~~((Real great diabloII pvp massive wars))~~ -Another idea-

Romasm

Diabloii.Net Member
~~((Real great diabloII pvp massive wars))~~ -Another idea-

Imagine.. 4 vs 4 players.. But no ordinary duell.. The rules are all 8 characters cant fight.. Only supporting their great army like 'generals'

Maybe an bo barb with an strong merc giving the army great life, an summon necro with all the possible summons it can give, bloodthirsty skeletons and raging revives, an aura iron golem running around like mad, an druid summons the great bear or yelling to his wolves to attack the other horde.. with an oak and birds flying around. An ama with an maxed out valkery or something.. The main characters doing nothing but cursing, giving battle orders and sticking together. 1 army on the left of the battlefield, the other on the right. Braveheart anyone? With rules for not having it to messed up

Im talking about an real massive war


Never heard about it.. This should bring marvelous screenshots..
Aura's, map full with fighting armies, and the sounds of all those beasts fighting eachother, would be great fun for only looking at it..

Anyone familiour with this? Maybe it isnt that original as i think..

I think im going to make such an army with its champions, mercenary, and general..

My wealth is on europe..


Edit: and then there was a thing called lag, could the server handle it..
 

Romasm

Diabloii.Net Member
i like the idea :)
and im up for it, got a summoner nec and druid :)
Nice:), im going to adapt an barb, making it an support barb, or just lvl an new one.. Im checking my possibilitys

Paladin's should be ilegal though, an auradin would make this kinda lame
Jup thats true, the main purpose for the character would be granting his followers help from which they can benefit from, not purely dmging the other party

But aura's (that does little damage) like holy freeze or sanctuary should be legal, and those auras could come from items or the holy freeze act 2 merc

iron maiden should be off also


 
Last edited:

Romasm

Diabloii.Net Member
:jig:

But there must be some rules i think, like:

All 8 players must not fight in any way
Each army make own strategy but begins on an startingpoint
An battleground is being discussed before the war begins
No traps or hydra's since they cant be attacked
No auradins
No iron maiden
An necro can cast 1 bonewall and wait till this dissapears
No boneprisons
When somethings dies it must not be respawned*

*But an non summon character can buy his merc 2 times


Just an estimation and can be changed
 

Romasm

Diabloii.Net Member
I got a revive mancer, can i come to ?:smiley:
U dont have to ask m8, ofcourse..^^ But im not having the rights for this kind of pvpgame, so if u want to do it urselfs please do

Maybe some lads want to think with me about a few rules, for making it do-able


What about a gg enchantress? The fire damage could be real dangerous with conviction from a merc.
Jup enchant would be a very good skill here.. Its worth to try out..

There must be 2 groups which communicate in the groups with eachother about what class they play, so there wont be 2 bo barbs on the same team or something..

I can be the bo barb, but must get items for an full bo, atm hes naked.. And getting more info about the possibilities with an barb in these kind of duells.. i think grimward would not work against pvp summons.. Could give an full battle orders, mercenary, aura's and perhaps other minor things from items.. Going to check:azn:


 

jakotaco

Diabloii.Net Member
All 8 players must not fight in any way
Is actively debuffing the enemies considered fighting? (curses, battle cries (non damageing ones), inner sight and such)

Is teleporting allowed? (telestomp)

Are shadows allowed? (they can provide quite nasty aoe attacks, even traps if the screen is crowded)
 

stuslegend

Diabloii.Net Member
there should be a cap on how much a necro can summon because
4 summon necs vs anything they would most likely destroy

sounds like a really cool idea though. Id do it, if it was on east
 

yelopen

Diabloii.Net Member
I think teleport gives some characters too much advantage with Tele-Stomp (Summoner Druids would pwn with a tele-bear).
 

dainbramage

Diabloii.Net Member
Conv pally (with HB as backup, so long as there's no undead killing with it?), enchantress, summon nec, leap/bo barb would be the strongest combo IMO.

