Reality Gear for a Hammerdin

ShakeitLikeasin

Diabloii.Net Member
Reality Gear for a Hammerdin

Ok, so in season 1 I had all the godly gear, hoto, hoz, enigma, shako, cta, and did 14k damage. I either found or traded for all of the gear as I entered season 1 pretty late. Now I am building my new hammerdin, he's level 76, and about to enter hell. Given his performance in nm, he's going to get crushed. My gear just isn't up to snuff yet, so I'm taking suggestions on how to improve him:

Armor: Vipermagi or Griswolds (what do I socket with?)
Helm: Griswolds or Lore
Boots: Sandstorms or Waterwalks
Ring 1: Soj (found it on first night of new ladder, no joke)
Ring 2: Manald
Weapon: Wizard Spike
Gloves: Magefist
Shield: Lidless, Headhunter's Troll Nest, or Alma Negra
Charms: +1 to combat GC, other + resists

I haven't maxed conc yet, but have maxed all synergies, and am running around 5k per hammer.

I will eventually have an enigma and a hoz and a shako, but for now, are there better, more readily findable or tradeable items I could get to make him better? Thanks.
 

Sinnerster

Diabloii.Net Member
trade the soj for Hoz and get a wizspike and u will be fine,
with Hoz and the gear u have now with max conc i think u will
have about 7500 dmg and thats enuf for hell, hell dosent mean
one hit one kill, how else are u going to get a mouse injury :thumbsup:
 

dekarclad

Diabloii.Net Member
I found that Lore is very useful, esp since it can be attained at early levels. Griswold's armor is useless since synergies can only be attained with base items. Find a more useful armor, one with good resists. I used venom ward for a long time to help with bosses like Andy and Achmed the Cursed.

I also found that the Anya item given to me for rescuing her was more than usefull in bost cases(got a +2 combat skills gilded shield in NM)
 

Tanatus

Diabloii.Net Member
Trade Soj for HoZ
For helm you can use peasan crown (few pgems) - +20vita = 60 life, +20 energy, 15%FRW, +1 skill, repelish life - good all around cheap headgear for hammerdin
Boots depending how's your resistance doing (with HOZ you will be fine anyway) either sandstorms (since you already have it) or get natalya soul (massive boost cold/lighting resist) eventurally for PvP stick with treks for PvM get wartravelers.
You dont really need Manald ring either regeneration rate ~ amount of mana. So +20% reg rate on manald just increase you mana pool by 20% (and you mana pool I'd guess around 350-400) ... I'd stick with ravenfrost/dwarf star combo untill you can get enigma then switch raven for wisp
If you can afford - upgrade vipermagi as first chance it'll end up with 941 deffense with low 70str req (wurmhide)
I'd replace wizardspike with suicide branch (+1skills/40life/+10%mana/10resist all/50FCR) because with HOZ (once you get it) you wont need extra resistances but will need more skills.
Also no matter how wierd this sound but I'd recomend trade you combat skills GC for Ist+ then use this Ist to trade either for shako+ (going price on US east around Mal already) or (which is better option imo) trade it for mara
 

Ed_MarloZon

Diabloii.Net Member
just an idea but before I got enigma on my Hammerdin I used an UMed Guardian Angel, and yea get a Wizard Spike and Peasant Crown.
Keep an eye out for rare shields that give +pally and/or combat skills.
 

Lunatic

Diabloii.Net Member
I would rather use wiz spike over suicide branch anyday. That 75% resist , 50% FCR and really big mana boost is really nice. Although SB also has 50% FCR , aswell as a nice life boost , the resist just makes it better then the +1 skill IMHO.
 

Tanatus

Diabloii.Net Member
Lunatic said:
I would rather use wiz spike over suicide branch anyday. That 75% resist , 50% FCR and really big mana boost is really nice. Although SB also has 50% FCR , aswell as a nice life boost , the resist just makes it better then the +1 skill IMHO.
I many time asked ppl why the hell you need stacked resistance??? between HoZ (um/pdiamond) viper anya quest ammulet sucide branch or between enigma hoto mana hoz anya quest you ALREADY have maxed resistance for hell. So wizard spike dont add anything but mana. So in reality trade off goes like that +200-250 mana on wizard spike vs. +300-400 hammer damage +40 life + 500-600 deffense (yes deffense via HS) on suicide branch
 

Skalling

Diabloii.Net Member
Keep the FCR breakpoints in mind at all times! 75 & 125. Untill you get that Godly amu with 15 FCR and +2 skills and, Its 80 & 130. Most ppl settle for 80, which is wasily attained from Wizzy and Viper. Or more commonly, HotO, Magefists and Arachnid mesh.

My lvl 93 hammerdin does no more than 8k damage @ 125 FCR. And that still ownz. I use an amu with 15 Fcr +1 all skills, and arachnid mesh. My resists are Way beyond maxed, so that leave me two rings at wich I can experiment. I've found that A dwarfstar works wonders! Huge MDR and som fire absorb. Most ppl think that MDR is T3H suXX0r. But adding those 13 from Your Viper its hard to deny that against the succubus and Burning souls it makes a difference (The guy who won ladder 1 used 2 dwarfstars).

Bottom line: You'll kill fast enough no matter what. Focus Your gear on getting as immortal as possible, or go for some MF.
 
My hammerdin is using

2 combat 20 res all 20%fcr helm
viper magi
sucide branch
2 pally skill other mods rare ammy
HoZ (pdiamond)
trangs gloves
10%fcr rare ring other mods
some random belt
some random boots

no real charms

he does fine in hell, 79 right now and I've been hell rushing people with him. 6-7k hammer.
 

Tanatus

Diabloii.Net Member
Yep I am second on that MDR is one of most underestimated things for PvM
+15MDR from perfect dwarf star and +11-14 from vipemagi and you become virtually immune to bone spears of claw vipers by far margine most annoing NPC spell
 

grislum

Diabloii.Net Member
Tanatus said:
Yep I am second on that MDR is one of most underestimated things for PvM
+15MDR from perfect dwarf star and +11-14 from vipemagi and you become virtually immune to bone spears of claw vipers by far margine most annoing NPC spell
How does magic damage reduction work, and non-physical reduction and absorb in general work? Ive seen some items that do %, like 25% lightning absorb, then on something else I saw +8 cold absorb, but without the %. Say if something shoots a 100 damage bone spear at me, and I have magic damage reduced by 10, how would that work. Thanks!

Gris
 

dekarclad

Diabloii.Net Member
Simple, a bone spear firing 100 dmg at you with 10 MDR, you are now dealt 90 dmg. Which could mean life or death to you to let that super healing pot work. I don't thin k anyone fires a 100 dmg spear though.
 

grislum

Diabloii.Net Member
dekarclad said:
Simple, a bone spear firing 100 dmg at you with 10 MDR, you are now dealt 90 dmg. Which could mean life or death to you to let that super healing pot work. I don't thin k anyone fires a 100 dmg spear though.

Ok, I guess that last question of mine wasn't that bright, but what about the difference between the +8 cold absorb, say, and the 8% absorb?
 
Top