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Razsagal's Melee Sorceress Guide 1.10 (repost)

Discussion in 'Sorceress' started by Borlag, Jan 28, 2004.

  1. Borlag

    Borlag IncGamers Member

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    Razsagal's Melee Sorceress Guide 1.10 (repost)

    Hi, everyone. I am Magdelen from the USEast realm; some of you may recognize my name. In any case, I've been tinkering with this unique build, as inspired by MongoJerry. After extensive testing in single player, I've made a setup that allows you to solo hell in 1players mode with EASE, and also kill relatively well in 8 player games (better than some Babas are right now, I believe).

    Alright, here we go.

    Attributes:

    Strength: You need just enough strength to wear your equipment. Excessive strength helps very little, as your physical damage is not all that impressive. Your goal is to reach 133 Strength, which will enable you to wear Stormshield socketed with a -15% requirements jewel. There is no need to worry about body popping; not only does 1.10's new corpse system prevent that, but it is almost IMPOSSIBLE to die with this build. If you follow my build to the letter, these are the items that will give you strength:
    +10-20 (Annihilus)
    +15 (Nosferatu's Coil)
    +30 (Breath of the Dying)
    +20 (Chains of Honor)
    +2 (Harlequin Crest)
    Considering a perfect Annihilus and 10 base strength, this gives you 97 strength. Putting 36 points in strength will be enough. Depending on what kind of gloves and rings you use, this number may be even lower. Assuming a level 90 Sorceress, you now have 460 - 36 points left, or 424.

    Dexterity: This is, I believe, the most important attribute for this kind of character. Without the advantages of combat skills that boost your attack rating, like other classes, you will need a good dexterity investment. Conversely, a large dexterity amount is needed to max blocking for Stormshield, so just doing that should work fine. I like to put in enough points to max block at level 99, just so that it's taken care of (the points won't be wasted, as the significant boost to AR is incredibly useful). Around 240 Dexterity after equipment is good.
    +10-20 (Annihilus)
    +30 (Breath of the Dying)
    +2 (Harlequin Crest)
    +20 (Raven Frost)
    And, any other bonuses from rings, gloves, and charms. 240 - 72 is 168. With a base dexterity of 25, that's an investment of 143 points. 424 - 143 is 281 points left to work with.

    Vitality and Energy: These are also important. Werebear and Battle Orders will boost your life and mana to amazing levels, and they are both dependent on your base life and mana. However, you will not need that much mana because even with Energy Shield, you will have maxed Telekinesis and Warmth, both of which should keep your mana orb full. About 50 points in Energy should be good, and the rest into Vitality. Feel free to vary this as much as you need to. Don't forget that Breath of the Dying, Harlequin Crest, and Annihilus are adding to both these stats as well.

    Skill placement:

    20 Enchant - Your main source of damage. No matter what, you aren't going to be dealing much damage with your weapon, so you must press every advantage you have. This skill actually gets very amazing in 1.10 at higher levels.

    20 Warmth - Synergy to Enchant, and awesome for keeping your mana intact.

    20 Fire Mastery - Boosts Enchant damage TWICE (I'm not going in depth about this, just trust me here). I don't know why people are saying the opposite, but in 1.10, Fire Mastery DOES boost fire damage added from charms and equipment. The best charm possible, a Flaming Small Charm of Incineration, would add 26-42 fire damage normally, which becomes 83-134 fire damage with a level 28 Fire Mastery.

    1 Static Field - You won't be using this much, since you can't cast it in Werebear form, but it is still useful for bosses such as Baal.

    20 Telekinesis - Reducing the hit to your mana is crucial to ensure that your Warmth is keeping your mana intact.

    1 Shiver Armor - Increased defense means you get hit less often, improving your taking ability even more.

    1-20 Energy Shield - The natural advantage of a melee Sorceress. Energy Shield, combined with blocking and damage reduction, allows you to tank ANYTHING in the game. You will be able to scoff at Fanatism Stygian Dolls as they deal blows that are easily ignored. At level 18, Energy Shield absorbs 73% damage. With 75% blocking and 50% damage reduction, you are taking 3.375% damage from monsters. Let's say that a Fanatism Stygian doll deals 1,000 damage. I don't think they deal THAT much, but I'm not sure. With this damage reduction, they will be dealing 34 damage per hit. When you consider that you will be having 3k life, a merc to tank hits, Holy Freeze to slow them, and your considerable Defense rating, tanking even large groups of them becomes easy.

