shermo said:

there's 2 different sorts of absorb; percentage and, for lack of a better word, non-percentage. For example T gods has +20 absorb (non-percentage). This means that 20 points of lightning are added to your health instead of taken. Again this type of absorb works after resists have been taken into account.

I believe that is a small mistake here.

Absorb works like this:

1. First resist apply

2. if your HP < full, then absorb add the amount to your health. it cannot add more than your full health, eg you have 999 HP, and full HP is 1000, regardless how much absorb you have, it only add 1.

3. then the damage is applied as: damage - absorb amount = final damage

Fixed absorb (eg Tgod) apply before % absorb.

eg. you char has 1000 full HP, 75% resist, 20% absorb and 10 absorb (straight number), and you are facing a 1000 damage

1) if you char has full HP, the damage you will take: 25% of 1000 = 250, then straight absorb reduces it to 240, then % absorb reduces it to 192. the final effective damage = 192.

2) if your char HP < 1000, say 950, after resist, straight absort first add 10 to your HP, then reduces damage to 240, % absorb add your HP to full (it can add upto 48, however, 40 will make full, so it will add 40), then reduces damage to 192, the final effective damage is 192-50=142

3) if your char HP is lower than 942, the final damage will be 134 (absorb adds 58 HP first, then reduces 58 damage).