THat's exactly right man :smiley:
Sucks but it does turn into a bit of a cat and mouse game. Prolly the ONLY advantage we have is, if we hit them (Rabies/Fireclaw)... they're dead, but they have so many other advantages it's not even funny.
If you try to win the arcaic way on foot, they have so many tools to stop it :[
-bone wall
-teleport and just range
-decrepify (some carry yes)
-clay golem to slow you
-teeth + spirits will still hit you
As far as I'm concerned, only legitimate class with telelport is sorc. If they're gonna abuse enigma like everyone else, sad to say, you do it right back.
On another note though, as a fireclawer I'd generally go magefist, arachnid, spirit monarch & pb... and just keep moving and dropping fissures at my feet. Generally since they're going on the attack they drop ontop the fissures every now and then taking a quick burn in their attempt to chase me. This by all means isn't how you win, but just like teeth... its an attempt to get them nervous... even if the damage is minimal. Volcano is a great idea too if you can get them outta tele while their casting, however dangerous if you're too slow... could mean death by bone spear. I try not to get caught up too much in that 'cause your ultimate goal is to catch them off guard with your real weapon Fireclaw.
My motto in that sorta duel is, Just because I can't "win" doesn't mean I gotta "lose". I may not win a ton, but I don't lose much either that way. better than just running for your body every minute