    Energy Shield is the last skill you will max. At level 1 Energy Shield you will have used 91 skill points including prerequisites. At level 90, you will have a level 11 base Energy Shield. At level 99, you will have a perfect level 20 base Energy Shield.

    A note about damage taken goes to mana: this factors in a tricky way; MongoJerry was right when he said this is NOT a good idea. To sum it up, Energy Shield will absorb a lot of damage, but DTgtM is calculated AFTER reductions, meaning you will lose a lot of mana but gain very little.

    Equipment:

    Harlequin Crest - I cannot stress how good this helm is. Melee characters that I know on the ladder are abandoning other choices such as Crown of Ages. The reason why Crest is so much better is that most of the mods on Crown are useless to you. You do not need the resists, as you will be maxed in hell. You do not need the 5% extra damage reduction, as you will be maxed in that too. You will miss the -1 to all skills, and the 2 sockets will do nothing for you. Common choices are 40/15 jewels (which do nothing since your base damage is so low, and you don't need IAS since you won't hit a breakpoint), Cham rune (Raven Frost gives you CBF), resistance jewels (which you don't need), Ber runes (which you don't need), Jah/Sur runes (boosts in mana and life will help you little, since they are added to the bonuses from Battle Orders and Werebear, resulting in little overall gain), and +to life/mana jewels or gems (which are good, but Crest gives MUCH more life/mana). The 30% FHR is the only advantage Crown holds over Crest, but we will be compensating with charms; compensating the -1 to all skills, +2 to all stats, and the bonuses to life/mana is infeasible with charms. You will most likely be socketing this with a jewel that has 7% FHR unless you are extremely lucky.

    Stormshield - The bulk of your DR, good blocking, good resists, and a fast block rate make this the shield of choice. In a perfect world, you would have a +10 all resists, -15% requirements, 7% FHR rare jewel to socket this with. More realistically, get a 15% requirements jewel with resists (+all or +to one).

    Chains of Honor (Archon Plate) - Low strength requirement, nice defense, DR, resists, +2 to all skills, life steal, and large bonuses to Undead and Demon are all godly. There is no substitute for this.

    Highlord's Wrath - Mainly for the +1 all skills, IAS, and deadly strike; again, you aren't dealing much physical damage, so increasing it is good for your leech. This, combined with your Gore Riders, will give you a very good chance to critical strike.

    Gore Riders - Three good mods which are all useful; you aren't getting Crushing Blow or Open Wounds anywhere else.

    Nosferatu's Coil - Life leech, IAS, even slows the target. Above that, +15 strength saves you some stat points. Perhaps scorned in PvP, but hey, I yearn for the day when someone complains about a cheap melee Sorceress.

    Raven Frost - Get one as close to perfect as you can. This ring is amazing.

    Rare Gloves - Mandatory mods are 20% IAS and 3% Mana leech, with priority on the IAS. Other good bonuses are the usual + to stats, fire or poison resist, etc.

    Rare Ring - Ideally, this would have dual leech with + to AR and resists. Get as close to this as possible. Other good mods are the usual as well; + to stats, life, mana, resists.

    Breath of the Dying (Phase Blade) - Some people look down upon this since Phase Blades can't be ethereal, thus reducing their damage potential. We are picking this not for the huge damage bonus, which is nice, but for the IAS, +30 all stats, dual leech, and PMH. A Passion phase blade would not work here since you are in Werebear mode, although it is a very good substitute. Otherwise, go for a mass Shael'ed phase blade.

    Weapon Switch: Call to Arms and Lidless Wall - A +6 to BO Call to Arms is even more essential to this build, because it reduces the frequency that you will need to rebuff. Also, its full potential can be realized, as you need BOTH life and mana, whereas other classes do not need more mana usually.

    Inventory: Beast (Anything) - This is used to refresh your Werebear as needed. Keep it in your inventory; you will use it whenever you get a reprieve from fighting.

    Inventory: Prebuff equipment (Arachnid Mesh, Magefist, 2x SoJ or BK rings, Mara's Kaleidoscope or Seraph's Hymn) - This stuff actually takes up very little space; depending on how good your charms are, you may be able to carry this around everywhere.

    This is your typical buff routine: equip all buffing equipment except Beast. Switch to CtA/Lidless. Cast Battle Command twice, Battle Order once. Cast Shiver Armor, Energy Shield, and Enchant. Put on Beast; put CtA in your inventory. Cast Werebear. Replace Beast with CtA, switch back to BotD and Stormshield. This sounds like a tedious thing to do, but with practice you will get fast at it, and it is the perfect thing to do between spawns of Baal's minions.

