Ranger (not a range discussion)

Barefoot Soldier

Diabloii.Net Member
Ranger (not a range discussion)

Note: Please forgive the revamp of a previous thread. For simplicity sake, tree distinction, and to avoid name discussion, I’m using AD&D ranger subclass names.

I believe that we can all agree we know what to expect from a ranged character. There will of course be proficiency in bows, crossbows, and a variety of ranged weaponry. We can also expect missiles of a magical or elemental sort etc. To be perfectly honest it’s a necessary class that will be an improved cookie cutter of the Rogue and the Amazon.

Some people have suggested a Ranger as this 4th ranged class. I have no issue with the class choice though I disagree with that name, but that is irrelevant. Blizzard seems to be in a tight space because the addition of two characters in LoD guaranties voids in pre-expansion Diablo III. If Blizzard choses to go with a Ranger class I think they would do it a disservice by making it purely ranged based, especially when it has the potential to partially fill the roles of the Assassin and the Druid. I would put forward that in addition to a marksman build the ranger archetype has two other roles. Namely that of a Stalker and a Beastmaster.

I’ve devised two skill trees around the Stalker and Beastmaster. The Skills are in no particular order though they are divided into branches of the tree. I’ve decided to aim for about 12 skills total, as we have seen from screen shots the current barbarian tree has about 18 skills per tree, this is completely open to comments, suggestions, and criticisms.
 

Barefoot Soldier

Diabloii.Net Member
Re: Ranger (not a range discussion)

Stalker

This tech tree will follow three branches: Herbalist, Shadows. Weapon Master.

Herbalist
1: Apothecary - Through his expenditure of time outdoors and his disdain for visiting town the Ranger become versed in herbs and natural remedies.
- The Ranger uses or shares a natural salve to heal wounds of himself or a party members.
2: Brewmaster - Further studies of herbs and plants has provided recipes for drinks that invigorate the Rangers mental facilities and adrenaline rushes.
- The Ranger uses or shares a natural brew that restores the mana pool of himself or a party member
3: Alchemist - Through greater studies of the Ranger has created three infuses. The creation of these infuses however exhausts his mental facilities for a period of time. All infuses have negative health benefits but provide increased stamina, fortitude, and strength. Note: Not more then one should be taken at any give time.
- Yellow Infuse: Increases the Ranger natural speed. Negative 5% HP
- Blue Infuse: Increases the Ranger agility (Dodge). Negative 10% HP
- Red Infuse: Increases the Ranger attack speed, accuracy and damage. Negative 25% HP
- Cannot be recast till all Infuses are used.
4: Dark Studies - Through his many experiments the Ranger has often made himself sick. He has pursued these studies and has created multiple poisons that can be coated to any bladed or piercing weapon.
- Coats blades and ranged weapons with poison that lasts for X amount of time.

Shadows
1: Hide in Shadows - As Woodsmen are misanthropic they have learned to hide away in shadows and in foliage.
- Cloaks and is only revealed when he attacks or runs.
2: Stealth - As time passes the Ranger becomes more skillful in in his movements and can easily track prey more quickly without giving away his position.
- Increases movement speed while cloaked - Passive
3: Shadow Strike - While Ranger are quite honorable in battle there are times of desperation or times when they are simply outclassed and strike their enemies from the shadows. With practice they can return to the shadows after attacking.
- Attack bonus when attacking / Returning to shadows depends on weapon use (Range or Melee) Hide in Shadows, Stealth, and Shadow Strike expenditure.
4: Explosive Powder - In his extensive herbology studies the Ranger discovered combinations with explosive potential. He has discovered that often times explosive powders can provide useful for startling enemies and with practice can make him truly invisible.
- Crowd Clearer at lower levels, with improvement the Ranger can walk through dispersed crowds.

Weapon Master
1: Sword and Shield - Is quite a popular weapons training among Woodsmen. Shields prove quite useful in the event that the Ranger's lurking is detected.
- Increased defensive block - Shields smash.
2: Single Sword - Some Woodsmen spend their free time studying Kenjitsu, or the art of the sword. They only wield one sword as a point of honor. They make very precise strikes with great force often taking limbs so they may better focus on more imminent threats.
- Increased attack damage - Dismembers enemies (disarm).
3: Sword And Dagger - Some Woodsmen train using a sword and a long dagger for quick kills, increased attack speed, and versatility. Throwing their dagger when outnumbered is is a common practice to even the odds.
- Increased attack speed - Throw dagger instant kill or damage cap
4: Cloak and Shadow: Woodsmen use flamboyancy and their agility movements to distract and disorient their enemies often becoming akin to a ghost in their enemies eyes.
- Increased dodge attack - Phantasm (enemies attack each other)



Beastmaster

This tech tree will follow four branches: Summons, Commands, Druid Consultation, Sacrifice

Summoner
1: Unkindness - The first animals that Rangers tend to befriend are the birds. They prove to be quite useful intelligence gathering and distracting the enemy when the beast-master needs to escape or cause a diversion.
-Summons 8 independently controlled Ravens.
2: Pack - Wolves and other wild dogs usually prove to be fairly easy to appease and prove to be quite loyal to the Ranger often seeing him as an alpha male of a pack.
- Summons 4 independently controlled Wolves
3: Sleuth - Bears are usually only called upon by the most experienced Rangers. They are quite unpredictable but will loyally serve what they perceive to be a symbiotic relationship.
-Summons 2 independently controlled Bears

Commands
1: Front line - This is the most common position for the summoner to call his familiars into. It is simply a wall formation intended to pin enemies into a position.
2: Encompass - When the druid begins to see that he is over-stretched he can command his summons to encircle him and to fall into a defensive position.
- Summons circle around the Ranger protecting him from melee attacks
3: Circumscribe - As the lower class minions of greater demonic forces are gradually annihilated there usually comes a point of justice where the greatest evil in the general vicinity is destroyed. At this point the Ranger usually commands his summons to encircle that target and to slowly approach it before tearing the enemy to pieces.
- Summons circle around a single target until the target is destroyed

Druid Consultation
1: Undergrowth - Rangers has been taught words of power from the druid clans and has learned to command nature itself to bind enemies.
- Roots and vines entangle and bind enemies in place.
2: Thunderclap - The Ranger is taught briefly how to command the weather and can call upon lightning to strike his enemies with
- Summons a a lighting strike upon selected enemies.
3: Terra - After strict tutelage and instruction from the druids the Ranger is taught how to summon an elemental.
- Summons 1 independently controlled Elemental

Sacrifice
1: Shelter - The summoned ravens can be stirred into protective cyclone that surrounds the ranger sacrificing their life to protect his.
- Ranged protection (based upon the number of ravens)
2: Stampede - If the bears the Ranger has befriend become to unwieldy he will often drive them away which often does not bode well for creatures in their wake.
- The bears charge a group of enemies causing damage but do not return.
3: Earthquake - In a last ditch desperation the Druid can command a Terra elemental to unleash it’s final furry. Before being dismissed the Terra Elemental will sink half way into the earth and start pounding the ground with his fists causing an earthquake that devastates the enemy. For their own protection the Ranger dismisses all befriended animals except for his ravens.
-An Earthquake spell that kills and disorients the enemies at the cost of ground summons.
 

urbayan

Diabloii.Net Member
Re: Ranger (not a range discussion)

Following the pattern of Blizzard usually cross mixing ideas into their other games, I believe the next range character would follow close to the structure of the Priestess from WC3.
Priest/PriestessThe holy archer, harnessing the power of light and infusing it with their skills with the arrow. Their marksmanship is rivaled only to the Rogues of the east and the Amazons of the islands. Capable of holy spirits to fight alongside them, and projecting holy auras that benifit themselves and the people around them.
Skills
Range/Combat Skills
Blessed Arrow Infusing their holy spirit into their arrows to stike fows, dealing additional damage to the undead.
Multishot
Guided Arrow
Moonfall Shoots multiple arrows into the air that rain down as rays of light adding massive holy damage and stunning the enemy.
Holy Bolt Does holy damage and also heals allies
Holy explosion Combusts corpses with a ray of light dealing physical and holy damage in a radius, equal to the life of the denoates corpse
Auras
Meditation
Prayer
Blessed Aim
Salvation
Divinity Aura Increases Attackspeed/damage
Spirits
Spirit Owls Summons a number of owls that stun any enemy that threatens the priest
Spirit Wolves Summons number of wolves that teleport and attack.
Holy Spirit Wolves Summons wolves that fire holy bolts and bone spirits
Spirit TigerSummons a white tiger that the preist is capable of riding. Priest movement speed is increased while riding the beast. The tiger also roars at any nearby enemies making them run in fear.
Tiger LeapSimilar to Barbarian's leaping ability, allows Priest to leap over obstacles while riding on the tiger.
Tiger Pounce While riding the tiger, it is capable of leaping onto the enemy causing damage and stunning the victim.
Holy Lightning Tiger emits a holy lightning inferno type attack from it's mouth. Similar to Diablo's red lightning attack, except white in color.
 

Chorkstain

Diabloii.Net Member
Re: Ranger (not a range discussion)

These are pretty cool. I hate the idea of a ranger, but this was well done. I've also been pushing the idea of a divine magic using archer for a while, but don't feel that this one was done that interestingly.
 

Barefoot Soldier

Diabloii.Net Member
Re: Ranger (not a range discussion)

These are pretty cool. I hate the idea of a ranger, but this was well done. I've also been pushing the idea of a divine magic using archer for a while, but don't feel that this one was done that interestingly.
I’ve suggested alternate names for the ranger class but last time I did that the thread got hijacked about the name. I’m of the opinion that I think Blizzard has all the magic users they need. I think the Wizard and the Witch Doctor are it for Diablo III. My guess is that they would create a lighter Melee attacker who also specializes in range. A ranger does fit that idea but also has the added attributes of both a druid and a rouge/assassin. It seems like a good fit, as far as needed skills are concerned.

