Played a little bit with a new Crusader last night and just a couple of random thoughts.
- Levelling is way faster than it used to be, at least on adventure mode where I\'m playing on Expert.
- I had some low level items on my stash that I was keeping for the Crusader once RoS comes out and I\'m wearing them all (mainly XP gear like Cain\'s set). Loot 2.0 or not, no upgrades at all have dropped for me and the gear I got on vanilla is better than anything that dropped in RoS so far.
- With twinked gear, OP gems and paragon, it\'s pretty much impossible for my Crusader to die since no monsters have ever even got the Crusader\'s HP below 50%. I\'m assuming playing Hardcore without the risk of death pretty much renders it \"not fun\" so I\'m not sure how Blizzard is going to handle this... without ladder resets and whatnot I don\'t see anyone dying while levelling up new HC characters (note that I\'m a relatively low paragon level 51 and am not playing \"safe\" at all, just playing the game without any care if my characters die or not).
- I can farm bounty loot bags with my Crusader on a low level and then open them on a higher level character and the loot rewards will be adjusted to the character that opens the bag. Oops. Needs to be fixed soon
- Paragon feels weird... you start a new character and distribute 50 points or whatever (or hundreds for people with more time sinked in) and then you level all the way to 70 without ever spending another point in Paragon... this feels very weird. It would feel a little better if we could distribute points on every level-up because the benefits from each paragon point are very marginal.
- Pre-1.0.8 monster density still sucks. And loot 2.0 without an economy reset... meh not so sure about it.
Nevertheless, it\'s still the best gameplay/combat feel of any ARPG out there.
- Levelling is way faster than it used to be, at least on adventure mode where I\'m playing on Expert.
- I had some low level items on my stash that I was keeping for the Crusader once RoS comes out and I\'m wearing them all (mainly XP gear like Cain\'s set). Loot 2.0 or not, no upgrades at all have dropped for me and the gear I got on vanilla is better than anything that dropped in RoS so far.
- With twinked gear, OP gems and paragon, it\'s pretty much impossible for my Crusader to die since no monsters have ever even got the Crusader\'s HP below 50%. I\'m assuming playing Hardcore without the risk of death pretty much renders it \"not fun\" so I\'m not sure how Blizzard is going to handle this... without ladder resets and whatnot I don\'t see anyone dying while levelling up new HC characters (note that I\'m a relatively low paragon level 51 and am not playing \"safe\" at all, just playing the game without any care if my characters die or not).
- I can farm bounty loot bags with my Crusader on a low level and then open them on a higher level character and the loot rewards will be adjusted to the character that opens the bag. Oops. Needs to be fixed soon
- Paragon feels weird... you start a new character and distribute 50 points or whatever (or hundreds for people with more time sinked in) and then you level all the way to 70 without ever spending another point in Paragon... this feels very weird. It would feel a little better if we could distribute points on every level-up because the benefits from each paragon point are very marginal.
- Pre-1.0.8 monster density still sucks. And loot 2.0 without an economy reset... meh not so sure about it.
Nevertheless, it\'s still the best gameplay/combat feel of any ARPG out there.