Questions on MP strategy, exp gain and a jewel 1. We, with 2 real life friends, started a 3 player game last night. We have a pally, a sorc and a necro, all at lvl 13, in act II, with very few skills invested. I'd like your feedback on the strategy. The goal is to maximize all the different types of damage even against resistance/immunities. i was thinking of an avenger, a venomancer and a blizz sorc, meditation as the main aura and lower resist as the main curse. should we also use conviction? how much should we invest in LR (and conviction, if we decide to go with that), since the returns are so little after the first few lvls. also, where should the necro put the extra skills? bone spells for still another type of damage, skellies for some physical, or skeleton mages? 2. i made some testing with my lvl 45 pally in normal Ancients Way, and the Moon Lords (frenzytaurs) give only 98 exp in P1, and the usual multiples in other player settings. a unique and its minions gave 6930 though, in p5. frozen scourges still give the 2000ish exp as well. what is the reason for this reduced experience from Moon Lords? they should give much more according to the battle.net... 3. is this jewel, by any way worth keeping? Shimmering Jewel of Envy: +6 res all, 20 pois dmg in 2 sec, clvl req 12. i know that's too many questions, but didn't want to spam the forum with multiple threads. you might pick whichever you want to answer thanks in advance!