    Charms - Get as good an Annihilus as possible. Other charms that are good are ones with the Flaming prefix, + max damage charms, +str or dex charms, + life charms, +1 to fire skills charms, and + resist charms (if you need them). You will also need 32% FHR somewhere in your charms, so mix and match, and trade to your liking. This is probably the hardest part of this character to finish, since charms have such high potential. Also, remember that your charm space is limited by your prebuff equipment.

    Mercenary: Act 2 Defiance (hire it from normal difficulty, defensive) or Act 2 Might (hire it from nightmare difficulty, offensive) - Might, as we discussed before, does not add much due to your base damage, but it is a possible alternative. This is the choice of defense versus offense here. Testing with both shows equal benefits, so you decide. Defiance's benefit is lessened with the use of Shiver Armor; on the other hand, Might's is as well with the large ED on BotD. They are both still useful, though, and they both benefit the merc greatly as well.

    Weapon - Doom (ethereal Cryptic Axe): Holy Freeze slows down the monsters and makes it nearly impossible to get swarmed. Basically, fighting will be 2x easier with this. Doom also give the merc a large damage capacity (around 4.6k max damage at level 90, more with Might).

    Helm - Delirium (ethereal Corona): MongoJerry was right when he said this is the best item in the game. It is still heavily underutilized today on Battle.net, but this thing makes getting swarmed IMPOSSIBLE. Howl will ensure that your merc stays alive, as does Mind Blast. Confuse is incredible for large swarms of enemies; it gives you a huge window where you can whack without retaliation. Also, the +2 to all skills boosts your merc's Defiance or Might.

    Armor - Chains of Honor (ethereal elite armor): Ethereal Sacred Armor requires 222 strength to use, so that's out. Any good ethereal elite armor will do, preferably Superior, since the defense varies very little. All the things mentioned before: life leech, DR, etc. are good, and the +bonuses to Undead and Demon are actually useful here.
    An alternative is Bramble to give your merc THREE auras; use it if you think Thorns will be good.

    What you will have now is an Enchant that adds about 5k fire damage; your physical damage will be around 900 or so. With the 110% IAS, your Werebear speed will be amazing. You will be able to tank ANYTHING in the game with ease, even Fanatism Lister and his minions. You have 50% DR, 75% block, a good ES, high defense, around a 90% chance to hit enemies, 3k life, 1k mana, max resists, and a merc supplying two awesome auras.

    ...Even so, you will not be a solo killing machine. Killing does go fast with your merc and yourself, but you still cannot compete easily with the cookie-cutter builds. You will have to be a wimp in PvP; seek out games with level 70s or slightly higher. They will probably not be expecting you and their fire resist will probably be low, so combined with your Nosferatu's Coil, you SHOULD be able to get some good whacks in, as well as your merc. The main downside to dueling is your heavy reliance on your merc, and 50k a pop gets used very quickly.

    Next ladder reset, I plan on making this. Yes, it is VERY expensive, but not out of reach. I would not be able to do solo Baal runs, due to speed issues, but I would probably NEVER die, even to lag.

    One more thing: mana burn monsters are a pain. It's best to let your merc deal with them if you are having trouble. Usually, it's not an issue unless they have Might or Fanatism as well.

    There you have it, likely the most expensive character ever made, with the lowest proportion of killing speed to cost ever. Yet, if you are not sane of mind, be sure to try this out.
     
  2. Borlag

    Borlag IncGamers Member

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    reposting every single guide I have saved...just incase the original authors don't have them stored. Hopefully we get all the guides back in no time :)
     
  3. justkidding199

    justkidding199 IncGamers Member

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    This is Nice~
    All of a sudden i want to make a melee sorc :)
     
  4. DarK_EnforceR

    DarK_EnforceR IncGamers Member

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    errr is there any alternatives for the mercs gear...?
     
  5. xAnjelofLytex

    xAnjelofLytex IncGamers Member

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    I'd love to make a melee sorc, but I notice this is a very spendy build. of the gear that you listed, I believe I have/can get these:

    Gores
    Nos Coil
    Shako
    Highlords
    CTA/Lidless
    SS
    Occy/ Lidless for enchanting
    A few fire gcs

    If I was to use Stone instead of CoH, will that work?

