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quick ?s about Dtail

Discussion in 'Assassin' started by inkanddagger, May 2, 2005.

  1. inkanddagger

    inkanddagger Banned

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    quick ?s about Dtail

    Say I am doing 40k onscreen damage; can the target take 40k damage and then another 40k damage from the splash?

    In other words: Does the splash AoE work like the fire splash from exploding arrows (Kuko Bow)?

    Also, hypothetically speaking, in a PvP situation, would the splash be blockable, or only the initial hit?

    Dtail is a leechable skill - how is this possible if all damage is converted to fire?
     
  2. ilkori

    ilkori IncGamers Member

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    Wow, looking for all the loopholes, aren't we?

    As far as I know, the fire damge is only applied to the splash.

    The initial hit would be blockable. If there is no physical damage done, then there is no splash damage. Weapon Block can probably block the splash.



    The damage is not converted like you are thinking. I think an example is the best way to do this. Starting with a physical kick damage of 2000 (including whatever TS charge) and +300% fire damage from the skill, we then attack a player with the standard 50% DR. After making the hit check, damage is resolved.

    Due to the .17 pvp penalty, this leaves 340 damage to the target. 50% DR drops that to 170.

    Now the fire damage is calculated as a percent of physical damage inflicted = 170 * 300/100 = 510 fire damage. This then gets reduced by the pvp penalty and fire resistance.
     
  3. Quietus

    Quietus IncGamers Member

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    Basically... first, the game calculates how much damage you are doing with your kick. That, of course, is dependent on your strength, your boots, and any auras or whatnot around. It also takes into account any physical resistance the enemy may have. This is the final damage from just the kick.

    Then, the game takes that final kick damage, and applies whatever % bonus you get from Dtail to that damage.

    The damage you're seeing in the character screen is the total of the kick damage, plus the splash damage. That amount will only be dealt, assuming the opponent has 0 physical resistance AND 0 fire resistance. The physical damage will be a small portion of it, most likely, and the fire will be the majority. So the damage you see is the damage you deal to the enemy you're kicking, while slightly less will be dealt as the area affect.

    There is a sticky on assassin kicking skills on these forums, they explain this entire thing in far more detail than I care to.
     
  4. phool

    phool IncGamers Member

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    that would mean that monsters that are immune to physical would also be immune to the fire, as 0 physical had been inflicted.
     
  5. ilkori

    ilkori IncGamers Member

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    Yeah, that's the long and short of it. Thankfully there aren't many monsters that don't run in mixed packs. Releasing on a Fire Immune would be a great way to inflict the fire damage to the PIs.
     

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