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Quick Question!

Discussion in 'Single Player Forum' started by YoungDbl, Sep 24, 2006.

  1. YoungDbl

    YoungDbl IncGamers Member

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    Quick Question!

    Does the added damage bonus from holy fire , holy freeze , and holy shock work for smite? By damage bonus I mean the elemental damage it adds not
    the pulse. Thanks!
     
  2. Milb

    Milb IncGamers Member

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    Things that work with smite:

    Crushing blow
    Chance to cast something on striking
    Hit blinds target
    Hit freezes target
    Open Wounds
    Enhanced Damage
    Prevent Monster Heal
    +Damage modifier on the Redeemer (unique Mighty Scepter) and Astreon's Iron Ward (unique Caduceus)
    Curses such as Life Tap, Amplify Damage...

    Things that won’t work with smite:

    Life or Mana leech
    Deadly Strike
    Elemental Damage
    +Max/Min Damage

    So no....
     
  3. YoungDbl

    YoungDbl IncGamers Member

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    Awww.. Way to crash my happiness milb!!!
    Thanks for digging it up for me. Is there a certain website I dont know about that has all this information or just a spot im missing?
     
  4. Milb

    Milb IncGamers Member

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    Paladin FAQ by Ragnarod

    A lot of info is covered in the Class specific FAQs, thats where I find a lot of answers to my questions :smiley:
     
  5. YoungDbl

    YoungDbl IncGamers Member

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    Thanks.
    You just cut down on alot of my unneccesary(?) threads.

    EDIT: I ran across another question. Im really confused on how to calculate my barbs defence. Lets say this is the setup.

    2,000 base defence
    +290% from shout
    +220% iron skin
    +290% from conc
    -----------
    ????
    -----------
    + lets say ( 45% ed from items )
    + 60% from plus skills to shout,ironskin,and conc
    -----------
    ????

    Is this mainly just calculator work or is there a equation?
     
  6. Llathias

    Llathias Banned

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    Like AR, the skill percentages add up and the sum is applied to the base. Things get a little more complicated when you use something like a Ribcracker though! I don't remember where I read it, but I seem to remember that non-armor +% defense (jewellery, weapon) is multiplicative with +% skill defense.
     

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