Quests in D3 will be FAR better if...

TheWanderer

Diabloii.Net Member
Quests in D3 will be FAR better if...

Quests in D3 will be FAR better if...
we don't have a stationary town.
In D2; Errand 1)Clear out Den Of Evil, come back get another one, restock go out farther and farther until you finish the act. Really boring, don't you think?

But if we don't spawn at the same old town all the time, probably at the last checkpoint we activated, we'll get a lot more feeling that it really is a quest and not just some errand for which you have to come back to town before nightfall. Maybe more towns with different villagers and traders, the 'towns' themselves ranging from small villages to awesome cities, we'll probably take some time off to sightsee around. Hopefully this feature has been implemented into D3 already. Think I heard something like that...
 

Velhic

Banned
Re: Quests in D3 will be FAR better if...

I agree, I was also thinking that they shouldn't make the cities HUGE just the details. Too big cities = getting lost, getting lost = 30 minutes spent in boredom.

They should keep it to the point, but still have them look nice.

Also with the multiple villages things, I think they should have it 1-3 in a questzone (act), because a new one every quest would be repetitive and boring, they could mix it up, and make one of the towns have a city lord that is corrupted by the demons, and you have to fight him to move on... Things like that.
 

Zeek

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

The problem with tons of little towns is then to go talk to a NPC they either have to be in every town which is silly and ruins immersion or you have to trek back to a town and remember which town they're in. Early on I'm sure people will be like "hey wasn't there some old dude I talked to about a quest...where was he?

Towns that follow you around ruin immersion too because in the real world towns don't move very often.

I think the waypoints is the best way to go. It's a quick way to get back to town that is almost like the town is following you around.
 

GuardianHadriel

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

The problem with tons of little towns is then to go talk to a NPC they either have to be in every town which is silly and ruins immersion or you have to trek back to a town and remember which town they're in. Early on I'm sure people will be like "hey wasn't there some old dude I talked to about a quest...where was he?

Towns that follow you around ruin immersion too because in the real world towns don't move very often.

I think the waypoints is the best way to go. It's a quick way to get back to town that is almost like the town is following you around.
Waypoints FTW:thumbup:


 

langevi

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

I think the waypoints is the best way to go. It's a quick way to get back to town that is almost like the town is following you around.
Yes.
Titan Quest works that way. Many problems with D2 is solved in Titan Quest.
I hope that Blizzard can do better in D3 too.



 

Palurien

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

I actually prefer the 1 town per act system from D2 to the lots-of-small towns or checkpoints idea.

To me, returning to the same town throughout an act built up a really familiar atmosphere of the place. Rather than being bored returning to the same town all the time I was happy to see it again, it felt somewhat homely, one safe haven in the entire act.

But that's purely my opinion of course.
 

Ishtor

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

i disagree, the one town per act was the way to go, and they way it shoud stay. I haveing a small town here and there (more like traveling repair person) just sell you can sell the jank you have and repair your items would be nice. other than that i agree with Palurien.

Story real evolved with the interaction with these places we went to and how they were being effected. I dont knwo how many time i went out of my way to save a random barb in act 5 as i went through completeing quest. Poor naked barbs is the cold mountian air.
 

squid knight

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

The problem with tons of little towns is then to go talk to a NPC they either have to be in every town which is silly and ruins immersion or you have to trek back to a town and remember which town they're in. Early on I'm sure people will be like "hey wasn't there some old dude I talked to about a quest...where was he?

Towns that follow you around ruin immersion too because in the real world towns don't move very often.

I think the waypoints is the best way to go. It's a quick way to get back to town that is almost like the town is following you around.
well, no, there are other possibilities. in WoW, you often turn in a quest to a different npc than the one who gave the quest. i think it would be good to do minor quests that return to one town, but the main plot should do more town hopping.


 

Matora

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

Titan Quest was good in many areas for RPGs but fell on its face in more than a few.

Wuesting was one area I feel that was done well with them taking you in and out and around towns, linking the characters of the lands and their plights.

The one thing I didn't like with all the sall towns was the inabitily to go back to them after I'd completed a quest and forgotten about it. For Diablo it might mean a teleport pad at every rest stop.

It will be good to see how it ends up. Wonderful I'm sure....
 

Popeye

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

I think that the best thing would be to have a captital city in every act and some "satellite" towns or camps (two or three) with a quest or two for those who want to spend more time in a particular act, seeing more variety or founding some cool item as a prize. Those "minor" quests could be random and not truly necessary to continue forward in the game.
 

Strills

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

I also think one major town is really good, like the "capitol", and than some smaller towns with some quests. Also I think waypoint system surely is the way to go, but the big town should be easy to get back to.
 

DWS

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

The Titan Quest thing worked well but on the other hand as somebody mentioned there's no feeling of familiarity with those towns. In fact I forget the name of every one of them.

Think of this - why do quests have to start from the town? Why can't I get them from anywhere?
 

Nihilas

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

The Titan Quest thing worked well but on the other hand as somebody mentioned there's no feeling of familiarity with those towns. In fact I forget the name of every one of them.

Think of this - why do quests have to start from the town? Why can't I get them from anywhere?
Good question I will help ya figure it out
http://en.wikipedia.org/wiki/Quest

You need to get a quest from a person, myself doesnt remember the towns names but I do remember some characters names and yes i feel my characters resting place is in town.


 

sicilian

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

Good question I will help ya figure it out
http://en.wikipedia.org/wiki/Quest

You need to get a quest from a person, myself doesnt remember the towns names but I do remember some characters names and yes i feel my characters resting place is in town.
Not even remotely true. In D1 you got Halls of the Blind, Chamber of Bone, etc from tomes in the dungeon. In D2 you got The Forgotten Tower from a tome, and the Jade Figurine started a quest by a drop.

Besides that, who says the person you get a quest from has to be A) in a town, or B) a persistent character? I say have one town per act, but have areas that can spawn random "settlements" or camps or wagons that you encounter in the wilderness. The characters there could give quests without having to exist every time you play the game.


 

Lazarus II

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

One town per act is definitely a keeper. I liked that. However! I'd love to have small settlements and villages scattered throughout the map. Maybe with smaller side quests attached to them? Or a trader here and there? Hell, they don't even have to serve a function, but just help to enhance the overall atmosphere of the game.
 

langevi

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

However! I'd love to have small settlements and villages scattered throughout the map. Maybe with smaller side quests attached to them? Or a trader here and there? Hell, they don't even have to serve a function, but just help to enhance the overall atmosphere of the game.
TQ have all that. Also more people in the towns that you CAN talk to. Not that they have something new or important to tell but it enhances the atmosphere.



 

Jshortest

Diabloii.Net Member
Re: Quests in D3 will be FAR better if...

I would prefer if the cities were more dynamic in their response to what quests were completed vs those that were tossed to the side. For example a constant battle that rages on at the gates and if a player fails to complete the quest related to the ongoing attacks then their is a consequence. This could range from anything from an additional quest which requires the player to cleanse the city before any of the vendors/people will return to the city streets.
 
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