RAFFSTER’S Poison Java-Nigma-Zon Guide

raffster

Diabloii.Net Member
RAFFSTER’S Poison Java-Nigma-Zon Guide

RAFFSTER’S Poison Java-Nigma-zon Guide
A. Introduction
B. Skill Placement
C. Equipment
D. Stat Placement
E. Other Stuff
F. Dueling strategies

A. Introduction

One of the most unforgettable duels I had back in S1 ladder is when I met this really uber godly poison javazon build. What made this poison javazon stand out from the other javazons I’ve encountered (whether in leveling or in dueling) is the fact that this build is one of the few Amazon builds that rely heavily on teleporting as part of its dueling strategy. It was such an awesome build that I decided to create one myself back in S1 ladder and made an even more refined version of it in S2 ladder. I think that this javazon build ranks among the best PvP javazon builds.

This build is my most versatile PvP character so far because it is able to beat almost any other type of dueler, regardless of class and build. Very few characters can withstand the devastating effects of a 50K poison javelin, let alone those who have not maxed out their poison resists. As soon as your opponent is reduced to just 1 life, the follow through of very fast successive guided arrows ensures victory. One of the main drawbacks of this build is that it’s a lot more expensive than most other poison javelin (PJ) builds

The main difference between this and the other PJ builds is that this build was created to overcome the barriers or shortcomings of the other PJ builds. This build:

1. Uses a CTA bow on switch that allows the player to cast Battle Orders and fire Guided Missile without compromising one or the other. Most other PJ builds either use a different bow on switch (no Battle Order) or a regular CTA flail + shield (no bow).
2. Uses Enigma to teleport to a better PJ launching position, tele away from very dangerous melee characters and the STR points provided by Enigma could be placed in VITality. The faster run walk of Enigma also helps a great deal. Other PJ builds often times cannot get out quickly enough when faced with a very powerful melee build.
3. Hits a very high level of IAS that makes firing Guided Arrows very effective especially against teleporting characters. Other javazon builds often times get screwed up because they cannot keep up with very fast teleporting characters.
4. Unlike other pure PJ builds, this build has maxed out Lightning Fury which makes it extremely viable in PvM (as in cow games) as well. Almost good enough in PvM like a regular lightning javazon.

B. Skill Placement

This PJ build, just like the other PJ builds depend mainly poison damage to bring its opponents to their knees.

Main skills:
Poison Javelin (max)
Plague Javelin (max)
Lightning Fury (max)

1 point in each skill pre-reqs for guided arrow
Rest of the points in Guided Arrow

Secondary Skills:
1 point in all the passive and magic skills
(with your items + to skills you should have +10-11 to get Dodge, Avoid and Evade to over 50%)

1 point in Jab (on those very rare occasions when you get up close and personal and you have to bash your enemy with your javelin, 1 point goes a long way)
*You can put 1 in Impale and Fend but I think that it’s unnecessary. If you have to fight multiple opponents melee with this build you’re doing something wrong.

Build should be complete around L80.

C. Equipment

This build is highly dependent on the equipment. The closer you are to having the same items I recommend, the more effective this build will be.

Main equipment:
Weapon: Titan’s Revenge (best ED and LL you can get, eth recommended, upped okay but not necessary)
Armor: Dusk Shroud Enigma
Helm: Best 2 os Crown of Ages you can get (15% DR more important than 30 resists) socketed with 2 x 15 resist all / 15 IAS jewels. (or 2 15 ias jewels) :: Secondary helm: 2 os Giant Skull (2 x 15/15 or 2 x 15 ias jewels)
Shield: Stormshield (socketed with a 5/5 poison facet die). No other shield is recommended for this build. (But carry around a Monarch socketed with 4 orts in case you run across trapasins who love to nked kill).
On switch: CTA Hydra Bow (preferably CTA on a +3 skills Grand Matron or Matriarchal Bow) I goofed up here but I got a +6 BO on my hydra bow so I’m not changing this.

