~ Questions regarding the MF Meteorbess ~ Hi there! :howdy: Finally, I decided to create a MF Sorceress (for Ladder Hardcore!) to do some Mephisto runs. Since MephistoÂ´s elemental weakness is Fire, it would be dumb not take advantage of it, and I chose the Meteor spell since itÂ´s my favourite fire spell, plus it has some nice synergies. Building a sorceress in 1.09 HC was not hard, since the monsters were weaker, but now everything must be carefully planned in order to prevent some disasters. So without further ado, this is what I had in mind: Statistics: Strenght: 53-97 (WhistanÂ´s shield and later for SkullderÂ´s Ire) Dexterity: Enough for maintain a 75% chance to block Vitality: All the remaining points Energy: Base (?) Skill layout:  Meteor;  Fire Mastery;  Fireball or Firebolt (sinergy for both spells);  Frozen Orb;  Static Field, Energy Shield, Shiver Armor and Cold Mastery. How much life/mana does your block MF sorceresses have? More mana or more life? IÂ´m aware of the Succumbus mana curse, but does it really cripple you? For spamming spells such as Firebaall, Nova, Chain Lightning I undertand, but for Meteor/Frozen Orb which are timered spells, does it hurt badly? IÂ´m planning on maxing all MeteorÂ´s sinergies (except Inferno) on the long run, but for now which should I max out first? Fireball for spamming, or Firebolt to further increase the MeteorÂ´s damage? And how much damage you deal with those spells? Since the Sorceress only gets two additional hit points per vitality point, she needs all the help she can get in order to survive hell. So what is better in your oppinion? High level Energy Shield (and how much % should I get?)/base energy/high level Warmth or 1 point on Warmth and high energy? Energy shield has only one synergy, and thatÂ´s Telekinesis, by sinking skill points in it what benefits am I gonna obtain? :scratch: And how Energy Shield and Vulpine items (XX% damage goes to mana mod) interact with each other? Which one triggerÂ´s first? Also I was thinking in hiring a Defiance mercenary (Hell difficulty) to deal with the PIÂ´s that IÂ´m gonna find, but lots of people had advised me to stick with a Might mercenary, since I can get him out of danger simply by teleporting. At first flance I wanted to use it, but you can only hire him on Nightmare. Which places should I go in order to level him quickly? Nightmare Moo Moo Farm? Baal runs?