Questions about HoJ Zealot build...

BlackWinterDay

Diabloii.Net Member
Questions about HoJ Zealot build...

My dream for this ladder season (Uggg, I have Diablo dreams...) is to create a Holy Fire Zealot that uses Dragonscale and a Hand of Justice phase blade, with Conviction as his main aura. The idea for this build came up in a thread last season about whether or not Dragonscale is a useless item :p

First some numbers...

Un-synergized Level 16 Holy Fire: 75-87 Added
Fully synergized Level 16 Holy Fire: 435-504 Added

1) Dragonscale adds 15% to fire skill damage. Is this calculation based on the un-synergized damage of 75-87 or the fully synergized damage of 435-504? Same question for Ormus' Robes which can also add up to 15% to fire skill damage.

2) Can the level of Holy Fire be increased by any of the following?
i) General plus skill items including charms
ii) Items that specifically increase fire skills, such as Rising Sun or Magefist
iii) Making the HoJ runeword in an elite scepter with +x Holy Fire

3) One benefit of HoJ is -20% to enemy fire resistance. Will this mod work in conjunction with Conviction to break immunities, or is the character screwed if a level 25 Conviction alone cannot break a fire immunity?

I guess that's it for now... We also need to come up with some kind of name for this build, as I know of at least one other person on this board who was building one, and more are bound to follow :)
 

MrPink

Diabloii.Net Member
BlackWinterDay said:
I guess that's it for now... We also need to come up with some kind of name for this build, as I know of at least one other person on this board who was building one, and more are bound to follow :)
Flameadin, Parchadin, Burnadin. lol all cheesy, but isn't tesladin too? :lol:
 

Stoutwood

Diabloii.Net Member
I either call Holy Fire builds Flamers or Thermal Zealots. Just please, for the love of God, don't tack -adin onto the end of the name. Every time I hear someone say Zealadin or Vengeanceadin I want to rip their head off and punt it into canyon full of jagged rocks.
 

Armor_Biff

Diabloii.Net Member
1) Dragonscale (and Ormus armor) adds 15% fire damage to your fully synergized Holy Fire and also to your fire damage charms if you have any. Fire facets work the same way too.

2)
i - no
ii - no
iii - no

3) If you can't break the immunity with conviction, then the -20% to enemy fire resistance does nothing.
 

Soepgroente

Diabloii.Net Member
Conviction works at 20% effectiveness when breaking stuff, so it'll break anything <129% resist. Once the immunity is broken any -resist from gear takes full effect. So if you have 2 facets and HoJ against a monster with 129% fire resist he'll get lowered to 99% with conviction, then to 69% through your equip. Bottomline: don't bother breaking immunities without -resist on your equip.
 

Any1

Banned
Stoutwood said:
Every time I hear someone say Zealadin or Vengeanceadin I want to rip their head off and punt it into canyon full of jagged rocks.
:lol: It's good to see I'm not the only one! :lol:


How about "Infernal Zealot"? In the same vein as the "Frost Zealot" naming convention.
 

Uhgii

Diabloii.Net Member
I don't know what it is, but I love the name "Freezealot" ... hehe.

Every build should have a cool name like that! :clap:
 

Har-Megiddo

Diabloii.Net Member
Oh man - I bet dmg could be sick if you played as an avenger (vengeance w/ conviction) and used a +5/5 fire facet in a dragonscale, 15% fire ormus w/ facet, 5/5 shako, arach belt, and used a HoJ weapon. Anyone wanna do the math to get dmg assuming perfect gear?
 

BlackWinterDay

Diabloii.Net Member
Har-Megiddo said:
Oh man - I bet dmg could be sick if you played as an avenger (vengeance w/ conviction) and used a +5/5 fire facet in a dragonscale, 15% fire ormus w/ facet, 5/5 shako, arach belt, and used a HoJ weapon. Anyone wanna do the math to get dmg assuming perfect gear?
Replace the Shako with Nightwing's or Griffon's Eye to take advantage of your cold and lightning damage too :p
 

BlackWinterDay

Diabloii.Net Member
TheMad0nion said:
The Hand Of Justice runeword grants you a level 16 Holy Fire aura, leaving you free to run Conviction or whatever the hell else you wanna run. That's something no Freezadin or Tesladin can do :yep:

Hahaha, sorry for explaining it when you got it like a second later :)
 

BlackWinterDay

Diabloii.Net Member
Armor_Biff said:
1) Dragonscale (and Ormus armor) adds 15% fire damage to your fully synergized Holy Fire and also to your fire damage charms if you have any. Fire facets work the same way too.

