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Random Throwing Potion Information Dump

Discussion in 'Single Player Forum' started by Parapsycho, Nov 18, 2016.

  1. Parapsycho

    Parapsycho Diabloii.Net Member

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    Throwing potions are fun, even if not very effective. Every now and then a question pops up about using TPs with different skills.

    If anyone has anything to add, feel free.

    Arreat Summit Potion Info
    http://classic.battle.net/diablo2exp/items/potions.shtml

    What Skills work with throwing potions?

    Increased Attack Speed
    Any skill that increases attack speed will work, so the Assassin's Burst of Speed skill will increase the rate at which you throw potions. The Paladin Fanaticism aura will increase the speed at which you throw potions, but will not affect the damage. Any non-weapon items that increase attack speed should work as well.

    Amplify Damage
    Fire throwing potions have a fire and physical damage component, so amplify damage will double the physical component.

    Example:
    Fulminating Potions do 5-15 Throw Damage; 3-8 fire, 2-7 physical. If you cast amplify damage on a monster, they will take 3-8 fire damage and 4-14 physical damage, for a total of 7-22 damage.

    Exploding potions:
    Normally 16-30; 8-18 fire, 8-12 physical.
    With AD 24-42 damage; 8-18 fire, 16-24 physical.

    Oil Potions:
    Normally 26-64; 13-34 fire, 13-30 physical.
    With AD 39-94; 13-34 fire, 26-60 physical.


    Double Throw
    The Barbarian Double Throw skill will allow you to throw 2 throwing potions at once. If you can get a source of amplify damage, you can do 78 - 188 damage per Double throw attack with Oil Potions.

    Limitations
    Any Skill that directly increases weapon damage (Paladin Auras, Sorceress Enchant, Assassin Venom and Tiger Strike, etc) will not work with throwing potions.

    Since Throwing potions only have a throw attack, they cannot be used in werewolf/werebear form, but they can still be equipped.


    Potion Management:
    Potions come in stacks of 25, so it is easy to run through them quickly. Once they run out, like all other throwing weapons, they disappear. One way to prevent this is to use them until you have a few left, then move them to your inventory. You can sell the stack to a vendor and they will sell you back a full stack of 25. It is also beneficial to keep stacks separate if you are looking to acquire a lot of potions. You can do this by opening your inventory before you pick some off the ground. This lets you put each stack in a separate inventory slot. This works really well with exploding and poison shrines, which give you a few stacks of exploding or choking potions.
     
    TopHatCat64 and SunsetVista like this.
  2. SunsetVista

    SunsetVista Diabloii.Net Member

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    Double Throw potions? Cool! Sounds like getting enough stacks might be difficult, but... it could be "fun" to try to clear Normal this way. =)
     
  3. Parapsycho

    Parapsycho Diabloii.Net Member

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    Yeah, maxing Find Item helps with that, a little.
     
  4. pharphis

    pharphis Diabloii.Net Site Pal

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    amplify damage doesn't actually double physical dmg except when the monster's physical resistance is exactly 0 to start.

    IT eithe does nothing (unbreakable) or AT LEAST doubles the damage dealt

    ex/ monster physical res of 50% to -50% res = triples the dmg
     

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