~~((Real great diabloII pvp massive wars))~~ -Another idea-

Gandolph

Diabloii.Net Member
Sounds like fun. Players should not be allowed any direct damage. However, I have to disagree with IM not being allowed, unless Thorns is also disallowed. There's a PvP penalty for IM, so I don't think skellies would die instantly like they do in CS. Besides, if someone casts IM on you, just cast Life Tap on them. Problem solved :wink3:

To answer someone above, Faith doesn't stack and the aura from the bow is much higher than Beast, and since you will likely have enough A2 mercs to go around, an A1 merc with Faith would be a nice ally.

Another rule suggestion: When all of your summons are dead, you must leave the battle field. That means you cannot cast your support spells or provide auras.

There will probably be some trial and error to see what works and what doesn't, but maybe only allowing players to pre-buff their army and not cast any spells during the battle would help speed things up and cut down on lag a bit.

I'm interested to hear how this goes and I have a summoner on USWest standing by.
 

Romasm

Diabloii.Net Member
this shouldn't be allowed for characters without minions
so no barbs paladins and sorcs
Guess an merc counts as an 'minion' but then again perhaps not..

Dont think there must be an rule about characterclass being allowed or not in the first place. Its all about the support.

Barb gives bo, leap?(leap is something to discuss about, it can be frustrating)
Pala gives aura's
Sorc enchants

and they al have an merc

I dont think its wise on the other hand to have an party with there 3 classes and only 1 summoncharacter..

Maybe:

1x necro
1x druid

2x supportcharacter of your choice


Sounds like fun. Players should not be allowed any direct damage. However, I have to disagree with IM not being allowed, unless Thorns is also disallowed. There's a PvP penalty for IM, so I don't think skellies would die instantly like they do in CS. Besides, if someone casts IM on you, just cast Life Tap on them. Problem solved :wink3:

Yeah forgot about that penalty.. Guess its not that great of a problem then

To answer someone above, Faith doesn't stack and the aura from the bow is much higher than Beast, and since you will likely have enough A2 mercs to go around, an A1 merc with Faith would be a nice ally.

Another rule suggestion: When all of your summons are dead, you must leave the battle field. That means you cannot cast your support spells or provide auras.

Maybe.. But an character without much summons (assa/ama etc) must leave when their minion is dead.. Wouldnt be very fair because druids and even more the necro has much, much more summons.. I think the character without minions still can provide support. See it as 1 'army' not as 4 smaller ones?

There will probably be some trial and error to see what works and what doesn't, but maybe only allowing players to pre-buff their army and not cast any spells during the battle would help speed things up and cut down on lag a bit.

Yea, but if the lag isnt to great the characters can be active in support like spells, bo, changing aura's etc. Little activity is always nice.

Just hoping the lag doesnt kill


I'm interested to hear how this goes and I have a summoner on USWest standing by.
Im very curious myself of how it goes, but i think it would be an very rare experience anyway:grin:


 

Gandolph

Diabloii.Net Member
Barb's shouldn't be able to leap. That isn't support, that's an attack. The different classes provide unique army combinations:

1 Necro Summoner, 1 Barb, 1 Sorc, 1 Paly: smaller, more powerful army
1 Necro Summoner, 1 Druid Summoner, 1 Barb, 1 Sorc: Slightly larger, slightly less powerful army
2 Necro Summoners, 1 Barb, 1 Sorc: Huge army, less powerful.

The list goes on. Keep in mind too, that the Assassin's Shadow Master uses traps and Mind Blast pretty consistently. An army with a Shadow Master could be more formidable than those listed above.

Merc's are also a consideration. Just like any other build, if you build your char for this particular type of battle, an A5 merc with an eBotD colossus sword would probably cut down the opposing army by himself.
 

yelopen

Diabloii.Net Member
Wear an Eternity Axe, gives charges of Revive so any character can have summons. It's not Ladder-Only either.
 

Romasm

Diabloii.Net Member
that idea slipped my mind also,

its the same as items like metalgrid, bramble, beast, hoto, etc etc
They provide an summon charge but they are so weak it wouldnt be fun anymore..

even with harmony which gives 6+ to valkery and level 20 revive wouldnt compete with the normal summons

but yes harmony is an ladder only, nl becomes more expensive
 

mephiztophelez

Diabloii.Net Member
Keep in mind too, that the Assassin's Shadow Master uses traps and Mind Blast pretty consistently. An army with a Shadow Master could be more formidable than those listed above.
i'm thinking of using a Shadow Warrior actually. a little time spent training it early on could pay off methinks.

i've had a bit of fun with the warrior already against tg druid's bears. set LMB to Shockweb, rotate RMB between mindblast/lit sentry/WoF. ever notice the appalling fhr frames on bears? i find positioning mah warrior 1/3rd'ish of a screen from the bear at the start makes it likely she wont go for "normal attack"

base point warrior w' +skills > maxxed bear.

this is something else to be considered in the case of assassins.



 

Romasm

Diabloii.Net Member
I think it should be held and see what its like..

Who's with me anyway?
Im building an lifesupport barb, so i need at least 2 summoncharacters and 1 supportcharacter for on my team

The other team must have 2 summoncharacters also and 2 supportplayers, but not the same class.

Its not an actually rule, that there must be 2 summonplayers and 2 supportplayers, but for the 1st time, preventing lag and just get an idea of how this works a littlebit

I have an infinity a2 merc, but could change equipment (if some1 on my team got that one either)..

Please mention u character and mercdetails:)
 
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