Darker Realm
Diabloii.Net Member
Question on Elemental Difference in Skeleton Mages
What type of skeleton mages are the best? Fire does decent and steady damage, Lightning does arbitrary damage but has potential to hit higher damages in a single hit, Cold has a great slowing effect that I noticed increases the survivability of the entire army, and Poison is only good for bosses.
Would an all Cold combination would be best for defense, and an all Fire, all Lightning, or a Fire/Lightning combo be best for offense? What about Fire/Cold or Lightning/Cold? How much of each element should you put in proportion with the others?
Any damage has the potential to stun if it does 1/12 of the target's HP. Does this mean that Lightning mages are promising in having the potential to stun if they hit near or at max damage?
Or would you say that because mages do not do much damage, it does not matter anyway?
What type of skeleton mages are the best? Fire does decent and steady damage, Lightning does arbitrary damage but has potential to hit higher damages in a single hit, Cold has a great slowing effect that I noticed increases the survivability of the entire army, and Poison is only good for bosses.
Would an all Cold combination would be best for defense, and an all Fire, all Lightning, or a Fire/Lightning combo be best for offense? What about Fire/Cold or Lightning/Cold? How much of each element should you put in proportion with the others?
Any damage has the potential to stun if it does 1/12 of the target's HP. Does this mean that Lightning mages are promising in having the potential to stun if they hit near or at max damage?
Or would you say that because mages do not do much damage, it does not matter anyway?