Raise Mage....Should I remake?

Bornaloserbaby

Diabloii.Net Member
Raise Mage....Should I remake?

Hey guys, I'm making my first ever Necromancer and i went for the fishy stylie.
I'm now level 86 with some nice items.
Heres the problems:::::::::::::::I put 20 into raise Mages...
Is this a waste of 20 skills points and should I make him again? (which isnt really a problem)

I also maxed CE. is this neccesary?

I have 1 point in each Golem and tried using a Iron golem made from Insight.... it promtly died =D. Whats the best Golem choice? (I realise opinions will differ)


thanks for any help
 

Nimbostratus

Diabloii.Net Member
Max Mages: This is really just a preference thing. Some players love 'em, others hate 'em. If you hate them, rebuild. If you like the extra damage and poison/cold, keep them.

Max Corpse Explosion: Not quite necessary, but it doesn't hurt. Killing everything on the screen is still killing everything on the screen.

Golems: There are three basic ways to go with golems.
1. 1 point Clay Golem. Slows enemies, easily recast.
2. Weak Iron Golem using cheap, easily replaceable items with CB, open wounds, etc. ("Strength" and "Malice" runewords, for example)
3. Strong Iron Golem using expensive items. Make sure it doesn't die or disappear on you.
 

blazon

Diabloii.Net Member
I don't think the mages are a large enough issue to warrant a reroll unless you want to. When making a fishy, there are so many free skill points that it's really very hard to mess the build up.
 

Archangel Manael

Diabloii.Net Member
I'm level 86 myself, and I'm finding anything at all that gives me more dmg is GREAT. I now find myself with a summoner necro who's minions (especially skellies) simply do not die, they have great defense and life. The problem I'm encountering it takes FOREVER to kill anything. That's including an amp curse that doubles dmg.

So, IMO, GO for as many mages and revives as possible, if you are a summoner.

If ur not...then I dont know.
 

Nimbostratus

Diabloii.Net Member
So, IMO, GO for as many ... revives as possible
A better idea is as many revives as practical. They have a set lifespan, so having too many wouldn't make a difference. The first ones would start dying before you can summon a full set of revives :tongue: Usually 1 point with bonuses from equipment is enough.



 

Moe the Barkeep

Diabloii.Net Member
I pumped golem mastery instead of mages, because like you, I make rusty out of a cheap insight. He never dies because of my high golem mastery, and it helps free up my merc's weapon for something with crushing blow.
 

NumtyDoo

Diabloii.Net Member
I have a 90 summoner. killing speed is not an issue. Your merc takes down the first guy amp then CE, whole screen is dead. So either you need to get some better gear on your merc, or concentrate your skellies more. When I use tele and get all my minions in 1 spot they 1 hit kill everything, if you don't have enigma or something with tele charges, town portal will work to. But concentrating your skellies is key.

I maxed mages, you really notice how good they are if you have to fight a PI. But again you need to focus them, if each one shoots at a different target it doesn't work too fast, they all need to be focusing on same target.
 

NumtyDoo

Diabloii.Net Member
as far as revives, 1 point is enough. with + skills you will find that they poof almost as fast as you make them. to get the most out of revives get the correct monster type. Urdar types with CB are great for bosses, the death lords that use frenzy aren't bad. I like hell witches (sucubus) ALOT, i found that if i get too many melee they can't all get in there and fight, so I tend to pick caster type revives.
 

spigot

Diabloii.Net Member
Numty has the right idea, as I have pointed out in a lot of threads before, 5000 damage per second with maxed mages once you have end game equipment is easily achievable, I don't think thats something to be sniffed at.

I always use IG insight, but I always make it in a really low damage polearm, once i max mages, i generally max golem mastery after that, with enough +skills nothing will kill it, and IG wont affect it as it has tiny damage!
 

Bornaloserbaby

Diabloii.Net Member
ok guys thanks for all the input...the only thing I messed up is a few too many points in CE..so its not all bad.

Currently level 89

Shako
Enigma
Hoto
Homonculus Pdiamond
Trang Gloves + Belt
SStorm trek boots (waiting for a pair of marrows)
RavenFrost
BK3
Saracens Amulets ( >_< )
Anni
Torch

Str is about 180
Dex about 160 (block is about 60)

Merc uses Kiras ....''Treachery'' Great hauberk and an Awesome Hone Sun Yari (ETH! UPPED! 198%ED AMN/AMN/ED+MAX)

So its all going great atm still needing a few more items for finishing touches.

As far as revives go I really like the Undead Archers you get in bloody foothills. 14 Archers is awesome for the WSK since the corridors quite narrow. And I would imagine with Beast equiped their fire rate would be devastating.

Is CBF really worth it? I was going to replace the raven with a Soj and the TO's belt with an Arach so I'd have no CBF.

Loving playing my first neccy !!!

Thanks all
 

Nimbostratus

Diabloii.Net Member
CBF isn't really necessary on any caster, since it doesn't effect cast speed. So unless you're really bothered by running a bit slower when chilled, just ignore CBF. Besides, your summons will take most of the hits anyway.
 

Bornaloserbaby

Diabloii.Net Member
well I'm currently running EVERYTHING just to get a taste of what hes good for.
The killing is easy peasy until CS and Nith and WSK...... I get really fed up of waheed(merc) getting his *** handed too him and needing to be revived.
Its only really IM and Tomb vipers that cause him trouble....
Any suggestions? Like get a Rogue?
What about a really Low dmg polearm R/w with alot of CB? Crappy leach tho...
Hrmm I've got a feeling I'm just gonna have to get used to reviving him and avoiding the CS! Can anyone lend me 50000 ? :grin:
 

NumtyDoo

Diabloii.Net Member
Yea, I used to be of the mindset; "Why would you waste points maxing CE". then I made a necro that had max CE. What a difference, with conviction boosting the fire damage, and amp boosting the physical, all I need is 1 corpse to clear the entire screen. If the body drops at the edge of the screen I usually end up killing monsters I haven't even seen yet.

When I do runs in the pit, or chaos sanctuary, the mobs are usually close enough together that I can CE-chain all the way through, my minions almost never fight once I start, just amp the edge of the screen, then CE, then move forward, rinse and repeat. I am clearing these tightly packed areas way faster than I did with my lightning sorc.

With 10 urdars (that I pick up on the way to diablo or meph) and the CB on merc items, I can kill all of the bosses faster than any Hammerdin I ever made. Plus with decrep/clay golem combo and stun effect from the mages, I found that most bosses don't even get a chance to attack at all.
 
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