Question on Corpse Explosion

Boney_Necro_Tx

Diabloii.Net Member
Question on Corpse Explosion

I am a Summoner/Bone spirit Hybrid, and i tell you, this character rocks!! Corpse Explosion = a beautiful thing! :clap: I never understood why peeps invest in CE because it seemed a too cumbersome Spell during melee play. (So much going on at once my feeble little mind cant keep up! :uhhuh: ) Anyway, i put a point into CE and with all my plus skills, its up to 17 CE. Im curious, is it worth putting more points in CE for the range increase, or continue to put points in my Bone synergies? I can walk hell everywhere with only 3 of my 13 skellys and my might merc, due to CE. My range so far for CE is 8 yards. Is it worth the skill point allocation to add more there? BTW i am at level 80 currently. Thanks for any response :drink:
 

Peacrusher

Diabloii.Net Member
It is quite common for summoners to use CE a lot. I personally list it as a skill that must be maxed. It deals 50% physical, and 50% fire damage so combine it with amp and it is a very powerful killing spell.

A few notes about CE that you might find interesting.

Listed as a fire skill so magefist will add a skill pt to it.

When wearing nature's peace the physical damage counts as physical attack so slain monsters rest in peace, while skelli killed/magic killed will not. Useful for flayers and skellies around horadrim mummies, annoying when trying to get corpses for more CE and raise skellies.

Radius increases with each skill pt. so more points = more killing range approx 3/4 of screen.
 

GrooveMonkey

Diabloii.Net Member
Hello!
My skelliemancer has CE maxed and boy, does it do its job! When i'm soloing in hell act 5 i start off by raising 13-14 skellies and when that is done all i have to do is kill one or two monsters, then i cast amp dmg on the crowd and use CE. Works like a charm, and can flatten very large groups since its at lv 30+. Just remember this: i dont know if this is a fact but i am pretty sure that when you use CE in a multiplayer game the dmg is related to the corpse's life as it would be in a 1 player game . So dont expect to be kicking *** with it in 8 player games unless you have plenty of spare corpses to blow uo.
Nice to hear that your Necro works well. It seems to me that this once underpowered char is perhaps the most powerful if properly played and skilled...
Good luck!
 

Fremen°

Diabloii.Net Member
GrooveMonkey said:
Hello!
My skelliemancer has CE maxed and boy, does it do its job! When i'm soloing in hell act 5 i start off by raising 13-14 skellies and when that is done all i have to do is kill one or two monsters, then i cast amp dmg on the crowd and use CE. Works like a charm, and can flatten very large groups since its at lv 30+. Just remember this: i dont know if this is a fact but i am pretty sure that when you use CE in a multiplayer game the dmg is related to the corpse's life as it would be in a 1 player game . So dont expect to be kicking *** with it in 8 player games unless you have plenty of spare corpses to blow uo.
Nice to hear that your Necro works well. It seems to me that this once underpowered char is perhaps the most powerful if properly played and skilled...
Good luck!

under powered? underpowered?

i'd like to see anything besides a good kicksin own a good bone necro:)
 

Myrakh-2

Diabloii.Net Member
Peacrusher said:
When wearing nature's peace the physical damage counts as physical attack so slain monsters rest in peace
Hm... if I ever find such a ring, remind me to not put it on my Necro :)
 

Tengu

Diabloii.Net Member
Fremen° said:
under powered? underpowered?

i'd like to see anything besides a good kicksin own a good bone necro:)
GrooveMonkey did say "this once underpowered char"..

You are still right though. :)
 

GrooveMonkey

Diabloii.Net Member
hehe... i only started playing in 1.10 and i had heard that the necro was underpowered in 1.09, but perhaps isnt true... anyway they rock now :yep:
 

Myrakh-2

Diabloii.Net Member
Yeah... and the funny thing: with less than 50 skillpoints (20 Skeleton Mastery, 20 Raise Skeleton, 1 Clay Golem, 1 Golem Mastery, 1 Summon Resist, 1 Amp Damage, 1 Weaken, 1 Terror, 1 Decrepify) you have a perfectly hell capable build ("Summoner core build") with very few immunity issues. Even corpse explosion is just an option, albeit a powerful one --- no necro should be without it.

