Question Time!

N'thraXX

Diabloii.Net Member
Question Time!

Here I am, again:

-Is there a place where I could see the skill stats up to lvl 50?

-Wasn't it that if you're in a party (MP) in the same area, but you can't see him (expect in the map) you don't get any exp if the other player makes a kill?
Does this apply to necromancers skeletons?

-If my skeletons kill someone will my MF be applied when the monster (or undead) drops something?

-How does Charsi's Imbue work in general? Should I use items with a ilvl as high as possible? Does it overwrite any specific skill+ on eg. Necromancer shields?

-Iron or Fire Golem? (Fishymancer)

-Is there a place where I could see what level each place in Diablo is? eg. Hell Pit = lvl 85.

Hope you understood all of my questions. Will be posting more so stay tuned. :lol:

PS. I got my fishymancer to NM and even found a Wormskull from Nihtlathak's minion. Go Slayer Ganjah (lvl46)!
 

LprMan

Diabloii.Net Member
I don't know the answers to all your questions but I try to help you as much as I can

-When playing fishy, your skellies will get the MF bonus from your items but not from mercs MF gear

-For fishymancer Clay Golem is best because of its slow effect. Fishy is maybe the best character for Baal runs and Clay Golem on high enough lvl will make Baal much easier. When Baal is slowed enough he will become unable to use his attacks/spells and he can't spawn his clone which makes battle very safe and easy. You can use gear with CB on your merc to kill him very fast. My fishys Clay Golem is on lvl 16 with gear, that gives good amount of slow and some points in Golem Mastery ---> Golem with about 8k life is very durable tank

-I have a textfile which contains all arealevel information, you can see it here. Just copy-paste it on your comp :)
 

N'thraXX

Diabloii.Net Member
Thank you LprMan! Once again I couldn't do with out this forum. Cheers!

-Are the normal monsters the same level as the area lvl?

-Where can I find the base (on hiring) levels of different mercs on different difficulties?

-If Clay Golem is the best for fishy should I even bother spending points at all in Iron Golem?

-How is skeletons damage calculated? Is it (Raise Skeleton Min Dmg + SM Dmg)*SM Dmg% = Final Min Dmg and the same for Max Dmg?

And again, will be posting more questions.
But now ---> :sleep:
 

Zertuals_Ovrlrd

Diabloii.Net Member
N'thraXX said:
-If Clay Golem is the best for fishy should I even bother spending points at all in Iron Golem?
If you have lots of +skills, which as a fishymancer you should, you can get away with one point in clay golem, golem mastery, and summon resits while you max your other skills. So, no you don't need to put any in iron golem, unless it's a prereq for revives, which I can't recall ATM.

Z_O
 

LprMan

Diabloii.Net Member
Normal monsters are same lvl than the area they are in. Champions and their sub-types will get bonus of 2 levels (Champ in hell Pit is lvl 87 monster for example) and unique monsters will get bonus of 3 levels. Act bosses are not affected by this (im not sure about superuniques)

My fishy has one point in both Blood and Iron Golem because they are pre-reqs for Revive. Revives are really good tanks and can save your life in really nasty situations

I go to bed now too, im really tired :yawn:

@ Z_O

I would put more than ne point in those skills. When you wear lots of MF gear you will lose many skillbonuses
 

Zertuals_Ovrlrd

Diabloii.Net Member
LprMan said:
@ Z_O

I would put more than ne point in those skills. When you wear lots of MF gear you will lose many skillbonuses
Your absolutely right, Lpr. What I meant when I said, "put one point in while you max your other skills," is that one point in CG, GM, and SR is good for a durrable golem, when boosted by +skills, while you max more important skills (like skels, skel mastery, CE). Once you've gotten all of those taken care of you can put some more into your golem.

