Rate my rusher/keyer/ubers setup

LastZodiac

Diabloii.Net Member
Rate my rusher/keyer/ubers setup

Basically this is gonna be my remade, revamped necromancer.
Main concern is the necro, as the merc is just my mana pool for tele.

I get with this build:
+19 Necro skills /+6 summon
17 Skellys total

FCR: 75%
Block: 75%
Res all: 177


Skills:
20: skelly, mastery, bone wall, bone prison
1: everything but fire golem, poisons, curses not up to decrepify

Gear:
Helm - Shako – Um’d
Armor - Enigma
Boots – Marrows
Belt - Spider
Rings - SoJ x 2
Gloves - Frosties
Ammy - +2 Necro, 15% FCR, other mods

WP1:
Hoto – 35 res
Homunculus – Um’d

WP2:
Call to Arms
Spirit

Torch - xx/20
Anni - xx/15
Summon nec charms x 6
5 res all sc x 6


Act2 Merc: (under contruction)
Insight – 17 Med.
Shaft – Um’d
Vamp – Um’d

EDIT: Spelling an' crap.
 

Krovvy

Diabloii.Net Member
Re: Rate my rusher/keyer/ubers setup

Beast Iron Golem maybe? Be careful though, it costs a lot each time he dies! If you're afraid of wasting a beast, you could also use Insight for your Iron Golem and put Infinity or other CB gear on your mercenary.
 

NumtyDoo

Diabloii.Net Member
Re: Rate my rusher/keyer/ubers setup

beast IG? no way, if you want an IG make him out of insight and carry beast yourself.
 

Pandacious

Diabloii.Net Member
Re: Rate my rusher/keyer/ubers setup

So you have to sacrifice an item to summon an iron golem? and He'll only be there for one game? Why would you do that?...I'd rather donate the item to someone who could really use it. In my opinion, Clay golem serves as a fine meat shield.
 

galzohar

Diabloii.Net Member
Re: Rate my rusher/keyer/ubers setup

He stays with you between games, that is if you can keep him alive.... I wouldn't waste anything expensive, but considering how much runes are being dupped if you just learn to dupe it's free ;)
 

Krovvy

Diabloii.Net Member
Re: Rate my rusher/keyer/ubers setup

The thing is if you invest your late points into Golem Mastery and have lots of skill charms he usually doesn't die, unless you're absolutely not watching his life or helping him to survive. It's well worth it if you can keep the Beasty alive in each game, but as I said, you can go with Insight for your Iron Golem and save the slot on your mercenary as well.
 

robzombiesslave

Diabloii.Net Member
Re: Rate my rusher/keyer/ubers setup

Soooo... how do I get that last point? :grin:
Fix your merc :evil: go with insight IG and add another aura to your merc.

Or as mentioned you could always drop another aura on your IG, he shouldnt die/disappear if you're tellying (if had an insight golem disappear on me a few times without tele) Shouldnt be a problem teleporting though.


 

tycIbn

Diabloii.Net Member
Re: Rate my rusher/keyer/ubers setup

7/10.

it works. but i recommend AoKL for prebuffer for skellies when doing ubers. and why frosties instead of magefist or trang's gloves?

for the merc, i recommend an infinity. or get a beast war axe. the extra aura will be needed in ubers, imo.
 

LastZodiac

Diabloii.Net Member
Re: Rate my rusher/keyer/ubers setup

7/10.

it works. but i recommend AoKL for prebuffer for skellies when doing ubers. and why frosties instead of magefist or trang's gloves?

for the merc, i recommend an infinity. or get a beast war axe. the extra aura will be needed in ubers, imo.
True on the pre-buff with AoKL, but its the same reason I'm using frosties.
I hit my mark on what I wanted. I don't plan on holding any extra equipment, else I'd be usng some fcr/stat/res rings.

As for my merc, I just want him to survive a couple necro stomps in chaos with IM curse.
Hence the reason for his 50% DR.

For Ubers, my merc always seems to die regaurdless (even bow merc). So I generaly just do them without a merc.



 

Gaenor

Banned
Re: Rate my rusher/keyer/ubers setup

You could always switch that hoto for an beast in a axe. Would be a nice add to your skellyarmy.
 
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