I've noticed that the answer to this question is usually a circuitous no-then-yes, and I'm not sure why it's framed as such. He asked if "the chance to drop better items increaseno.
more players lead to more drops, but those drops arent necessarily better. of course the higher number of drops mean, that you have an overall higher chance of getting something useful.
I've noticed that the answer to this question is usually a circuitous no-then-yes, and I'm not sure why it's framed as such. He asked if "the chance to drop better items increase
if there are more players in the game?" and the answer is yes, the chance for better items does increase when there are more drops, and more players = more drops.
Which is the only way I've ever used it, specifcally atm in the Schrodinger equation. That makes sense, though, now that I think about it, that frequency would be dependent on chance.The better phrasing
Not to say that "frequency" is only used to determine the chance of an event - we do use "frequecy" in wave studies etc.
I completely agree, a full answer should be given. I just think it's a bit odd to start with "no" if you're going to reverse that by the end. That is confusing. Nothing against the content of carnivore's post (it was detailed and accurate), it was more of an observation on how I've seen this question answered before that puzzled me slightly.You may say it's splitting hairs, but it's really being accurate and complete, instead of glossing over things.
which also means:BTW, nerdly, frequency is partly a result of a chance - if an item has a 20% chance to drop, it will drop with a rough frequency of once per 5 drops - closer and closer to the actual chance with the increased number of drops, as the deviations become smaller and smaller, eventually to decrease to irrelevantly small numbers.
We can, but why would we want to? :shocked:I'm sure that we can solve the issue without applying quantum mechanics :azn:
BTW, the name of that guy is SchrÃ¶dinger. Sorry for being nerdly, nerdly :laughing: