questions about conviction aura

In the name of Zod

Diabloii.Net Member
questions about conviction aura

What I need to know is:
1. Is the -target defense % working?
2. Do other party members benefit from the -target defense %?
3. If a weapon has 1 eth in it will it act the same as itd at aura lvl 7 (-75% target defense)?
4. Does -resist work against chill? This one is about the death lords in hell wsk whom have 0 chill effectiveness. Can conviction overcome this?
 

sirpoopsalot

Diabloii.Net Member
Re: questions about conviction aura

1. Yes. Even against bosses... that is assuming that there's not a higher-level conviction aura present (since the 'highest' aura "wins", if a monster's aura is higher than level12 it will override your mercs' Infinity).

2. Yes.

3. I don't know how it stacks with Eths, but... ITD is not the same as -100% defense. -Defense works against bosses, but ITD doesn't.

Actually, that last statement is a little too generalized - for example, Eth runes work at 50% effectiveness against bosses, champions, etc. Conviction doesn't suffer a penalty against those monster types. I don't know how other things that lower defense work exactly (for example, I once had a barbarian with a level~35 BattleCry, which lowers enemy defense by an amount over 100%... huh?)

4. No, it has no effect. Resists and chill effectiveness are not the same thing at all. In fact, I don't think they're even really related (otherwise Holy-Freeze wouldn't/shouldn't work against cold immunes, by my logic).
 

In the name of Zod

Diabloii.Net Member
Re: questions about conviction aura

Thank you, I read recently that negatives to enemy defences don't stack with different sources. Its a pity the lcs doesn't show us the difference it makes. Cheers sirpoopsalot :nod:
 

krischan

Europe Trade Moderator
Re: questions about conviction aura

for example, I once had a barbarian with a level~35 BattleCry, which lowers enemy defense by an amount over 100%... huh?
Just feed it into the attack chance calculation :)

Percentage to hit = 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)

As long as AR+DR>0, things will improve, i.e. the chance to hit is rising, but if AR+DR=0, the game might crash from a processor exception from a division by zero and if AR+DR<0, you will never hit at all because the percentage will be negative (which will be turned into a 5% chance to hit).

In PvP it's subtracted from all armor pieces individually which often have %ed and numerical bonuses, so the effect of +%def will be a bit smaller. To be precise, I assume that it is like that, as it wouldn't make sense if it was otherwise.



 

In the name of Zod

Diabloii.Net Member
Re: questions about conviction aura

given that
dR = defense Reduction %;
cth = chance to hit%;

If Defender is not a boss, champ or unique then
if (defender /= boss || defender /= champion || defender /= unique){
Perform the normal defense reduction otherwise

DR = DR *(1-(dR/100))
else

only make the defence reduction half effective

DR = DR*(1-(dR/200))
}

Now they need to make sure that the DR is in the positives

If DR < 0 then DR=0

Then perform the calculation

cth = 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)


Apparently -def% is halved for bosses. So if the -def% was 120 say then it would compute. No doubt there's errors, always is in untested code.
 

onderduiker

Diabloii.Net Member
Re: questions about conviction aura

Conviction, Battle Cry and Cloak of Shadows apply -% (Enhanced) Defence. Since most monsters don't have any +% Enhanced Defence, level 26+ Battle Cry's -100+% effectively ignores target defence, even that of Champion, Unique and boss monsters. :)

However, Stone Skin Unique monsters and Ancient's buffed by Madawc's Shout do have +% Enhanced Defence, and the -% (Enhanced) Defence of Conviction, Battle Cry and Cloak of Shadows applies to this e.g. since Madawc casts level 12 Shout (+210%) in Hell, applying level 25 Conviction (-92%) would only reduce that to +118% (210 - 92) and level 35 Battle Cry (-118%) would only reduce that to +92%.

-% Target Defence from items is applied after +% Enhanced Defence, so -100+% effectively ignores target defence, even that of Champion and Unique monsters. :grin: However, it's applied at 50% effectiveness to Unique and boss monsters (which are all Super Unique anyway, with the curious exception of Putrid Defilers) i.e. you would need -200+% to ignore the defence of Super Unique and boss monsters.
 