Secondary equipment: (This is my personal preference and could vary according to your taste, perhaps even change according to whom you’re dueling with.)
Rings: 1 x Raven (pref.perfect) & 1 x SOJ (SOJ because you’ll need as much mana as you can to teleport as much as you need). Carry around some manalds to help you through regular leveling so you won’t have to keep on buying mana potions.
Amulet: Primary: Highest Maras you can get (the +2 skills is invaluable and the higher your resist the quicker you can get max resists in hell), Secondary: Metalgrid (the higher than maras resists is really nice and the high defense could make it harder for you to get hit).
Gloves: Primary: Rare or crafted +2 java skills, 20 IAS, Knockback, other mods :: Secondary: Trang’s gloves (for poison), Laying of Hands or Lavagout (for IAS and Fire Resists)
Note: If you can get a godly gloves with knockback it will be extremely useful. You can spam guided arrows to knock opponents back to buy enough time to recharge your PJs and when then get close enough fire those devastating plague javelins at will.
Boots: Primary: Eth Sandstorm Trek or Upped high defense Gores.
Belt: Primary: Arachnid (the +1 to skill adds 5K to your plague javelin damage and also makes teleporting a little bit faster) :: Secondary: 15% DR Verdungos or Nosferatu’s (for it’s 10% IAS)
Note: To reach the 9/3 IAS breakpoint for a Hydra Bow you need at least 89 IAS. That’s why it’s best if you can get a CTA Matriarchal Bow instead of any other bow.

Charms:- The best annihilus you can find. Resists will be more important than stats, if given a choice.
- At least 8x Java Charms with Life (the higher the life the better, of course)
- 2 x 15 Resist All GCs with either 20 Life or Faster Hit Recovery
- The remaining spaces with high damage poison charms (313 if you can get them). When your Guided Arrow hits your enemies the poison from these charms will lower their lives faster drastically).

D. Stat Placement

STR enough to use all your gear (If you already have all your items before you start your character, make sure you count exactly how much +STR you have from items so you only allocate enough STR only so that all the +STR will let you use your heaviest item. If you don’t have your items already, make a good estimate so you don’t waste too much points on STR.)

DEX enough to have max block with Stormshield

VIT everything else goes here

ENE not a single point here

E. Other stuff

This is a very equipment dependent build. If you end up using different equipment (especially if you don’t use Enigma or a CTA bow) it’s going to be a totally different build.

Leveling:
Pretty fast to level once you get a few points in lightning fury.

Merc selection:
Act 2 nightmare Holy Freeze with Infinity Cryptic Axe, Eth 2000+ Def Fort and Andy’s Visage with an 40 ED jewel goes best with this build. The conviction in INFINITY helps blast away those lightning immune creatures after they’re life plummets with your incredible poison damage.

Other recommendations:
Carry a complete set of lightning absorb equipment: 2 x 20 LA wisps, TGods, Monarch with 4 ORTs and Highlord’s amulet just in case you run across those nasty trapasins who hug the town entrance. Don’t use all this absorb gear in regular dueling though, that’s bad manners.

F. Dueling strategies

General strategies. (Plague Javelin is better because it has a cloud effect).
1. This is a run throw and run build. While it’s good at tanking in PvM, it will die quite quickly if fighting a very powerful melee opponent (Conc/WW barbs, Charge Paladins, WW Assassins). If you are fighting anybody that needs to get close to you to do damage, throw a plague javelin and run into your own poison cloud. 90% of the time your opponent will find himself going right into the poison cloud and that’s the beginning of the end for him.
2. The recharge time for the poison/plague javelin is approximately 4 seconds so make sure you don’t just throw them anywhere (although this is normally the tendency). Try to calculate where your opponent is heading to the next. What I usually do is teleport around to confuse them and when I’m near enough I spam the plague javelin.
3. Remember that you have Guided Arrow as backup fire power. You can actually begin any confrontation by spamming Guided Arrows and appear like you’re a regular bowazon and when the enemy is close enough switch to your main weapon (Titan’s) and blast them with a plague javelin.
4. Once your opponent is hit and he’s not a 5K Life Vita Barb, it often takes less than 10 seconds to bring someone’s life down to just 1 hit point. As soon as you’re certain that you’re opponent has “swallowed†the poison cloud, just follow through with your Guided Arrows.
5. Summon Valks or Decoys to distract your opponent. But I’ve learned that only noobs fall for that strategy.
6. Use slow missile sparingly. I personally think this is the lamest way to win (because you will win for sure if you use this) so if lame is your way then go ahead and use slow missiles.
7. Lighting fury works best when you’ve lowered a melee opponents life very close to zero and you just need a few lightning javelins to completely destroy them. (It’s dangerous to switch to bow when a BOTD WW/Conc barb can still 1 hit kill you). Not a good idea to switch to your CTA bow unless your opponent is far away.
8. For sorcs you’ll end up using your Guided Arrows more than your Plague Javelin. But you need to land at least 1 Plague Javelin to really wipe them out more quickly.
9. Practice teleporting around and throwing plague javelins in different directions. Learn to use the environment to know where to teleport during dueling. When fighting against melee characters I like teleporting in between obstacles so the melee character can’t get to me that fast. An enigma WW barb can be a problem but what I do is throw a plague javelin and go into it to make the WW barb follow right into my trap.

Most difficult enemies I’ve faced so far:
1. 1 Hit Kill Charge Strike Lightning Javazons. These guys are the most troublesome builds against this build. Surprisingly most of them run very fast. It’s critical that you stay away as far as possible from this build which is where the teleport from Enigma comes in very handy.
2. Auradins/FOHers. Unless I switch to some serious fire and lightning absorb gear it’s almost impossible to beat these builds. Best thing to do is come close to them as possible and land that plague javelin somehow. My auradin’s fire and lightning pulse can kill my javazon build in less than 6 “pulses†in hell mode. Of course I can be lame and wear maximum resist/absorb gear…
3. Frozen Orb-Blizzard / Fireball-Meteor / Lightning-TS Sorcs – These sorc builds can be a total pain because they teleport fast enough to avoid getting stuck in that poison cloud. Same tactic of going into your own poison cloud is useful here because often times they’ll follow right into your trap. Use Guided Arrows to keep them away and plan for your plague javelin launch.
4. Fellow Poison Javazons – Just don’t get stuck in their poison clouds and you’ll be fine. Here’s where your “key difference†becomes obvious. Spam them with Guided Arrows and they’re toast.
5. Godly bowazons – could be the most difficult enemy for this build (maybe even moreso than auradins). You can’t trade guided arrows with them because they do MORE damage so switching to your CTA isn’t the best idea. The way I’ve won against bowazons is to teleport right onto them immediately cast a plague javelin. Tele away and spam with GA.

I’ll post more dueling strategies as I become more experienced with this build.

As always your feedback, comments and suggestions are most welcome.
 

Dacar92

Moderator: Community, D2 Zon, DH, Inc Clan Officer
There have been quite a few posts here lately about Enigma on Zons. The claim is that the tele animation takes so long without FCR and to get the proper FCR you need to give up something else. How do you get around that with this build and what do you have to give up?
 

raffster

Diabloii.Net Member
Dacar92 said:
There have been quite a few posts here lately about Enigma on Zons. The claim is that the tele animation takes so long without FCR and to get the proper FCR you need to give up something else. How do you get around that with this build and what do you have to give up?
Hi Dacar, while the tele animation of a character with little FCR may almost seem too slow to be viably used on a PvP character, the truth is even at the slowest possible FCR a character can still move faster than sheer running alone. Fact of the matter is that Enigma offers a plethora of other very useful mods, among them the godly increase of strength, faster run walk even +2 to skills, damage reduce and life boost. The teleing aspect of this build is to be able to position the launching of plague javelins in a faster and less predictable manner. Someone who is simply running around can be easily traced, while someone who is teleporting (even though it's with low FCR) can be harder to figure out.

This build avoids direct confrontation especially against mighty charged strike javazons. chargeadins, and botd-WWbarbs who can 1 hit kill. Even the 45 faster run walk of Enigma can benefit someone tremendously, especially if getting away is required.

Increase attack speed applied to the CTA bow makes it even more difficult to approach this build without extra care. If you have knockback the odds of getting a direct hit becomes even harder for any opponent. Just awhile ago I was dueling a very well equipped CS/LS javazon and when we both just had 1 life left we traded blows -- she threw javelins while I shot her with arrows. It was clearly no contest. I could easily run away from several javelins coming a screen away but try running away from 30 Guided Arrows spammed at the same amount of time.

The use of the CTA on switch actually makes this build sort of a bow/java build but I would not even call this hybrid because the bow is only used for the pushing back opponents and the final blow. Key effectivity of this build is realized when you are able to launch plague javelins in a good timed sequence with your unpredictable (but strategic) teleporting pattern.
 

ghostee

Diabloii.Net Member
i've personally dueled against this zon and can say that the poison will take you down to 1 fast enough even with max res. i never knew you were using a cta bow though .. thats pretty pwn haha.

