Question for summoner When moving your cursor over the Raise Skeleton skill in your skill tree, there is "Damage" with a number (ex, 298-302 (avg 300)) and another one lower entitled "Damage" as well with a modifier (ex, +200 percent). The question comes in when I want to estimate the skeleton's damage after my might merc. Let's just say he has a level of Might that grants +100% damage (for easy calculation). Do my skeletons take their first "Damage" number (the 300) and simply double it to 600 because of the Might Aura? Or is the 300 already the result of the +200% modifier, meaning their base damage is actually 100, so their new damage with the Might aura is 100 +300% damage (200% from their skill level, and 100% from the aura)... bringing it to 400 total damage, rather than 600? If I confused you, I'm sorry... it's hard to explain my question. Basically, does the might add with or after the skeletons inherent modifier? It would seem it would add with it (ending up with 400 damage) because that's the way it works with equipment on the player... but at the same time, its a skill and and the skeletons might just generate with 300 avg damage which gets doubled with the might aura. Thanks for any replies.