    I'm somewhat of a poor player, but will be getting some runes soon to stock my PvP FO/TS sorc :p..I could get some more if I can get the gear for this type of sorc :D
     
  6. lextalionis

    lextalionis IncGamers Member

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    One of the things I think people forget about Melee Sorceresses that use Energy Shield. Is they can do something no other class can do.... Effectively they regenerate life by an enormous percentage.

    Especially if you are talking about being in Bear mode, you can't use mana for anything else. You aren't going to be teleporting away.

    But because you have an enormous mana pool. And I might argue gear a bit to get even more gear focused on increasing your mana pool. Warmth, which is maxed as a synergy for Enchant, allows you to regenerate mana at a ridiculous pace. The next closest skill to this is Prayer for a Paladin, but that's by a certain number of points per second.

    I would think this would be particularly useful in PvP where potions aren't available. But I think it would give you a big advantage in a PvM game as well.
     
  7. wisedoor

    wisedoor IncGamers Member

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    blergh
    this is NOT a melee sorc. It is an ugry bear chick

    Seriously, Melee sorcerers should be categorized 2 way

    * Ugry Bear Chicks with armpits full of hair (graar) like this guide

    * Cute Magic Knight Rayearth swinging gracefully her crystal sword

    So it would be like:
    Bear Sorcie
    Magic Knight
     
  8. frend? or foe!

    frend? or foe! IncGamers Member

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    i totaly agree i was going to make a hairy girl build then i thought :surprise:
    fxxk it!! i'll just make a fclaws wb and a normal melee sorc and save myself the expense of a beast weapon! :yep:
     
  9. Draklord

    Draklord IncGamers Member

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    Off topic

    Lol, Off Topic but xAnjelofLytex, your avatar makes me really really wanna become a barbarian
     
  10. TheKbob

    TheKbob IncGamers Member

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    Hmm, just what I needed because I was thinking of making one. I will prob sell my eth Botd CB for Coh + CTA + Botd phase (shouldnt be too big of a push).

    I have everything else:

    40/15 Ias Shako
    Good Raven
    Highlords
    Going to have to find a SS (I have 40/15 IAS SS, but ergh..)
    Some rare gloves
    Dual leecher, ez.

    and the rest blah.

    What do you think about 32020s? AR, Life mainly, though can get a boost of damage from the 3 max.

    BTW, I have all this crap cause I was going to make a new Iron barb, but I just got thinking... NAH...

    ~Kbob

    Edit: Oh and if this isn't tested... I know on FC bear, only the ias on the weap itself will affect it, so something like my 110% Ias // +89 AR Phase blade are the real option.
     
  11. Toorn88

    Toorn88 IncGamers Member

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    @TheKbob well your equipment wont do any good if someone wants to build a legit melee sorc and not with 40/15 jewels and all that crap =S
     
  12. Gimpy the magic mexican

    Gimpy the magic mexican IncGamers Member

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    just how much fire damage will enchant add with everything maxed?
     
  13. TheKbob

    TheKbob IncGamers Member

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    I don't really plan on using them now, but some other unmentionables will prob be added to the lot... :shrugs: I play for fun.

    ~Kbob
     
  14. newbie4lyfe

    newbie4lyfe Banned

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    im planning to make a melee sorc, but why 20 telekenisis?
     
  15. warding

    warding Banned

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    With lvl 43 enchant on my sorc I get 12-15 k damage with PAssion Phase :)
     
  16. savvyguy

    savvyguy IncGamers Member

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    I know the prebuffing routine can get tedious, but you should really be using a +3 enchant leaf staff for casting enchant.
     
  17. Big-Guy624

    Big-Guy624 IncGamers Member

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    Come on guys...

    Hate to break it to u fellas...

    ias dont work in any animal form so the "Mandatory" 20 ias on the gloves and the "40/15's" are useless. I mean no offence to you borlag but b4 you make a guide, do your homework...
     
  18. brucemo

    brucemo IncGamers Member

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    You do not need uber equipment to make an effective melee sorc. You can run around killing stuff in sorc form with gear that you can get for pgems or runes <= ist. You don't need a CTA or runeword armor or any of that, or even an Annihilus.

    bruce
     
  19. Jacknife

    Jacknife IncGamers Member

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    IAS will help if your down to the last manaburn monster and you suddenly shift back :)
     
  20. Camaro

    Camaro IncGamers Member

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    @kbob why on earth you want ed or max charms for on a melee sorc thats gets her dmg from enchant??

    Nice guide :thumbsup:

    regards

    Cammy
     

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