Question About Jewel Damage

diamondgirl

Diabloii.Net Member
Question About Jewel Damage

I swear I searched, but I can't find this specific answer. I know I have seen it somewhere...

When I put an elemental jewel into a weapon, does it only work if I am hitting with the weapon? I.e., if I add a jewel to a sorceress orb, and the jewel adds 10 poison damage, but she uses elemental skills, and never actually whacks anyone with the orb, is she adding 10 poison damage to her skills?

Does this work if I have added the elemental damage jewel to, say, a shield? Or a helm?

If this is too complicated to answer, please point me toward whatever page explains it all out. There must be one. :)
 

diamondgirl

Diabloii.Net Member
NUTS! Oh well. Then I guess I will socket her things with... um... faster hit recovery? resistances?

Thank you. :)
 

diamondgirl

Diabloii.Net Member
But if I use a Rainbow Facet, she will get the +% to skill damage, but the 25-40 cold damage or whatever won't count at all, right?
 

smilts

Diabloii.Net Member
rainbows are nice even if you dont get the tiny amount of extra cold,fire etc damage you get a bonus to your cold or fire skills
 

AlterEgo

Diabloii.Net Member
Diamondgirl, nice to to see you back in the SPF m'lady,

As you have heard, elemental jewels generally work only when striking the enemy, not with spells. Rainbow facets the exception.
 

Llathias

Banned
As a general rule of the thumb, all attack mods like + x% enhanced dmg, +min/max dmg, chance to cast something, +elemental dmg, crushing blow, deadly strike, hit freezes/blinds target, enemy runs away etc work only for physical melee or ranged attacks using a weapon (or your fists), by the character who carries the mods (doesn't work for merc/minions). One thing that might be confusing according to this definition is - x% enemy elemental resistance, which does work for any and all kinds of dmg of the element dealt by the character carrying it.

The facets are really effective since your base elemental dmg can easily reach thousands, where the combination of increased dmg and lowered enemy resists have a considerable effect (much more significant than the direct dmg bonus).
 
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