That would easily destroy 4 summon necs. The fire damage from enchant combined with conviction would provide a massive boost to damage and chance to hit (minions can't stack or absorb, of course, and have pretty low AR and defence modifyers), while a bo/shout barb will ~double their life and treble or so their defence. Battle Cry can just about nullify any damage the opposing skellies might be considering doing, and active leaping = very stunned skellies.


A few other things:

Can players actively tank for the minions?

What restrictions are there on curses, if any? Some, like decrep, confuse or taunt would be extremely overpowering, but it might be expected for everyone to do that then.

What defines an attacking skill and support skill in the grey area? Holy Freeze, leap etc, most curses don't benefit your allies in any way but instead hinder the opposition. HF is direct damage as well as the slow, so is that banned (I could see some people abusing this with highly damaging HF's if it was allowed)? Leap and curses aren't, so I assume they'd be allowed.
 

Wuben

Diabloii.Net Member
Summoner necro with level 20 BO.

Enchant sorc constantly enchanting.

Prayer Paladin.

Random 4th char.
 

Romasm

Diabloii.Net Member
Is actively debuffing the enemies considered fighting? (curses, battle cries (non damageing ones), inner sight and such)
nopes, dont think so.. This would be on of the main roles for the 8 characters

Is teleporting allowed? (telestomp)
Nah, just walk^^

Are shadows allowed? (they can provide quite nasty aoe attacks, even traps if the screen is crowded)
Shadows are 'summons' and not more overpowered than bears/valkery so why not:azn:
A few other things:

Can players actively tank for the minions?
I think the 4 players just stick with eachother so it will be one whole and try to avoid contact with the other minions, let their minions to the work

What restrictions are there on curses, if any? Some, like decrep, confuse or taunt would be extremely overpowering, but it might be expected for everyone to do that then.
I dont think there should be restrictions on curses only that iron maiden should not be used.. With this kind of duells there should always be an summon necro imo, and if their build is right, curses can be used..

What defines an attacking skill and support skill in the grey area? Holy Freeze, leap etc, most curses don't benefit your allies in any way but instead hinder the opposition. HF is direct damage as well as the slow, so is that banned (I could see some people abusing this with highly damaging HF's if it was allowed)? Leap and curses aren't, so I assume they'd be allowed.
Yeah u got an point there.. Maybe it is only allowed to have holy freeze from an merc. No dmging aura's from the pala. Pala's are there for boosting the dmg for his/their minions..
Who wants to join me in the war?

Im making an bo barb, so i would need 3 more for group A and 4 more for group B
so that 4 vs 4 can be realized, just for an try out if its fun in the first place..

Any character that could be an benefit for making or supporting in an duel like this


And as another idea, maybe it costs a ****load of money to repair, but if the characters must do something, why not use the hydraskill on torches?^^

Ofcourse screenshots will follow when actually an war was held


 

Kijya

Diabloii.Net Member
With sanctuary aura an army summoned by a necro with a bit summon resist would be completely elemental immune except for poison.

a lvl 40 conviction + lvl 20 lower res wouldn't break the immunity of lvl 20 salvation+lvl 12 summon resist
 

Romasm

Diabloii.Net Member
im in, with my druid summoner :)
have faith bow, how, oak, might merc xd
Nice:azn: :cool:

With sanctuary aura an army summoned by a necro with a bit summon resist would be completely elemental immune except for poison.

a lvl 40 conviction + lvl 20 lower res wouldn't break the immunity of lvl 20 salvation+lvl 12 summon resist
Im positive the fighting will be more melee then elemental, i wouldnt bother taking an salvation pala into action really. But maybe im wrong ofcourse

----

Im still wondering which merc to get for the lifesupport barb,

faith a1 merc (will the dmg expand while having already another fanatism aura on from beast/support pala?)
a2 merc, holy freeze/might with pride/infinity or just botd?
a5 merc, last wish sword, knockback

any ideas?
:wave:


 

vknez

Diabloii.Net Member
this shouldn't be allowed for characters without minions
so no barbs paladins and sorcs
 
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