Sometimes my posts aren't very clear :lol:

Z_O
 

Araknis

Diabloii.Net Member
Q: "-Wasn't it that if you're in a party (MP) in the same area, but you can't see him (expect in the map) you don't get any exp if the other player makes a kill?
Does this apply to necromancers skeletons?"

A: Don't know but I doubt you'll ever get too far away from your skellies in any case (and you certainly don't want to)

Q: "-If my skeletons kill someone will my MF be applied when the monster (or undead) drops something?"
A: Already coverd. Yes.

Q:"-How does Charsi's Imbue work in general? Should I use items with a ilvl as high as possible? Does it overwrite any specific skill+ on eg. Necromancer shields?"
A: IIRC it works on you clvl not the ilvl (someone will correct me if I'm wrong there). Yes, it overwrites any skills that were on the item, bummer huh?

Q: "-Iron or Fire Golem? (Fishymancer)"
A: As stated by others, neither, just use Clay. Blood and Iron just for pre-reqs for revives.

edit: added pretty colours for clarity
edit2: d'oh, missed one
 

N'thraXX

Diabloii.Net Member
Thanks to you all!
Still unanswered:

-How is skeletons damage calculated? Is it (Raise Skeleton Min Dmg + SM Dmg)*SM Dmg% = Final Min Dmg and the same for Max Dmg?

-Where can I find the base (on hiring) levels of different mercs on different difficulties?

-Is there a place where I could see the skill stats up to lvl 50?

Thanks in advance.
 

red_devil

Diabloii.Net Member
followup question on charsi imbues.. ive got one imbue left in my level 94 sorc..

if i give a sacred armour is there any chance ill end up with rare/set sacred armour.. what are the odds.. :scratch:
 

LprMan

Diabloii.Net Member
red_devil said:
followup question on charsi imbues.. ive got one imbue left in my level 94 sorc..

if i give a sacred armour is there any chance ill end up with rare/set sacred armour.. what are the odds.. :scratch:
You always get a rare item from imbue
 

DurfBarian

Diabloii.Net Member
There is a 0% chance you will end up with a set armor and a 100% chance your resulting armor will be rare. :)
 

WebDragon

Diabloii.Net Member
In the diabloii.net website, you'll find the skill stats for all skills up to level 20. By the last few levels, there is usually either a steady increase or a steady diminishing returns pattern for you to follow.

Example: Bone Spirit

From the website:
slvl 18: 304 - 314
slvl 19: 322 - 332
slvl 20: 340 - 350

From looking at these numbers, you can tell that the minimum and maximum damage goes up by 18 points for every level, so...

slvl 50: 340 + (18*30) to 350 + (18*30)
slvl 50: 880 - 890

That *should* be right....
 

N'thraXX

Diabloii.Net Member
Mostly neede that slvl 50 for necromancers RS and SM. Since Diabloii.net was seriously out of date on those parts I checked Arreat Summit.

Came to this conclusion. RS Attack, Life and Defense bonuses seem to go up linear, Dmg however does not. With a little calculation I came to this conclusion (if the dmg keeps increasing the same way that it does, exponentially):

RS Min Dmg = 0.15309932*Slvl² - 1.2174437*slvl + 2.17987837
RS Max Dmg = 0.15507308*Slvl² - 1.192457*slvl + 3.09757815
RS Life = 10.1372654*slvl - 5.6605898

This would in the max possible slvls (RS lvl48 and SM lvl 50) occur like this:

Skeleton
Damage ~1980-2015
Attack Bonus +725
Defense +725
Life ~2202.5

Sweet, right?
 

N'thraXX

Diabloii.Net Member
-Can you find an unique again if you are already holding one in your inventory/stash or wearing one? Any expections?
 

Shade

Diabloii.Net Member
N'thraXX said:
-Can you find an unique again if you are already holding one in your inventory/stash or wearing one? Any expections?
Yes, you can. Only one of each Unique can spawn in a given game, but your character's items aren't 'spawned' thus can be found again, and again, and again.
 
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