it like that, but it\'s really the best way to show Blizz how unhappy you are.
 

mr punk

Diabloii.Net Member
On a side note: still no xbox360 and no xbox1 development (we only know about PS4)...what\'s the deal with that??
it's probably due to the money hat deal between sony and blizz. generally, the way a money hat works is MS and Sony will pay 3rd party developers excessive amounts of money or preferential treatment for exclusivity or timed exclusivity as an incentive for developers to put their games on the platforms. MS and Sony will also do the same for console exclusive content, DLC or features like the RoS PS4 dualshock touch pad integration, adventure kills system, player mail and player gifts. i think it's likely RoS will be on the xbone, but MS probably didn't pony up any cash which is why blizz isn't talking about the xbone right now. so, why give them the free advertisement.

 

WhiteGiant

Diabloii.Net Member
one might think they would have learned something from a 8 year old version of their own game - granted almost nobody of d2 worked on d3 but they still own all rights and have all necessary information available.

but nawww - lets throw all systems of d2 overboard and start from scratch.
the affix and attribute properties + skill interactions are in many ways less refined than even World of Warcraft - so they can\'t even steal from their own intellectual property without creating something worse than either WoW or D2\'s affix- / attribute- properties.

I don\'t expect them to do everything perfect on the first try - but this isn\'t the first try. they took no mechanics or systems from d2.

they didn\'t try to refine existing mechanics - they straight from the start have gone: \"naw we don\'t need to build upon d2. we know better than that.\" - except they didn\'t ... and they don\'t admit or see it either. they blame loot acquisition rate statistics , \"dumb loot\" and the auction house for a fundamental lack of mechanics and depth that they created of their own accord.

and they wont fix the game unless they change some core design decisions (eg. dumb attributes of which 3 attributes serve exactly same purpose. except that each class can only take benefit of one of the 3).

however Blizzard is adamant on their stance that they are irrefutably right - and that problems must originate from somewhere else.
maybe the ones in charge don\'t care enough anymore because it doesn\'t really matter for the sales anyway.
 

Speedster

Diabloii.Net Member
Personally I think the price should be $5-10 lower than it is, but that would never happen...
For comparaison with D2 LoD:

before € we had FF:
- D2 LoD : 200 FF = 30.50 €
- D3 RoS : 262 FF = 39.99 €

What justifies this increase for a \"digital\" version ?
I like D3 and specially the PTR changes but I must say that the content of the expansion is a bit low on the new content side. They said they are doing a very early closed beta so I was expecting the beta to be longer than usual AND that they would actually add some new features during the course of this long beta. Instead...this is it, it seems.

Price
I think 40 is a bit too much, 30 would be ok....
In the US, $10 won't buy a case of good beer, and even if you drink slowly you're not going to get 500 or even 100 hours of entertainment out of that.

Or you could use the $10 and buy almost 3 gallons of premium unleaded.

I guess I don't see the $10 increase over LoD to be all that out of line, and if you factor in the cost per hour it seems like a bargain. Everyone here is going to buy it and play for at least another 100 or in some cases another 500 hours.

i feel only commiseration for anyone who purchases or even preorders this abomination. but hey, i guess getting screwed over and then regretting it is an experience one has to make on his own.
Not that I have a crystal ball, but I predict you will buy it at $40 in order to complain for another couple of years about how D3 has ruined your life forever and RoS made it even worse.

I, for one, am completely pleased with the price and content value in RoS.

Given, I am a grown up now, with responsibilities, a job, a relationship.. and sure, I\'ve only played about 500-550 hours of D3 throughout the last year and a half, but you know what? It was worth the 59.99 euros I paid for it, and the expansion is going to be worth the 59.99 I paid for as well (deluxe edition).

When you really think about it, for 60 euros (or 480 norwegian crowns, here locally), one can barely eat at a restaurant for two, or shop some groceries for a couple of days. It\'s really not that big of an expense, for a game I willl surely sink at least another 500-1000 hours into again, throughout the years.

Sure, I can understand why people feel it\'s little content, and it surely is not much NEW per-say.. especially when listening to the podcast of flux, archon, monstrous and the devs, and hearing them say over and over again, they do not want to \"burden\" the other teams with creating new effects, new levels, new animations, new anything at all\".

Basically, they are only recycling the animation, tiles, affixes and systems we already have in the game today, just in a much more sophisticaed, interesting and eventually FUN way.

I, for one, can accept that. And cannot wait the remaining 94 days until the expansion is finally in my hands! It will be a blast! :)
I agree completely. From what I have read and seen in beta videos, it looks like a substantial overhaul to items, skills and gameplay, in addition to a new act and character class (actually, rebalancing the classes and tweaking skills will in some sense make every class worth "re-learning"...)

And yes, I already have over 1000 hours into D3C, so $40 for RoS feels trivial. Bring it on -- can't wait till March.
 
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