Question about Frozen/Shiver/Chilling armor I've always had some questions regarding Frozen, Shiver and Chilling armor. I've used Frozen armor on all my sorcs but I am wondering if Shiver or Chilling armor may be better under certain uses. In searching these forums for guidance, I seem to run into varying opinions about which to use, which is fine, but there is a noticable lack of definitive into about WHY each one is/isn't better under certain situations. Frozen armor is pretty straightforward: a mob hits you and it gets frozen by a set length. Great for many places but not all mobs can be frozen. It so happens that some of the most dangerous mobs in the game are those that can't be frozen, thereby negating the usefullness of Frozen armor on the mobs where you need the most help. In addition, Frozen armor has the lowest defense bonus. Also, Frozen armor applies the freezing effect only AFTER you have already been hit. Shiver armor and Chilling armor, on the other hand, are where I have questions. The only thing definitive information Arreat Summit says about Shiver armor is that it has a higher defense boost. Perhaps the biggest question I have regards the timing of the chilling effect. I found this quote in another thread: Let me see if I understand completely. If I am chain teleporting through a dangerous area and happen to teleport smack into the middle of a pack of nasties, Shiver armor will cause the very first attack from each mob to take longer? If so, what exactly constitutes "longer?" Is there a formula that determines the increase in the number of frames of the mob's attack animation? In other words, if Shiver armor makes each attack longer, wouldn't it be an inverse form of FCR against melee attackers? And then there is Chilling armor. I had thought I knew enough about Chilling armor to realize I wasn't interested until I read this: Exactly what does this mean? Does Chilling armor actually reduce damage taken from ranged attacks above and beyond the defense it provides? Can Chilling armor completely or partially negate some ranged attacks? If so, what types of ranged attacks will Chilling armor work on? What types of armor do you use? Why do you prefer that armor? What is your playstyle that benefits from that particular armor?