In the name of Zod

Diabloii.Net Member
Re: questions about conviction aura

eD = enhanced defense %
dR = defense reduction %
DR = defense rating
aDR = altered defense rating

For normal monsters:
aDR = DR(1+(eD-dR)/100)

Fighting a death lord that was buffed by lvl 10 shout during conversion so 190eD(%) would apply, but the pally in the group has lvl 20 conviction so now we have 90dR(%). Normal DR of 2146. The forumla would work as follows:
aDR=2146(1+(190-92)/100)
aDR=2146(1+(98)/100)
aDR=2146(1+0.98)
aDR=2146x1.98
aDR=4249
Yes it fails at the whole minus defense without having if-then coding clauses. I don't know how to build a formula that rounds negative numbers to 0. Ok, that's probably way off :funnyabove: as it doesn't accumulated different sources of dR%. I like dR (defense reduction) because it looks better in the forumla :). Do different sources of eD% accumulate or does the highest one win out?

If you had itd+conviciton then would itd take priority when a fighting a normal monster but then the conviction aura takes over when fighting a unique?
 

onderduiker

Diabloii.Net Member
Re: questions about conviction aura

Do different sources of eD% accumulate or does the highest one win out?

If you had itd+conviciton then would itd take priority when a fighting a normal monster but then the conviction aura takes over when fighting a unique?
Different sources of +% Enhanced Defence add together, so a Stone Skin Ancient buffed by Shout would have even more +% Enhanced Defence. The same applies to -% (Enhanced) Defence, so Conviction would add to Battle Cry or Cloak of Shadows (but not both, since they overwrite each other).


Conviction should be applied first followed by Ignores Target Defence, although the order isn't really important: Conviction will reduce defence and then it'll be ignored, or defence will be ignored and Conviction will be applied to zero defence.


 

HegemonKhan

Diabloii.Net Member
Re: questions about conviction aura

ty, onderduiker, i was wondering how battle cry and conviction works (classic player so no cloak of shaodws:p).
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just to confirm, if i understood u right:

let's say we have a bvb match. let's say that the "enemy" barb has 1000 def rating (from gear) and let's say that he has shout and let's say it gives him +100% EDef giving him now 2000 def rating (if my math is right hopefully). now let's take "our" barb and let's say he has battle cry and let's say the battle cry does -100% EDef.
-------
(i'm assuming that this is the right one if i understood u right):

that this means that his shout's 100% will be removed (100%-100%=0 "%") so he would only have his base armor def of 1000 def rat ?
-------
or,

is "your" -100% battle cry applied to "his" 2000 def rat giving "him" 0 def rat (if my math is right hopefully again) ?

or,

is "your" -100% EDef battle cry applied to "his" 1000 def rat (his base armor def rating) giving "him" 0 def rating and than applying "his" +100% EDef shout (which in this case wouldn't do anything as 100% of 0 is still 0. not the best chosen numbers for this hypothetical, but oh well) giving him 0 def rat.
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if u wouldn't mind, if u can, could u explain how a zon's inner sight skill works (as i think it is indeed NOT a -% like battle cry and conviction are) ?

where-how-what is it applied in the calculations or whatever...

how does inner sight work ?
 
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onderduiker

Diabloii.Net Member
Re: questions about conviction aura

just to confirm, if i understood u right:

let's say we have a bvb match. let's say that the "enemy" barb has 1000 def rating (from gear) and let's say that he has shout and let's say it gives him +100% EDef giving him now 2000 def rating (if my math is right hopefully). now let's take "our" barb and let's say he has battle cry and let's say the battle cry does -100% EDef.
-------
(i'm assuming that this is the right one if i understood u right):

that this means that his shout's 100% will be removed (100%-100%=0 "%") so he would only have his base armor def of 1000 def rat ?
That's correct: 1,000 x (100 + 100 - 100)/100 = 1,000.

f u wouldn't mind, if u can, could u explain how a zon's inner sight skill works (as i think it is indeed NOT a -% like battle cry and conviction are) ?

where-how-what is it applied in the calculations or whatever...

how does inner sight work ?
Inner Sight applies -Defence, which is applied to a target's base Defence before +% Enhanced Defence is applied. Level 23 IS (-1,015 Defence) would reduce your Barbarian's 1,000 Defence to 0 (1,000 - 1,015 = -15, but if Defence < 0 then Defence = 0), and then Shout's +100% Enhanced Defence would be applied... but +100% of 0 is 0.


 

HegemonKhan

Diabloii.Net Member
Re: questions about conviction aura

cool thanks, onder

now i got to understand/figure out which (inner sight or battle cry/conviction) is more powerful-effective in which case or type of def opponent (high base-gear def but low % EDef, low base-gear def but high % EDef, or high base-gear def and high % EDef opponent).

is inner sight or battle cry/conviction more effective against an elite (high total def. Both high base-armor def and % EDef) "bvb" barb ?

too lazy (and also not that good at math) to do the calculations myself to tell.
 
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