2)
i - no
ii - no
iii - no

3) If you can't break the immunity with conviction, then the -20% to enemy fire resistance does nothing.
Cool... I didn't realize Dragonscale/Ormus/Facets would work with Charm damage. What about fire damage from other sources like gloves? If Magefist won't work to increase the level of Holy Fire, I'll likely end up using Hellmouth...

Okay, so we're stuck with a level 16 Holy Fire no matter what we do...

So if Conviction alone won't break an immunity, will a wand of Lower Resist do the trick? How many creatures with 130+ Fire Resist are out there?
 

TheMad0nion

Diabloii.Net Member
I'm pretty sure a wand with even level 1 Lower Resist charges would do the trick on just about any monster coupled with -150% Conviction.
 

BlackWinterDay

Diabloii.Net Member
Har-Megiddo said:
Oh man - I bet dmg could be sick if you played as an avenger (vengeance w/ conviction) and used a +5/5 fire facet in a dragonscale, 15% fire ormus w/ facet, 5/5 shako, arach belt, and used a HoJ weapon. Anyone wanna do the math to get dmg assuming perfect gear?
Holy crap that's a great idea. I was thinking Zealot for a super fast attack, but wow, right on man. Would have to make in a Conquest sword or something, but wow, totally worth it... Maybe I will just adapt my Avenger instead of starting from scratch with a new character... Dragonscale should be easy enough to find :)
 

Har-Megiddo

Diabloii.Net Member
BlackWinterDay said:
The Hand Of Justice runeword grants you a level 16 Holy Fire aura, leaving you free to run Conviction or whatever the hell else you wanna run. That's something no Freezadin or Tesladin can do :yep:

Hahaha, sorry for explaining it when you got it like a second later :)
you can use doom and run conviction to be a frost zealot too
 

Har-Megiddo

Diabloii.Net Member
BlackWinterDay said:
Holy crap that's a great idea. I was thinking Zealot for a super fast attack, but wow, right on man. Would have to make in a Conquest sword or something, but wow, totally worth it... Maybe I will just adapt my Avenger instead of starting from scratch with a new character... Dragonscale should be easy enough to find :)
im hunting for the items now

i think the hardest is the HoJ caddy with right sockets with proper + to skills (+ conviction, +vengeance)
 

Armor_Biff

Diabloii.Net Member
BlackWinterDay said:
Cool... I didn't realize Dragonscale/Ormus/Facets would work with Charm damage. What about fire damage from other sources like gloves? If Magefist won't work to increase the level of Holy Fire, I'll likely end up using Hellmouth...

Okay, so we're stuck with a level 16 Holy Fire no matter what we do...

So if Conviction alone won't break an immunity, will a wand of Lower Resist do the trick? How many creatures with 130+ Fire Resist are out there?
Yes, boots (infernostride), gloves (hellmouth...), shields (dragonscale) get the same fire damage bonus like charms. A wand or rare dagger with lower resist charges can help. But sometimes even if you have both lower resist and conviction, you cannot break some immunities.

Don't know how many monsters have over 130 fire resist though. But there are some sites (maybe even arreat summit) that lists all monsters resistances in the game.
 

Caerbannog

Diabloii.Net Member
Armor_Biff said:
Yes, boots (infernostride), gloves (hellmouth...), shields (dragonscale) get the same fire damage bonus like charms. A wand or rare dagger with lower resist charges can help. But sometimes even if you have both lower resist and conviction, you cannot break some immunities.

Don't know how many monsters have over 130 fire resist though. But there are some sites (maybe even arreat summit) that lists all monsters resistances in the game.
Ummm.... Ormus says "xx% Fire SKILL damage" Doesn't affect elemental damages. No. Same with anything else with +% SKILL Damage.

EDIT: Oh Great, quick reply only knows how to quote the last quote in the message u try to quote.. :p
 
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