The big ball is like 15-20 shards when it explodes at the end of its length. So I would assume that its between 15-20 times the damage if you get the big ball to hit at the last instance. Thats not to hard to do.-.kreizi.- said:i know the little bolts do the damage thats written on char page, but how much damage does the Big Ball?
I've noticed the same thing...if the big ball goes right through a monster, it will often drop them in one shot, and if it goes off to the side of them, you need to FO again to kill them. So, it sure looks like it does a lot more damage than the bolts, but I also don't know how much.-.kreizi.- said:it does damage i have hit with big ball the monsters and they die, and i mean direct hit of the ball, usually shatters the enemy also , so 15-20 damage?
I don't look in the code, only the text files (I don't speak assembler ) - I would assume that you get 16 small bolts and possibly one extra (the orb itself)...farting bob said:i guess you cant ell, as the little shards will always hit the osnter the same time the ball does, and because theres alot of shards hitting almost simultneos, without looking at the code, you couldnt tell. where's shade when you need him?
muahaha i knew it :lol: Lpr has no life ^^LprMan said:Ok, here is the screenie:
I marked all those shards which appeared when ball exploded with red dots :teeth:
Best way to use orb is to aim it so that it explodes inside monster. That makes sure at least 16 shards will hit
Nooooooo!! Now you told it to everyone...and I was just trying to help people... :grrr:strijdje said:muahaha i knew it :lol: Lpr has no life ^^
The Orb itself does no dmg and the bolts appear from the center of the Orb. That is why it seems to do so much dmg when it goes over enemies.Shade said:I don't look in the code, only the text files (I don't speak assembler ) - I would assume that you get 16 small bolts and possibly one extra (the orb itself)...
It doesnt release any bolts, because the monster has taken damage from it all. I always try to position my sorceress when doing mephisto runs so that my orb explode at least halfway in, to halfway out, of Mephisto. This makes a big difference in killing speed considering I run him at /players 5. A perfect hit (explode in the center and releasing so bolts) will chop off huge chunks of mephisto's life. If I merely try to make my orb pass through him or explode in front of him, It will take almost twice the amount of orbs to kill him (after stacicing to half life)jiansonz said:I donÂ´t know how it is in 1.10, but in 1.09 and in classic, the orb didnÂ´t release any bolts when it was "inside" a monster (apart from the explosion, which always worked). So for those versions, it was best to aim next to the monster. Or more specifically, next to their right shoulder. Because of the orbÂ´s rotation and hence the direction and starting points of the bolts, that would maximize the number of bolts hitting a monster, regardless if the monster was moving towards or away from you.
But like I said, I have no idea if things have changed in 1.10.