question about sanctuary aura (LB)

In the name of Zod

Diabloii.Net Member
question about sanctuary aura (LB)

I've been playing with the runeword Lawbringer for a while now and its come to my attention that not all undead seem to be losing the immunity to physical property. I thought that sanctuary set the physical resistance of undead to 0%? Can anyone verify this? Also even when the physical resistance of a super unique undead isn't reset to 0% I am still able to attack them as per normal (as if they had no physical resistance).

It's very odd, it happens mostly on super uniques in hell although I have noticed the odd undead in nightmare not losing this property. When I say losing property I mean just the notice in the monster health bar. I've always been able to kill them without a problem either which way anyhow. Note: Mostly the monster's are also decrept but that shouldn't matter right?
 

onderduiker

Diabloii.Net Member
Re: question about sanctuary aura (LB)

Decrepify's Damage Resist -50% is applied before Sanctuary, so if an undead monster has DR <= 50%, Sanctuary has no effect (since Decrepify already results in DR <= 0%).
 

Raskah

Diabloii.Net Member
Re: question about sanctuary aura (LB)

AFAIK Sanctuary doesn't "halve" the physical resistance of monsters. They are physical immune, but when you hit them the physical resistance is set to zero in the damage formula and so you can damage them.

It's diferent from Decrepify or Amplify Damage. These skills *reduce* physical resistance by -50% and -100% and so they are able to break imunities. Sanctuary doesn't break imunities, it simply sets physical resistance to 0 in the damage formula on striking.

I don't know if a made myself clear...
 

HegemonKhan

Diabloii.Net Member
Re: question about sanctuary aura (LB)

sanctuary DOES let u damage/kill and maybe (haven't fully confirmed this or not) leech phys immune *UNDEAD* (NOT non-undead; NOT animal or demon) monsters. *ONLY works on undead*

i believe it (sanctuary) causes you to IGNORE the physical immunity of *UNDEAD ONLY* monsters rather than lowering their phys resistance like with amp or decrep. this is like with weapons that have the ignore target def mod. than, once u can damage the undead physically, i think you an also leech from them. *ONLY works on undead*

unfortunately, the rest of the skill (the 720% damage to undead) is bugged and does NOT work. so, there's no reason to put more than 1 pt into sanctuary if u using a paladin. the knockback and its pulse damage to undead isn't worth wasting 20 pts into sanctuary.
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see this link on sanctuary (this link also has on its page, 1 more link on sanctuary, which has 2 more links. chain-linked linking laughs):

http://diablo.incgamers.com/forums/showthread.php?t=703885
 
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sirpoopsalot

Diabloii.Net Member
Re: question about sanctuary aura (LB)

i believe it (sanctuary) causes you to IGNORE the physical immunity of *UNDEAD ONLY* monsters rather than lowering their phys resistance like with amp or decrep.
I can confirm this is true. I just finished Arcane Sanctuary with a fanazealot and I was tearing through "physical immune" specters on /players8 at a high rate with the aura active, but I couldn't really even damage them with zeal without the aura.



 

In the name of Zod

Diabloii.Net Member
Re: question about sanctuary aura (LB)

Ok yeah, I just went though a heap of screenshots and its clear that it was the decrepify coming from the lawbringer that was causing the physical immunity words to disappear not the aura. If a paladin used lawbringer he could pump its synergy to make it more powerful couldn't he? Oh yeah, if a necro was carrying a lawbringer would his skeletons benefit?
 

NASE

Diabloii.Net Member
Re: question about sanctuary aura (LB)

Ok yeah, I just went though a heap of screenshots and its clear that it was the decrepify coming from the lawbringer that was causing the physical immunity words to disappear not the aura. If a paladin used lawbringer he could pump its synergy to make it more powerful couldn't he? Oh yeah, if a necro was carrying a lawbringer would his skeletons benefit?
No, his skeletons don't benefit, neither do other party members or mercs. it's really an effect added to the user, something like with the fanaticism aura. the wearer is getting much higher ed, with sanctuary, the wearer is getting a no-PI bonus while the other member aren't getting anything.
What would you want to synergize? The magic damage is much to little to be anywhere near effective in hell. And I don't think adding extra skills to get a little bit extra ed is a good idea. There are better place to sink points.



