[rant] DClone misconceptions Hi. I've seen it posted in a number of places that "ip hunting", "exploiting" and otherwise triggering the dclone event is exploitation. I strongly believe that the World Event was designed SPECIFICALLY so that we - the Diablo players - could, in fact, HAD TO organize ourselves and cooperate to really make the most of it. The seeds of this belief come from a interview prior to 1.10. I remembered a Blizzard rep saying that it was a "social experiment" of sorts. So I went looking today and happened to find this quote on the diabloii.net web site: http://www.diabloii.net/features/v110-patch.shtml I've bolded two elements of what Bill Roper says in this interview. The first is his statement that the World Event is to "see if we can get the community to do stuff". Note the use of the word community. Not individuals. Not dupers. The second is simply Bill Roper stating what many have denied: that the World Event was always designed to be triggered by SoJ. Yes, this rewards 1.09 dupers - but it also rewards everyone else for jumping on the dupe elimination bandwagon. And let me clear up one thing: selling SoJ's to merchants is dupe elimination. There is a reward involved, but at a cost. When considering the reward, consider the cost - and next time you see the SoJ counter at over 2000 sold, have a little laugh to yourself. I always do. So we have two aspects at play here: 1) It's a social experiment by Blizzard, to see if "the community" can act on something 2) It's a way to get rid of SoJ, and for the community to pressure those with duped soj to sell them "for the greater good" Both are, in my opinion, true. While the world event is a way of eliminating duped SoJs, it is also a commuity thing and therefore was DESIGNED so that people could figure it out and then would work together to make it happen. This is why Blizzard has not come down hard on the groups that have organized themselves out-of-the-blue to coordinate the selling of SoJ and the spawning of DClone. That spontaneous community effort was one of the hoped-for side effects all along! (Aside: I would look for similar initiatives - more complicated and far less frequently triggered - to appear in the upcoming World of Warcraft. Perhaps realm-wide "events" involving permanently world-altering storyline elements. We've proven we'll band together if the reward is there. I hope Blizzard runs with that.) In my opinion, "ip searching" and "dclone hunting" are justified. Why? Without other people trying to and succeeding getting on the same ip, only the dupers would benefit from sojs sold. Being able to get in on the action and get yourself a clone is your way of ensuring that the dupers aren't the only ones who benefit from their cheating. Everyone wins, as opposed to nobody wins, or only a very elite cadre of dupers winning. The METHODS by which the ip searching is performed are another matter - I have no sympathy for bots or third party hack programs that mechanically do it for you. I do (or did; past tense) my ip hunting by hand, thanks. Sure, it took me five to ten seconds longer than it would a bot. (This is a good thing.) There is a third aspect to the dclone issue, and that is loading down specific battle.net servers. As far as I know, each server (ip) has a set maximum of how many games it will host. If it is near it's maximum, no more games will be allowed on that server - the games will be distributed to other ip's. Now, while one might think that a lot of people trying to get on server X would place a heavy load on X. I would point out three facts.. 1) Blizzard's game creation places you on a random server ip. You can't control where you go, and so you can't really hammer one specific server with a ddos-like game creation "flood". Instead, you're distributing your game creations across the entire server pool, effectively minimising the impact. 2) At any given time, MF'ers (whether they are botting or not) are probably creating just as many games on just as many and varied servers as you are while you search for your clone ip - quite possibly more if they're Blizzard sorcs doing pindle in 10 seconds flat. Searching for a clone, from the perspective of game hosting, is no different than the process of mf'ing - it's simply a stream of games one after the other in quick succession. 3) Once you find the ip you want, you stay on it and do stuff.. like idling, mf'ing, posing in town, whatever. Point being, you are effectively taken OUT of the pool of people who hammer on the servers with game after game. While the MF'ers and Baal runners contine creating games with no end in sight, you've stopped. You've found your place, and won't be making any more games for a while. This is actually a reduction of stress on the server pool. Based on these three points, I hold the opinion that hunting for the dclone is no more or less stressful on the servers than a series of quick runs of pindle or similar mf targets. I really don't understand objections to the idea of searching for a dclone or a specific server ip; it's more or less exactly like MF'ing, except instead of killing an ALWAYS spawning monster to check if [item] MAY drop, you check to see if a monster you know is ALWAYS gonna drop [item] MAY spawn. And like mf runs, you can go through long "dry" spells where you get no love. To re-emphasise a point... I feel that employing a third party program to mechanically search for IP's is, IMO, as bad as employing a third party program to bot pindle. In both situations you are creating and completing games quicker than a normal human could do so and taking all of the (somewhat dubious) "effort" out of the clear eventual reward. Lastly, objecting to dclone on the grounds that duped SoJ's are being sold is, IMO, ridiculous. You're objecting to the willful elimination of dupes, and if you ever use an Annihilus, you're a hipocrite. Comments, opinions welcome. Flames will be redirected to /dev/null. If for some strange reason you still do not believe SoJ's have anything to do with the World Event, please don't bother replying to this thread.