assuming res is not a problem, enigma is perfect for a javazon. even ignoring tele, +2 skills, huge str (nice with coa also), and 45 frw (great in pvp) is like.. hot. =o

plague/poison java (i forgot which tt) has a couple of weaknesses though to balance out its obsene power. the cast delay seems to be a real pain, and how the poison pattern is always the same, and therefore avoidable eventually.

great build and guide raff. :)

edit - erm this is pizza btw. i kinda changed my account and i don't think you knew so don't be alarmed. no stalkers, k? k.
 

raffster

Diabloii.Net Member
ghostee said:
i've personally dueled against this zon and can say that the poison will take you down to 1 fast enough even with max res. i never knew you were using a cta bow though .. thats pretty pwn haha.

assuming res is not a problem, enigma is perfect for a javazon. even ignoring tele, +2 skills, huge str (nice with coa also), and 45 frw (great in pvp) is like.. hot. =o

plague/poison java (i forgot which tt) has a couple of weaknesses though to balance out its obsene power. the cast delay seems to be a real pain, and how the poison pattern is always the same, and therefore avoidable eventually.

great build and guide raff. :)

edit - erm this is pizza btw. i kinda changed my account and i don't think you knew so don't be alarmed. no stalkers, k? k.
Pizza you are a stalker!!! :p

I want to do a rematch with your java. I want to see how effective my new set up is that now includes a knockback gloves (w +25 lightning resists) and 90 IAS. When we dueled last time I didn't have knockback.
 

superdave

Diabloii.Net Member
hey raffster...another cta bow user...sweet...even if its on switch
what bow did you put it in?
 

SlainByPain

Diabloii.Net Member
One suggestion. Wouldn't it be more effective to use a dual ber coa and a sanctuary (or 4um monarch of deflecting :eek: )? It seems easier to achieve max reisists if you do so.

Your right, teleport is useful situationally without fcr because you can move from one spot to another instantly without your opponent knowing which way your moving.
 

raffster

Diabloii.Net Member
superdave said:
hey raffster...another cta bow user...sweet...even if its on switch
what bow did you put it in?
Hi Superdave,
Of course your noob friend (me) made the CTA in a Hydra Bow (1.08 Windforce is the best mentality) and not in a Matriarchal Bow (for the -10 speed and +skills factor). But since I rolled a +6 to BO I'm not one to complain.

Pizza thanks for the kind words again. When are we doing a rematch? I'd like to see if you can still get close to me with knockback.

SlainByPain, that's a good point and have considered that but the problem is there are no other places I could get IAS from. I already have 50% DR from the Coa + SS. I have 75% resist all in hell with my gear suggestion. And yes, teleporting makes you less predictable than a regular javazon running around.
 

superdave

Diabloii.Net Member
a nub but a lucky one....all the cta bows i have made i have NEVER rolled a 6! and it's not like there are hundreds of these that come up for trade everyday

so a little correction then...for a hydra you need 80%(not 89) to strafe 9/3...it looks like you have 30 helm+20 gloves+10 belt if you use nos as secondary...without the belt you would be strafing 10/3....now i know you are using guided as your main bow attack and you would never strafe....that's where the 89 ias come in....your normal attack speed is then 9 frames...with only 50 ias you are actually 6 ias short of hitting 10 frame attack speed with guided
 

raffster

Diabloii.Net Member
superdave said:
a nub but a lucky one....all the cta bows i have made i have NEVER rolled a 6! and it's not like there are hundreds of these that come up for trade everyday

so a little correction then...for a hydra you need 80%(not 89) to strafe 9/3...it looks like you have 30 helm+20 gloves+10 belt if you use nos as secondary...without the belt you would be strafing 10/3....now i know you are using guided as your main bow attack and you would never strafe....that's where the 89 ias come in....your normal attack speed is then 9 frames...with only 50 ias you are actually 6 ias short of hitting 10 frame attack speed with guided
Gah! Thanks for correcting you noob friend superdave. 6 ias more!!! Where could I get that from? If it ditch the Maras for a Highlord's my resists would drop and have an excess IAS. Another thing to worry about. :lol:

True I have not yet encountered any other CTA bow wielder who has a +6 BO bow. But I'll trade ya mine for a +5 BO +3 Skills Matriarchal :p
 

superdave

Diabloii.Net Member
raffster said:
True I have not yet encountered any other CTA bow wielder who has a +6 BO bow. But I'll trade ya mine for a +5 BO +3 Skills Matriarchal :p
fat chance

doh...i was overheated when i replied you actually have 40 ias on the bow...so the 50 +40 will give you a 9 frame attack
 
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