Question about the fishymancer build I created a necromancer as my first character this ladder, and I've really enjoyed playing with him. Having said that I'm not really happy with my current build, and I have some thoughts about how to change it and I'd appreciate some input. I went for the normal build with 1 in all curses and used the spare points to get raise skeleton mage to 20. After using this build for some time I just find the skeleton mages to be more of an annoyance than anything else. Since I don't have enigma they keep getting left behind and so they vanish. Also, whenever I summon frost mages I either have to keep raising mages until I'm left with no frost mages (and have to do this over again every time my mages are left behind), or alternatively have the mages freeze the corpses that I need for my CE. They might add a small amount of damage and the poison mages prevent mobs from regenerating, but this alone doesn't feel worth it to me. I've finally learned to use this build decently atleast, and so I find that it's quite effective even with my poor gear. Still, killing the prime evils still takes a bit longer than I would hope (20-30 seconds I'd guess (that's with 50% CB on my merc)), and I was wondering if something like this would work to speed things up a bit: 20 raise skeleton 20 skeleton mastery 1 clay golem 1 golem mastery 1 summon resist 1 raise skeleton mage 1 blood golem 1 iron golem 1 revive 1 in all curses ---------------------- 57 1 teeth 1 bone armor 20 corpse explotion 20 bone spear ---------------------- 99 all the rest in bone wall My question is whether bone spear will be of any help with so few points in it's synergies, or would I simply be better off spending the points I put in bone spear on synergies for bone armor instead?