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Questions and points of debate.

I want to make my first trap sin. I have read thru the strat compend and found lots of useful info BUT it has raised questions and points of debate.

Debate over Shadow Warrior and Shadow Master. Which is better?

It is my understanding that Warrior uses ONLY the skills that you have access to and ONLY the skills that you have assigned, whilst Master uses ALL skills that a sin can use.

Benefit of Warrior over Master:

Since it only uses the skills that you use it is less likely to use an ability that will go against your strategy.

Benefit of Master over Warrior: Warrior has more HP and can tank better and of course can use ANY skill.

Second issue: Whether or not to Max Warrior or Master or to allow + to skills boost it to sufficient level for effectiveness.

Third issue: CC vs. CS:

CC pros: More + to skills possible and chance to block elemental attacks.
Blocking an elemental attack>resisting the damage of the elementable attack after it hits you.

CC cons: lower block % of physical attacks.

CS pros: Max block attainable, use of Spirit monarch to add to +skills and resists and mana etc.

CS cons: NO chance to block elemental attacks.

Third issue: Fade:

Max or not? Use + to skills to boost?

Max pros: no brainer, more resists.
Max cons: less points to boost trap synergies, thusly reducing effectiveness of traps. Dead sins set no traps.

Not Max: More skills to boost traps but less resists making resists from gear essential, meaning less flexiblity in gear selection. Sins that deal more damage kill enemies before they can kill the sin ergo: Best defense is good offense.

MB: Max or NOT? (argument is simply more of the same above)



Please leave you thoughts and much needed opinions on these issues and any other related issues.
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