 

onderduiker

Diabloii.Net Member
Re: question about sanctuary aura (LB)

sanctuary DOES let u damage/kill and maybe (haven't fully confirmed this or not) leech phys immune *UNDEAD*
% Life/Mana Stolen per Hit will only leech from Immune to Physical undead if they have positive drain effectiveness. Thus % Life/Mana Stolen per Hit will leech from Immune to Physical Wraiths found in Acts I-IV (33% drain effectiveness in Hell) but not from those found in Act V and the Pandemonium Event (0% drain effectiveness in all difficulties). Difficulty penalties and drain effectiveness don't apply to Life Tap's life leech, though, so it will always be very effective when combined with Sanctuary.


No, his skeletons don't benefit, neither do other party members or mercs. it's really an effect added to the user, something like with the fanaticism aura. the wearer is getting much higher ed, with sanctuary, the wearer is getting a no-PI bonus while the other member aren't getting anything.
I think Sanctuary is more like Holy Fire, Freeze and Shock, which apply modifiers to the Paladin and not his allies, but do apply modifiers to hostiles. I've read nothing to suggest that the +% Damage to Undead it's supposed to apply is meant to be applied to allies like +% Enhanced Damage from Might, Concentration and Fanaticism, and the fact that Holy Fire and Freeze are prerequisites suggests it would have more in common with them.


 

HegemonKhan

Diabloii.Net Member
Re: question about sanctuary aura (LB)

sanctuary does indeed ONLY apply to that paladin using it (or for LOD players, only that paladin using it, a character with sanctuary mod on gear, or a merc with sanctuary mod on gear)

holy fire, holy freeze, holy shock, sanctuary, holy shield, redemption, etc (any paladin skills that i missed) are the SELF*ISH* auras-skills. they *ONLY* help the character or merc using it.

fanatism is only a "HALF" SELF*ISH* aura. party members receive less damage bonus than the character or merc using it.
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unfortunately, it seems there is strong concensus that the 720% UEDam (undead enhanced damage) at slvl 20 sanctuary does NOT work. according to some one who i forgot the name of, it is bugged and actually gives that 720% UEDam to "hostiles" or non-partied characters or monsters. if a partied skel warrior/mages/undead revives sumoner necro with a sanctuary paladin, finds his undead minions getting slaughtered when they shouldn't be, than this bug is confirmed to be true.

possible side effects if the bug is indeed true:

also, if this bug is indeed true, than it gives an alternative to the old conversion thorns build. u could do a sanctuary conversion build with undead converted minions (your converted undead minions would be killed by the unconverted monsters for u).

or if u are pvp'ing against a undead minion summon necro, have a sanctuary paladin nearby BUT not partied to u and he might also possibly need to be partied with the necro to allow u to do 720% UEDam to his undead minions
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is the life tap's 50% life leech indeed true in all difficulties (aka, it is UN-affected by the diffculties' penalties to leech) ?

for classic (i don't play LOD):

if yes, oh man, a party of 1 life tap necro, and 7 titan ww barbs (or 1 titan ww barb in-for pvp) with life leech on gear doing 2100 damage per ww hit (500 str or 500% + 100% ww + 100% weap mast = 700% EDam x 300 damage weapon = 2100 damage per ww hit), is some serious life leech, at least 1050 life with only the 50% life leech from life tap returned as life per ww hit! with life leech gear too + 50% life leech from life tap and u could be getting between 50% - 100% life leech from your 2100 damage per ww hit or between 1050 - 2100 life leeched!
 
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onderduiker

Diabloii.Net Member
Re: question about sanctuary aura (LB)

is the life tap's 50% life leech indeed true in all difficulties (aka, it is UN-affected by the diffculties' penalties to leech) ?

for classic (i don't play LOD):
Life Tap does almost exactly what its skill description says: heals 50% of (physical) attack damage. Neither difficulty penalties nor drain effectiveness apply, so the only thing that reduces its effectiveness is Damage Resist %. Skeletons have 0% drain effectiveness in all difficulties and DR 33% in Hell, so while % Life/Mana Stolen per Hit are completely ineffective, Life Tap heals 33.5% (50 * (100 - 33)/100) of displayed physical damage (or 50% if Sanctuary is applied to bypass the Skeleton's DR 33%).

It's possible that it works differently in Classic, though.

if yes, oh man, a party of 1 life tap necro, and 7 titan ww barbs (or 1 titan ww barb in-for pvp) with life leech on gear doing 2100 damage per ww hit (500 str or 500% + 100% ww + 100% weap mast = 700% EDam x 300 damage weapon = 2100 damage per ww hit)
It's +% Enhanced Damage, so that's 100% + 700% = 800%, resulting in 2,400 (300 * 8) damage.


 

HegemonKhan

Diabloii.Net Member
Re: question about sanctuary aura (LB)

ty, i forgot to add the weapon's own damage (+300). 2100+300=2400. my bad.
 
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