I don't think any other class can do that with 50 skillpoints, but if someone knows one...
 

GrooveMonkey

Diabloii.Net Member
Yes, the char is complete at an unusually low level, but unless u have lots of +skills items he isnt going to have it too easy in hell, but make no mistake, this is an extremely powerful build with the right equipment.
 

bobbob

Diabloii.Net Member
I currently have a lvl 84 summoner with bone spear/spirit(marrow bug), and i don't see a need for more than 1 point in CE.

I have enough + to skills to kick it to lvl 8-10, can't remember.

This is how i see it; My army can take down a few things very quickly. If there are alot of things, they're all running at my skellies and clumping together. Then i start popping corpses, and the mass dies real fast. i've never run into a group big enough that i need some huge radius.

In you're case, you also have what? +16 to ce, i think you're fine. More so, you want to do spear/spirit damage, so points in synergies and skills there will mean more damage, which imo, is more important for all around play.
bosses normally don't have corpses to ce around them. and you can focus fire to help put damage where it's needed for your army.

also, some see it as bm, but marrow walks will help you out alot, for skellies and the lvl 33 synergy bonus.
 

Peacrusher

Diabloii.Net Member
hybrids bring different tactics... So I respect your pt of view, but general concensus is that it's well worth the effort to add skill pts in CE as you desire. I always max it unless i'm making pure bonemancer. then He's just for pking annoying ppl.

Large radius CE also helps with gloams and slingers who like to shoot at you from off screen since the radius carries off screen as well.
 

Growlor

Diabloii.Net Member
You are correct about the CE dmg only equaling the monster's life

at single player levels. Apparently in the original diablo versions (the one you get if you just install the original DiabloII CD without LoD or any patches), CE was 100% physical, had huge radius and the damage scaled with the monsters life as the # of players increased. This lead to the necro being the most powerful (and thus the most noob played) char in PvM mode. If any of you played when LoD first came out, think of the sorcs then-so powerful they were no fun to play-it took no skill. In version 1.3 they changed this (it got a SEVERE smacking from the 'ol nerf stick) in an attempt to balance the game. I personally started playing online around mid December of 2000, so I started off with 1.03 and never missed the "uber powered CE."
Even as "nerfed" as it is, its still a great skill for areas crowded with monsters like the cow level and anywhere you find spawners.
As for necros being under-powered, we definetly were the underdog for PvM until 1.10 came out. Our defensive powers rule and our ability to accelerate party killing speed was second to none, but it took an INTELLIGENT party to realize and adapt to this and not just scream "nerco joo lagz meh." Unfortunelty, this level of awareness and intellect is not common on Bnet! Now that we have the synergies and suped-up skeles, we finally have decent offensive power to go with the rest.

Growlor
 

darzog

Diabloii.Net Member
GrooveMonkey said:
... but unless u have lots of +skills items he isnt going to have it too easy in hell ...
I would have to disagree here. I started my Fishymancer with very few good items. I had a Leoric's arm and Trang Gloves. When I started Hell I was still missing Trang Belt/Helm from set and had some decent rares instead. I had a +3 summon ammy and some rare ~25% MF rings. All told my gear wasn't worth more than 40 PGems (which you should be able to get without too much trouble by the time you're in Hell).

The only trouble I had was in Maggot Lair (kept running into this unique beetle that was healing faster than my single-file army could kill him) and Act 4 with Gloams. Otherwise I walked easily through Hell. I walked through the whole game in fact; people always complained about Necro lag so I did solo Baal runs in normal and NM then walked myself through Hell. I did Hell Baal on my first try without dying, and through the Hell Baal Run + Quest I only have to resummon about 3 skeletons and 5 skel mages (none died to Baal himself). All in all, I think a Summoner has Hell easier than any other class/build. But don't expect to be running through Hell; a summoner walks slowly and safely.

_____________________
Darzog
 
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