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question (checked guides no answer)

Discussion in 'Theorycrafting and Statistics' started by culpjd, Apr 14, 2005.

  1. culpjd

    culpjd IncGamers Member

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    question (checked guides no answer)

    hi, this might be known im not sure, does MF have breakpoints like everything else in this game, i hear some people say there are points you wana try to be close too?
     
  2. Lazy_BerZerker

    Lazy_BerZerker Banned

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    no, but there is demishing returns (or what they're called), just like with f r/w. You can find the equation in the STRAT COMP :D
     
  3. Jek

    Jek IncGamers Member

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    Well, you could say that 100% is the break point, after that the dimishing returns starts kicking. So the first 100 points of MF are much "stronger" than the next 100. :)

    (which is why I like having around 100 MF on all my PvM chars, and of course higher on my pure MFers)
     
  4. helvete

    helvete IncGamers Member

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    The "breakpoint" in the above post is 1.09 info.

    Since there is a round-down factor in the formulas for MF and drop calculations, I suppose there indeed ARE "sort-of-magic-find-break-points" (Hereafter called George;)) but these would be very close together, and dependant on a lot of other stuff as well as MF (clvl, mlvl, qlvl of given item, class specific or not... those are the ones I remember).

    But for a GIVEN monster (say pindle) with a GIVEN clvl (say 90) and searching for a GIVEN item, there would be George. George very close together, until you get into the 800+ MF range.
     
  5. Thrugg

    Thrugg IncGamers Member

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    How best to explain this...

    First, Jek, I'm afraid you've gotten hold of some bad information there, probably from this very site. Diminishing returns starts at 10% MF, ie practically right away. If you are wearing 100% MF you only have 71% better chance of finding unique items.

    The table that shows MF diminishing starting at 100% is showing numbers in a slightly odd way - it is counting a base "100%" for you yourself. ie when you wear 0% MF you don't have 0 chance of finding stuff, you have your base chance (x100%) and then if you wear 100% more you have 200% times your base chance. Does that make sense?

    So, anyway, diminishing starts at 10%.

    Also, the semantic answer to the original question is yes, there are breakpoints, but they are so close together you can't tell.

    Whenever you have diminsihing, you are squeezing a large range of numbers (eg 1-1000) into a smaller range (eg 1-250). There are no fractions in Diablo. Which means that somewhere two or more numbers must be being diminished to the same smaller number. The first place this happens is 11% MF, which is exactly the same as having 10% MF. In that sense, 10% is a breakpoint and so is 12% (because 12% is genuinely better than 10% and 11%). But there is no real value in knowing these points. Sometimes it means that adding 1% extra MF is no use, but how often do you really think hard about adding 1% MF?

    [edit] Ah, wrote too much, too slow :) BTW helvete it is not 1.09 info, it is just wrong. It was the same way in 1.09 as now.
     
  6. helvete

    helvete IncGamers Member

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    No internet site can get me as excited as when thinking of adding MF :p
     
  7. ChthonVII

    ChthonVII IncGamers Member

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    Yes, there are breakpoints.
    All step equations inevitably have breakpoints.
    However, mf doesn't involve 1 step equation, but 5 independent ones, so there is a different set of breakpoints for superior, magic, rare, set, & unique. IE the 1 mf that increases your actual chance of finding a unique does nothing to your actual chance of finding a set, while, 2 or 3 points later, your actual chance to find a set increases, but not your actual chance to find a unique.
    Somewhere around here there's an mf calculator that does them all in parallel and displays a very nice table.
     

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