That said a lighter melee attacker who also utilizes a bow would fit the description of a Samurai. The same build I have above could work but instead of beastmaster tree it would have to borrow from Shinto mythology and ideas of ancestor worship. Personally I think that would be pretty awesome but would never fly in Diablo.

What Diablo 3 needs right now is a support character (paladin replacement) I like the ideas for monks but I think because monks were in Hellfire they won’t make an appearance, even though hellfire was done by Sierra.


 

Ishtor

Diabloii.Net Member
Re: Ranger (not a range discussion)

Following the pattern of Blizzard usually cross mixing ideas into their other games, I believe the next range character would follow close to the structure of the Priestess from WC3.
Priest/PriestessThe holy archer, harnessing the power of light and infusing it with their skills with the arrow. Their marksmanship is rivaled only to the Rogues of the east and the Amazons of the islands. Capable of holy spirits to fight alongside them, and projecting holy auras that benifit themselves and the people around them.
Skills
Range/Combat Skills
Blessed Arrow Infusing their holy spirit into their arrows to stike fows, dealing additional damage to the undead.
Multishot
Guided Arrow
Moonfall Shoots multiple arrows into the air that rain down as rays of light adding massive holy damage and stunning the enemy.
Holy Bolt Does holy damage and also heals allies
Holy explosion Combusts corpses with a ray of light dealing physical and holy damage in a radius, equal to the life of the denoates corpse
Auras
Meditation
Prayer
Blessed Aim
Salvation
Divinity Aura Increases Attackspeed/damage
Spirits
Spirit Owls Summons a number of owls that stun any enemy that threatens the priest
Spirit Wolves Summons number of wolves that teleport and attack.
Holy Spirit Wolves Summons wolves that fire holy bolts and bone spirits
Spirit TigerSummons a white tiger that the preist is capable of riding. Priest movement speed is increased while riding the beast. The tiger also roars at any nearby enemies making them run in fear.
Tiger LeapSimilar to Barbarian's leaping ability, allows Priest to leap over obstacles while riding on the tiger.
Tiger Pounce While riding the tiger, it is capable of leaping onto the enemy causing damage and stunning the victim.
Holy Lightning Tiger emits a holy lightning inferno type attack from it's mouth. Similar to Diablo's red lightning attack, except white in color.
this to me actually sounds like a good idea. i am about to go anime on you thought. Inuasha (great anime to me) had a girl named Kogome who was a priestess and throughout the anime you learned that all the priestest used Bows an arrows. this is not the only time i have seen a priest type class be armed with a bow, but i cant remember the other anime that followed this suite.

to me this would be awsome because it would be a combonation of the amazon and paladin and would open the possibility of the 5th class to be anything. I hope this or something close to this is the 4th class.

I think every agrees that there will be a range class, and i think this will be the new class revealed at blizzcon if the reveal another class, which they better or blizzard will have grumpier diablo fans on there hands, screaming "anarchy, anarchy i say!"


 

stillman

Diabloii.Net Member
Re: Ranger (not a range discussion)

Things like 'brewmaster' sound a little too WoWy for my liking, but I like the stalker concept in general.

I'd rather see a separate class for pet master and not have the archer relying on meat shields and minions. His/her fighting prowess with the bow should be enough. That's one thing I hated about WoW: you were sort of meant to rely on pets to hold up the bad guys because I guess your archer's bow skills sucked and it was necessary. At least that's my crude understanding of it based on the 10 day trial. No pets for archer please!

But stealth would fit in nicely! The stealth skills are good ideas, like being able to mingle with the bad guys to set up a strategic attack zone.
 

Barefoot Soldier

Diabloii.Net Member
Re: Ranger (not a range discussion)

Things like 'brewmaster' sound a little too WoWy for my liking, but I like the stalker concept in general.

I'd rather see a separate class for pet master and not have the archer relying on meat shields and minions. His/her fighting prowess with the bow should be enough. That's one thing I hated about WoW: you were sort of meant to rely on pets to hold up the bad guys because I guess your archer's bow skills sucked and it was necessary. At least that's my crude understanding of it based on the 10 day trial. No pets for archer please!

But stealth would fit in nicely! The stealth skills are good ideas, like being able to mingle with the bad guys to set up a strategic attack zone.
I think it would be naive of us to believe that this game won't be greatly affected by WoW's success. The purpose for the Herbalist branch of the Stalker tree was to provide, to an extent, skills that could be use in a support situation much like a Paladin. Personally I like the skill name brewmaster and it was ripped from Warcraft III and the trade name of a person who professionally brews beer.

Remember that spread points in Diablo rarely fares well. If one were to spread points between pets and bow you'd never make it past Nightmare much less Hell. All considered we will either have to settle for less in characters or accept Hybrids, as we can see from the Witchdoctor they are looking to hybridize Diablo II characters.

I think the stealth skills would be most interesting and useful in multiplayer. The ability to scout more difficult situations will make it easier to intelligently attack situations.


 
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